* Fixes#6199.
* Adjusts the interval to every 2 seconds.
* Adjusts the success rate to 50%.
* Fixes the Poison Weapon effect not applying the 'enemy' status to those inside of Poisonous Smoke.
* Venom Bleed should only be active for 15 seconds, not 5 minutes like the rest of the poisons.
* Pyrexia will now cancel skill cast on each damage input.
Thanks to @Everade!
* Fixes#6524.
* Finger Offensive will now have 5 hits across all levels.
* Fixes the HP bonus damage formula of Tiger Cannon.
Thanks to @Akaineko-astasi!
- Fixes#6647 (b)
- Related to #1140
- Follow-up to ce4aed2
- Re-implemented Grand Cross / Grand Darkness
- Both skills can hit up to 4 times
- Each cell of both skills will stop dealing damage if it dealt damage at least 3 times
- The interval is now fixed to 300ms regardless of how many targets are on a single cell
- Fixes#6884
- Updated skill ranges of NPC and Homunculus skills to their official values
- Implemented the official skill selection mechanic where when a mob picks a skill but can't cast it due to range, it will not check for any skills below
- Added a configuration to reset this to the previous behavior
* The SC_STONEWAIT status should not be applicable to the Undead element.
* Fixes the overall duration for SC_STONEWAIT and SC_STONE because of incorrect order of resistance application.
* Adds the delay parameter to sc_start functions since some statuses, if not most, have a delay of some sort before being applied to a target.
* Swaps the duration values for Stone Curse related skills.
Thanks to @Playtester!
* Kihop now applies physical damage bonus directly no longer depending on the number of party members. Physical damage bonus: (10 + (15 x skill level))%.
* Catnip Meteor:
- Reduces fixed casting time from 3 seconds to 1.5 seconds.
- Reduces variable casting time from 4 seconds to 2 seconds.
- From base level 100, deals additional damage depending on the user's base level and INT.
- Adjusts splash to 7x7 for all levels.
* Lunatic Carrot Beat now deals additional damage (from base level 100) depending on user's base level and STR.
* Fixes#6748.
* Implements SC_STONEWAIT to be used with OPT1_STONEWAIT.
* Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses.
* Fixes SC_STONE not ending when the target receives damage.
* Fixes SC_STONE getting overwritten by other statuses the have OPT1 states.
* SC_STONE should damage the target by 1% of MaxHP, not CurrentHP.
* All skills that give StoneWait aside from Stone Curse are 100ms.
* Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone.
* Moves Provoke and Mind Breaker status clearings to the status database.
* Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect.
Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
* Fixes#4694.
* Updates the status resistance formulas for several of the common statuses.
* Updates a few skills to their appropriate durations.
* When the caster is a higher base level, some statuses now take this difference into effect.
* Item resistances are also applied to the duration.
* Fixes Chaos Panic not reading the skill database duration.
* Points Bash's Stun duration to itself and not Fatal Blow.
* Adjusts SC_CURSE to look up the duration from NPC_WIDECURSE as it's set to the the default 18 seconds.
* Burning will fail if the target is under the effect of White Imprison.
* Burning will fail on level 2 Fire targets.
Thanks to @Playtester!
* Adds the INF2_ISTOGGLEABLE skill flag which is used to enable or disable a skill's status. When toggled off the skill doesn't consume HP/SP.
Thanks to @Lemongrass3110!
* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#5918.
* Target magic skills should get blocked even when cast on self.
* Self magic skills should get blocked on all targets except self.
* Adds an IgnoreGtb skill flag to explicitly allow a skill to bypass these checks.
Thanks to @Playtester!
* Fixes#6387 and fixes#6425.
* Updates the damage formulas for Earth Grave, Diamond Dust, and Varetyr Spear.
* Removes the NoOverlap flag for Diamond Dust and Comet.
Thanks to @Rayvakarian, @Everade, @Balferian, @kuranwinterfall, @Badarosk0, @attackjom, and @Lemongrass3110!
