922 Commits

Author SHA1 Message Date
Atemo
42bd87d9b7
Implemented the permission "TRADE_UNCONDITIONAL" (#8182)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-03-25 16:09:11 +01:00
Playtester
dd663c7eb4
Fixed Asprika damage reduction (#8173)
- Monster damage is now always reduced by items that reduce BF_WEAPON damage
- Monster damage is now never reduced by items that reduce BF_MAGIC damage
- Asprika now reduces all damage from monsters by 30%
- Asprika now reduces all physical damage from players by 30%
- Asprika now reduces damage regardless of range of the attack
- Shaman Hat will no longer reduce damage from monsters, but will still reduce magic damage from players
- This also affects all custom items using bonus3 bSubEle and bonus3 bSubRace
- Added a config to battle/items.conf to return to old behavior
- Fixes #8171
2024-03-24 21:32:49 +01:00
Atemo
f9073574d3
Updated map and items up to febuary 2024 (#8136)
* Implemented equipment and etc items up to 05022024
* Added 1@vrsn map
2024-02-18 15:20:19 +01:00
Sola丶小克
1f6ec24a33
Remove deprecated global sql settings code (#8055) 2023-12-27 17:31:04 +01:00
AshiHanna
a7f0aab600
Add the stockall command (#8008)
* The command will transfer all items from the cart to the inventory based on the item type.
2023-12-12 08:12:06 -05:00
Atemo
8aa2430950
Updated item DB and mapcache up to november 15 2023 (#8015)
* Updated mapcache
* Removed duplicate and sort corrections in item DB/combo DB
* Updated item_enchant.yml
* Corrected Ramor Manteau according to lua
2023-11-30 18:23:26 +01:00
Atemo
8740574ae3
Updated item DB and mapcache up to november 1 2023 (#8012) 2023-11-18 00:15:59 +01:00
Sapito Sucio
8be1f819d9
General typos (#8000)
* Fixes typos in several NPC.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-11-10 12:51:01 -05:00
Atemo
73604e370f
Updated item DB and mapcache up to september 2023 (#7940)
* Added new items
* Item scripts corrections
* Updated item prices
* Updated mapcache
* Corrected Royal Guardian Ring and Lich Lord Card Position

Thanks to @mazvi
2023-09-24 14:25:47 +02:00
Atemo
aa8f501388
Added atcommand "setcard" (#7804)
Thanks to @aleos89 and @Lemongrass3110 !
2023-06-08 20:08:26 +02:00
Atemo
38d335a267
Added more information for atcommand refine (#7803) 2023-06-08 14:01:43 +02:00
Aleos
5b832de199
Minor cleanup to mapflags (#7782)
* Adds missing documentation for mf_norodex.
* Updates atcommand mapflag to display information on some missing mapflags.
* Removes "Other Flags2" and combine list with "Other Flags" for atcommand mapflag.
2023-06-07 10:11:32 -04:00
Atemo
251cfa2c9c
Implemented new items up to may 17 2023 (#7767)
* Implemented new items up to may 17 2023
* Added base data for 1st floor biosphere map
2023-05-28 16:55:53 +02:00
Daegaladh
8c059b5b2e
Updated the Spanish translation of map-server messages (#7785)
Thanks to @Artuvazro for his suggestions and review
2023-05-26 17:20:05 +02:00
Pokye
9907721a69
Added a mapflag to block BANK (#7773) 2023-05-22 12:23:46 -04:00
Atemo
1a5072c153
Added new maps up to April 05 2023 (#7683) 2023-04-06 14:54:07 +02:00
Lemongrass3110
49ba072f3a
Added returning to instances (#7622)
Fixes #5226

Thanks to @Forte22, @attackjom and @OptimusM

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-03-23 15:49:39 +01:00
Jittapan Pluemsumran
b4f740ce18
Added a config for banking state check (#7646)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-16 20:24:13 +07:00
munkrej
c6c9babb5e
Homunculus updates as of 20220602 (#7586)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-02-12 23:55:13 +01:00
Lemongrass3110
f261307bbe
Added script command mesitemlink (#7565)
Adds a new script command for itemlink generation for usage inside NPC dialogs (mes "").
A few cleanups related to the normal itemlink feature.

Thanks to @Atemo and @aleos89 for their help!

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-02-07 10:47:36 +01:00
Lemon
7e62670882
Improved itemlink logic (#7532)
Fixed tags and separators for various packet versions.

