* Fixes#6916.
* Corrects the interval of Lullaby to every 4 seconds in pre-renewal.
* Corrects the success chance of Lullaby to INT * 0.2 + rand(10%, 30%) for Sleep.
* Corrects the duration of Lullaby's Sleep to 18 + 2 seconds in renewal and 30 seconds in pre-renewal.
* Corrects the success chance of Pang Voice to 70% for Confusion.
* Corrects the success chance of Wink of Charm versus players to 10% for Confusion.
* Corrects the success chance of Wink of Charm versus monsters to [(srcBaseLevel - tarBaseLevel) + 40]% for Charm.
Thanks to @Playtester and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6165 and fixes#6170.
* Fixes the death penalty message not displaying the proper rate between normal and VIP players.
* Fixes the EXP message not displaying the proper rate for VIP players.
Thanks to @violent01 and @zdurexz!
* Fixes#7248.
* Resolves an issue where skills defined in the Skill Damage Database would always reflect at least 1 damage even when no reflective gear or skills are active.
Thanks to @dev1-juan!
Migrates a few packets from FIFO to structs.
Migrates friendlist to struct and fixed invalid version check.
Added a new guild related packet that does nothing for the time being.
Synced to latest Hercules' packet definitions.
Fixed name of ZC_SOULENERGY.
Thanks to @Dia and @Pokye.
* Fixes#7271.
* Fixes a missing check that looks to see if the bonus already exists before adding it again to the vector.
* Fixes the removal of pet autobonuses.
Thanks to @mazvi, @vstumpf, and @Lemongrass3110!
* Adds support for the new GitHub form templates for issues and feature requests.
* Makes hard requirements for details we need before being able to submit issues.
* Disables empty bug reports.
Thanks to @Lemongrass3110!
* Added the Code of Conduct document
Because apparently this is a Github Community thing, and they want us to play nice.
* Apply suggestions from code review
* Fixes#7038.
* Implements script commands: petautobonus, petautobonus2, and petautobonus3.
* This allows pets to utilize the same autobonus features that players can use without having to check for the equipped item position.
Thanks to @EditorFc's suggestion and @Lemongrass3110!
* Fixes#7256.
* Adds battle config guild_skill_relog_type to allow the ability to save Guild Skill cooldowns on relog or reset them.
* Adjusts the check to account for any new Guild Skills.
Thanks to @Xypr0 and @Lemongrass3110!
* If the target is dead, break out of the remaining checks and calculations.
Thanks to @Lemongrass3110!
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Maybe if it's easier to read, it may get filled out properly? Maybe. I live in hope.
The final output from the template is unchanged except for slight formatting - but the hidden text that gives instructions to the users is now laid out in a way that should cause them to flow from one question to the next. Hopefully.