Initial release of Sarah and Fenrir memorial
Notes:
* Some monsters status are inaccurated.
* Sarah seems to cast NPC_WIDESOULDRAIN and Gigantes cast NPC_PETRIFYATTACK (need more infos).
Thanks to @aleos89 for the grammatical fixes !
Big thanks to Divine Pride for the infos!
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
* Fixes#1044.
* Poisons are now consumable by all classes.
* Using the item directly gives no benefit.
* Adjusted the item type to 2 (usable) from 0 (healing).
* A Dagger or Katar weapon is required to use Poisoning Weapon.
* Casting Poisoning Weapon again will cancel the previous bonus.
Thanks to @cydh and @Playtester!
* Fixes#1045.
* Rune Stones are now consumable by all classes.
* Adjusted the item type to 2 (usable item) from 11 (delayed item).
* Removed the IG_RUNE item group.
Thanks to @cydh and @Paoly28!
* Fixes#991.
* Removed hardcoded checks for SC_ITEMBOOST, SC_EXPBOOST, and SC_JEXPBOOST.
* Players are able to still consume these items even if the status is already active.
* Corrected the item bonus for Malangdo Cat Can.
Thanks to @cydh!
* Added a new item flag for delayed consumption
* Fixes#550.
* The new flag will never consume the item.
* Supports script command itemskill.
Thanks to @cydh!
* Fixes#2292.
* Fixed Scutum, Shield of Flame, Shield of Gust, Shield of Water, and Shield of Earth resolving as weapons.
Thanks to @uddevil and @Lemongrass3110!
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
* Includes Title System which is integrated into the Achievement System.
* Includes RODEX integration for rewards.
* Added new atcommand reloadachievementdb.
* Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists.
Thanks to @Lux-uri, @RagnarokNova, @Lemongrass3110, and @Tokeiburu for their help!
* First release of lasagna npcs (playing conversion).
* Added a new parameter for npctalk script command
Target for <flag>:
- bc_all : Broadcast message is sent server-wide (only in the chat window).
- bc_map : Message is sent to everyone in the same map as the source of the npc.
- bc_area : Message is sent to players in the vicinity of the source (default value).
- bc_self : Message is sent only to player attached.
* Implemented doram food buffs
* Updated npctalk:
*npctalk "<message>"{,"<NPC name>",<flag>};
- Empty string for "<NPC name>" now means attached NPC
* Added flag parameter for unittalk script command
*unittalk <GID>,"<text>"{,<flag>};
flag: Specify target
bc_area - Message is sent to players in the vicinity of the source (default).
bc_self - Message is sent only to player attached.
* Updated classchange script command:
classchange(<view id>{,"<NPC name>",<flag>});
flag: Specify target
bc_area - Data is sent to players in the vicinity of the source (default).
bc_self - Data is sent only to player attached.
* Updated Time Limit for quests to allow HH:MM format
Thanks @secretdataz, @Lemongrass3110, @aleos89, @Jeybla, @anacondaqq, @jenkijo, @sikiro, @admkakaroto for contributing !
* Fixes#2198.
* Removed all bAtkRate item bonuses from the renewal item database and replaced with bAddClass.
* Updated item bonuses to match current descriptions.
* Updated various Aegis names.
Thanks to @Tokeiburu!
* Made getequipid script command accept EQI_COMPOUND_ON (-1) for current equipment slot when running in item script.
* Added new equipment index for current item in item script context.
* Fixed typo in Fulbuk_Card item script.
* Fixed typo in Lich_Lord_Card effect.
* Item DB Updates
* Updated Item Packages that were added based on idRO's updates
* Added some Item Packages
* Corrected some Aegis item names
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixes#2069.
* Usable items that don't have a script will now execute as normal.
* Items that have a special effect with no script were not displaying their effect since the check was stopping any execution.
* Cleared up some usages of script command end.
Thanks to @LiamKarlMitchell!