If itemlink is disabled it will output the item name with the refine as prefix and the slots as suffix (if equipment)
It will also append [0] if the item is an equipment and has 0 slots (to make it easier to tell from non-equipment items)

Disabled feature on packet versions older than 2015-11-04 until proven otherwise

Fixes #7441

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-23 10:49:18 +01:00
Lemongrass3110
c9aaf540bf
Added reloadbarterdb (#7530)
Fixes #7520

Thanks to @attackjom
2023-01-06 00:23:25 +01:00
Lemongrass3110
9dda166c0e
Converted cash shop database to YAML (#6299)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-01-05 18:30:07 +01:00
Atemo
ea3464598d
Added support for new maps up to december 21 2022 (#7525) 2023-01-04 15:19:57 +01:00
Aleos
b867a2171f
Adds char_server config for clearing parties (#7523)
* Adds a character server config to clear empty parties at start up.
* The commented code was hidden in the source and is pretty useless unless you are digging for it.
2023-01-03 16:22:30 -05:00
Lemongrass3110
39d5a02a31
Initial release of adventure agency (#7224)
Thanks to @Dia, @OptimusM, @Balferian and @ecdarreola
2022-12-21 01:17:42 +01:00
Balfear
817b86d5e1
Roulette: Bonus item reward (#7427)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-12-19 00:14:38 +01:00
Lemongrass3110
d1e184e46c
Initial version of cashmall (#7450)
Introduces the cashmall
Added Cachua_Coupon exchange NPC
Enabled Devil Enchant Master and moved to Cash Mall
Moved Mergician
Added Basta, Mighty Hammer and Brock
Moved Shadow Blacksmith
Added Cash Hair Stylist
Added a feature switch for Stylist UI
Updated Hair Stylist

Thanks to @aleos89, @Atemo and @eppc0330!

Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2022-12-18 00:39:50 +01:00
Aleos
da375a04c1
Adds battle config mob_respawn_time (#7312)
* Adjusts the minimum respawn time of a monster to be 1 second as it is officially.
* Adds a battle config to allow for easy adjustment.
* Monsters that don't define a delay1 for permanent spawn scripts are defaulted to 5 seconds.
Thanks to @mrjnumber1, @vstumpf, @Lemongrass3110, and @Atemo!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-14 14:17:41 -05:00
Aleos
ee2dcf816e
New macro detection features (#7359)
* Adds battle config macro_detection_punishment to ban or jail characters.
* Adds battle config macro_detection_punishment_time to adjust the duration of ban/jail for players who fail the captcha challenges.
* Adds script command macro_detector which invokes the captcha challenge.
* General cleanups to the jail functions to remove duplicate code.
* General cleanups to the macro punishment calls to remove duplicate code.
* Ending SC_JAILED will now properly remove the jail status rather than trying to reset the timer to 1 second resolving any possibility of players getting stuck.
Thanks to @Lemongrass3110!
2022-12-13 15:44:42 -05:00
mazvi
9512eb81ca
Added roulette command documentation (#7438)
Added roulette command atcommands.yml

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-11-15 22:47:08 +01:00
Balfear
a3703495a0
New Achievements & first aid starter pack (#7414)
Fixes #7406
2022-11-12 00:18:02 +01:00
SapitoSucio
55d3c1578c
Itemlink command and integration (#7291)
Co-authored-by: Akkarinage <mike.langford@industrial-illusions.net>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: cydh<cydh@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: secretdataz<secretdataz@users.noreply.github.com>
2022-11-11 18:04:41 +01:00
Lemongrass3110
a763ad0629
Implemented dynamic NPCs (#7402)
This is required for features like #6640
Added COLOR_LIGHT_YELLOW
Cleaned up color definitions, its useless to store them as string first.
Dynamic NPCs will stay when you switch map and come back in time.
Dynamic NPCs will be removed instantly when you log out.
You can only create one dynamic NPC at a time.