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Implemented Temple of the Demong God instance
Implemented the skills NPC_WIDEWEB, NPC_WIDESUCK and NPC_FIRESTORM from https://github.com/idathena/trunk
Credit to @exneval
Thanks to @Badarosk0 @idk-whoami @Everade @aleos89
* Fixes#5266.
* Adds the ability to supply the ItemCost level to easily override a specific level or only define some levels that have item requirements.
* When the Level label is provided for ItemCost it becomes dependent to that level only.
* Removes some remaining hardcoded skills that have skill level dependent checks.
* Added support to CSV2YAML to properly convert those level dependent skills.
* Adds documentation to header and upped version.
Thanks to @Pringle012 and @Lemongrass3110!
* Fixes#6135.
* Mystical Amplification should not have the IgnoreStatus CastTime flag.
* Foresight will only apply a cast reduction to learned skills, not those that are granted through item bonuses guild skills, pets, etc.
* Item bonus bDelayRate will now stack with other delay reduction bonuses.
* General cleanups to variable defines.
Thanks to @Everade, @mrjnumber1, and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6071.
* Updates the behavior of Stasis to block Songs, Ensembles, Choruses, and magic type skills.
* Removes the INF2_IGNORESTASIS flag as it doesn't effectively fit it's purpose anymore.
Thanks to @Felleonel!
Fixes#5939.
Fire Expansion Acid should behave like it did prior to the skill balance updates and not like the current Acid Demonstration behavior.
Thanks to @Felleonel!
* Updates various skills following kRO's job improvement patch.
* Change log: https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7275&curpage=2
* Does not include changes to homunculus HP/SP level up bonuses as more information is required.
Thanks to @ecdarreola, @attackjom, @Haydrich, @rye305, @eppc0330, @Badarosk0, and @Lemongrass3110!
* Fixes#4265.
* Shadow Leap's cast range is now 5-9 in pre-renewal and 6-10 in renewal.
* Shadow Slash is now considered a melee attack.
Thanks to @Indigo000!
* Fixes#5777.
* Adds a missing case for applying the Lex Divina status.
* Updates the database duration to use the correct values.
Thanks to @rubie123!
* Fixes#5768.
* Bowling Bash will no longer cause Strip Weapon.
* Fixes Brandish Spear not causing Strip Weapon for pre-renewal.
* Brandish Spear will now cause Strip Weapon for 1 second.
* Players who cast Grand Cross will have Strip Shield for 950ms and a walk delay of 1 second.
* Monsters who cast Grand Cross or Grand Darkness will not have any strip effects and a walk delay of 1 second.
Thanks to @mrjnumber1!
* Fixes#3259.
* Fixes SP damage bonus for levels 1-4 being too low caused by a rounding issue.
* Gate of Hell is no longer reduced by long range modifiers.
* Fixes the HP/SP damage for statusAtk and masteryAtk to properly apply the NK_IGNOREELEMENT flag when checking target players. This subsequently applies to all skills.
* Adds a new NK flag to remove any hard coded skills that can ignore long range attack modifiers from the caster's side.
Thanks to @Tokeiburu and @exneval!
* Fixes#5489.
* Removes the gutterline feature from Bowling Bash in renewal mode.
* Skill will now behave as a normal 5x5 AoE.
* Fixes knockback getting removed during battle calculation.
Thanks to @humanwizzard and @Daegaladh!
* Fixes#4183.
* Adds 3 new guild skills: GD_CHARGESHOUT_FLAG, GD_CHARGESHOUT_BEATING, and GD_EMERGENCY_MOVE
* Changes 5 minute guild global cooldown to be 3 minute individual cooldowns for GD_RESTORE, GD_REGENERATION, GD_BATTLEORDER, GD_EMERGENCYCALL, and GD_ITEMEMERGENCYCALL.
* Reduces GD_RESTORE fixed cast time from 10 seconds to 1.
* Cleanup of some minor skill db issues.
* Fixes CastCancel documentation to describe default as false.
Thanks to @Tokeiburu!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#1061.
* Skills no longer assign 20% of the variable cast to fixed cast.
* Inverts the skill database behavior so that 0 actually means 0 cast time and -1 represents 20% behavior for backwards support.
* Updates documentation.
Thanks to @Tokeiburu!