* The required NPC name parameter is now optional for the following script commands:
enablenpc
disablenpc
hideonnpc
hideoffnpc
cloakonnpc
cloakoffnpc
isnpccloaked
* Updated docs
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Fixes#5288.
* Follow up to 1c6270f.
* Changes NPC that have waiting rooms to not be disabled, but be hidden.
Thanks to @Forte22!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Fixed a bug where the player can't finish the quest if the NPC times out after obtaining the weapon.
*Fixed savepoints for pre-renewal.
*Thanks to @Tydus1
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Added parameters for `savepoint are range for `x` and `y` for random savepoint coordinates.
* Added documentation for new savepoint params. Credits to @aleos89
* Updated savepoint on script to follow official behaviour (random save in 3x3). All credits to @Atemo
* Replaced hardcoded gender codes in source
Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it.
* Replaced hardcoded gender codes in npcs
Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them.
* Corrected a typo
Thanks to Machiezmo from Discord.
* Fixed an inverted gender logic
Thanks to @secretdataz
- Added Renewal location for "Knight De Thomas" NPC (previously inaccessible), and upgraded the script to the latest version.
- Fixed Pre-Renewal Merchant Quest questlog commands. (bugreport:9218)
http://rathena.org/board/tracker/issue-9218-merchant-quest-add-error-quest-add-1010/
- Corrected a handful of 'rand(1)' statements.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
* Added Cryptura Academy monster spawns, commented until the scripts are implemented. Does not include monsters from job quests.
* Fixed two label errors in Wizard job quest. (bugreport:8590)
http://rathena.org/board/tracker/issue-8590-wizard-job-quest-label-error/
* Updated AUTHORS file. (credits to AnnieRuru and Keyworld for providing some missing names)
* Uncommented a mapflag in custom 'mvp_ladder' script. (credits: AnnieRuru)
Signed-off-by: Euphy <euphy.raliel@rathena.org>
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
Hunter quest in renewal doesn't require Claw of Desert Wolf anymore, it requires the normal Wolf Claw.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17116 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed item 18103 job and script (bugreport:7137).
* Added a note for where party_share_level is located in conf/battle/party.conf (tid:75137).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17115 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Updated all 1-1, 2-1, 2-2 and the expanded files to the latest available official files and also added support for baby job change.
* There might be some optimizations still needed at some places and there maybe occur some errors as well or the job change isn't fully working anymore since I didn't test all the jobs through the end (Me = Lazy), if so then please fill out a bug report in our bug tracker: http://rathena.org/board/tracker/project-4-scripts/
* Ninja, Gunslinger and the other files will follow within the next days.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16579 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed an Priest Quest cutin which would result in getting an missing file error of the MvP Mistress Card illustration. bugreport:6144
- Fixed EXP Values in Eden Group Quest Boards 86 - 90 and 91 - 99. Source: http://irowiki.org/wiki/Eden_Group_Leveling_Quests
* 3 Hours cooldown isn't added yet since some testing is needed. bugreport:6110
- Some minor paranthesis fix in Knight Jobchange Quest.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16362 54d463be-8e91-2dee-dedb-b68131a5f0ec