Thanks to @Atemo!
2022-11-07 00:41:10 +01:00
Aleos
d7bf5ebb58
Adds support for macro detection (#7315)
* Adds the official client macro detection system.
* Includes the ability to load imagery at server boot.
* See doc/captcha_db.txt for more information!
Thanks to @Asheraf and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-14 10:54:19 -04:00
Atemo
e56694f161
Updated mapcache (#7354) 2022-10-13 12:22:30 +02:00
Jittapan Pluemsumran
19fe27932f
Implemented refine result broadcast packet (#7301) 2022-10-04 15:27:25 +07:00
Aleos
05923b3ded
Adds a battle config for Guild Skill saving (#7262)
* Fixes #7256.
* Adds battle config guild_skill_relog_type to allow the ability to save Guild Skill cooldowns on relog or reset them.
* Adjusts the check to account for any new Guild Skills.
Thanks to @Xypr0 and @Lemongrass3110!
2022-09-12 16:57:46 -04:00
Atemo
f490aeb6fa
Updated mapcache (#7260) 2022-09-12 16:29:47 +02:00
Lemongrass3110
8629c6445a
Initial release of item enchant UI (#7186)
Thanks to @aleos89, @Atemo @idk-whoami
2022-09-05 00:52:37 +02:00
Atemo
a2747b2023
Script command for enchantgrade (#7180)
* Added several commands to manage the enchantment grade of equipment
* Added grade atcommand
** Works like refine atcommand for grade system

Thanks to @Lemongrass3110 !
2022-08-22 22:41:40 +02:00
Vincent Stumpf
0ac52d0bb4
Initial support for web service for newer clients (#5731)
Co-authored-by: Jittapan Pluemsumran <secret@rathena.org>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-08-16 15:10:18 +02:00
Atemo
c93ba77c0c
Updated mapcache (#7047)
Added support for Episode 19 maps
2022-06-21 16:55:44 +02:00
Playtester
08edcb5b6b
Fixed bosses not being immune to StoneWait (#7040)
- Bosses are now immune to StoneWait again (fixes #7037)
- Improved documentation on the bone_drop config (fixes #7026)
2022-06-18 13:25:51 +02:00
Lemongrass3110
001981cf66
Initial implementation of enchantgrade UI (#6913)
Includes walkscript conversion of kRO scripts

Thanks to @Asheraf, @Balferian, @JohnnyPlayy, @aleos89, @Atemo, @eppc0330 and @Pokye.

Co-authored-by: JohnnyPlayy <lenon32@gmail.com>
Co-authored-by: Asheraf <Asheraf@users.noreply.github.com>
Co-authored-by: Balferian <balfear@yandex.ru>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2022-06-07 16:45:35 +02:00
Aleos
038c1778e1
Player skills no longer proc equip break on mobs (#7005)
* Fixes #5906.
* Player skills and items that have the ability to break a target's equipment will no longer "break" a non-player's equipment.
* WS_MELTDOWN (Shattering Strike) is able to bypass the non-player check as it does affect all target types.
* Adds a battle config to toggle the behavior.
Thanks to @Tydus1, @Xelliekins, @Atemo, @Daegaladh, and @Lemongrass3110!
2022-06-06 10:42:42 -04:00
Playtester
cfa9776a28
Fixed Grand Cross and Grand Darkness (#6927)
- Fixes #6647 (b)
- Related to #1140
- Follow-up to ce4aed2
- Re-implemented Grand Cross / Grand Darkness
- Both skills can hit up to 4 times
- Each cell of both skills will stop dealing damage if it dealt damage at least 3 times
- The interval is now fixed to 300ms regardless of how many targets are on a single cell
2022-05-09 19:14:48 +02:00
Playtester
e9ead1fcb7
Fixed skill ranges of NPC and HOM skills (#6917)
- Fixes #6884
- Updated skill ranges of NPC and Homunculus skills to their official values
- Implemented the official skill selection mechanic where when a mob picks a skill but can't cast it due to range, it will not check for any skills below
- Added a configuration to reset this to the previous behavior
2022-05-04 19:04:22 +02:00
Aleos
8bd77496da
Fixes atcommand reloadatcommand (#6891)
* Fixes #6874.
* Removes an extra config file check that is no longer needed.
Thanks to @reunite-ro!
2022-05-03 23:13:28 -04:00
Playtester
5181c70626
Improved chasing behavior (#6903)
- Fixes #6899
- Monsters will now always walk to the end of their chase path before checking for their target again (you can still change this by changing monster_chase_refresh in monster.conf)
- A monster's chase range is now exactly as defined in mob_db.yml except when it was just attacked
- A just-attacked monster's chase range is now only enhanced until it reaches its original target cell
- Ranged monsters will now always stop when their target is in attack range, even if they still have attack delay
- Fixed a small math error when calculating chase path
- When a monster loses its target, it will now always spread to an empty cell when it was chasing something and reaches the end of its chase path, but will no longer spread when it was already attacking the target that disappeared (it will still spread if you set the custom mob_ai setting for this)
- Fixed monsters not starting to chase a target while they are randomly walking

Thanks to @aleos89 for support.
2022-04-29 21:34:39 +02:00