168 Commits

Author SHA1 Message Date
skotlex
ee005cf409 - SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
- Removed attackrange/attackrange_ from TBL_PC, corrected clif.c using the incorrect range variable.
- You can now equip/unequip stuff while the storage is open.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6908 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01 14:32:13 +00:00
skotlex
92255a237b - Moved the JOB_* defines from map.h to mmo.h, update char.c to use them.
- Added function char_read_fame_list for famelist reading. Invoked it on init, and made it be sent automatically to connecting map servers.
- Removed request to reload fame list when map server connects.
- Some cleaning of the fame-list reading code.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6895 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 20:08:40 +00:00
Lance
428c7271fd [Moved]:
fake_npc from map.h to npc.h

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6879 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 05:40:08 +00:00
Lance
8236d2c93f [Improved]:
- Fake NPC interface to use real NPCs.
- Scripting interface to restore and save sd->npc_id.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6873 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 03:52:56 +00:00
skotlex
7f776280a5 - Fixed Absorb Spirit Spheres
- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 19:28:41 +00:00
skotlex
a2f222eb46 - Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed)
- Aggressive mobs will now use battle_check_range rather than mob_can_reach to decide whether to lock-on or not to a target within sight-range. 
- Added warnings in mob_readdb when the mob's element is invalid.
- Updated the corresponding entries in map.h to use ELE_MAX
- Added error messages in pc_bonus* functions when an invalid element is passed to the relevant bonuses.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6856 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 18:25:55 +00:00
skotlex
1074b09187 - Small optimization in battle_check_target
- Disabled ontouch npcs triggering on hidden/chase-walk characters.
- Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET
- Added structure status_data to homun_data
- Added handling of BL_HOMUNCULUS in status_heal, status_damage.
- Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus.
- Updated map-server Makefile to compile mercenary.* files.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 15:29:17 +00:00
Lance
7b86a76b94 [Fixed]:
- Declaration of int map_getcellp(struct map_data*,int,int,cell_t);

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6825 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 17:28:26 +00:00
Lance
4d5a8c5079 [Fixed]:
- pc_follow_timer possible triggering crash.
- pc_reg_received to use battle_status.hp instead of status.hp
[Added]: 
- macro map_id2index for non-cyptic mapid to mapindex conversion.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6822 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 16:15:48 +00:00
skotlex
ffce913970 - Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values
- Added some missing SC_* entries on the initial listing (potion related and speed up ones)
- Fixed function declaration of map_getcellp()


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 14:10:22 +00:00
skotlex
856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27 18:08:30 +00:00
Lance
e43f38bb0d * Change scripting engine's NPC scope vars to dot (.) style.
* Improved and (should be fully) fixed the mob control engine. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6769 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26 07:21:48 +00:00
Lupus
d5dd578e57 added noVending mapflag. Tested. + custom Market Place NPC, fixed MSG strings
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6755 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25 16:26:17 +00:00
Lance
c7535fdff4 * Fixed mob control commands.
* Fixed memory leak in scripts (again). Still have a few lying.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6749 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25 12:04:09 +00:00
Lance
a7e5993400 * WARNING: New scripting system contains memory leak
TODO: Free all scripts using script_free_code() instead of old methods. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6690 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22 12:15:49 +00:00
blackhole89
752cd268ef * Part A of the Homunculus code.
This only features the structures, status_* and clif_* (packets) and is
	  not functional yet in any conventional way, but doesn't interfere
	  with present functionality either.
I would only forget half of this stuff if I tried to do all at once.
Expect the rest somewhen within the upcoming week.
(This is not similar to jA's implementation.)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21 18:59:13 +00:00
Lance
05736737c7 * Bugfix on fake npc
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6585 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-14 12:57:50 +00:00
skotlex
9ddea7953a - Moved the OPTION defines from map.h to status.h (where they belong)
- Added back SC_XMAS to status.c (how was it... lost?)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-10 14:38:12 +00:00
skotlex
05667b0fa9 - Script commands sc_start, sc_start2 and sc_start4 will now start regardless of sc defense of the target player (that is, they cannot be avoided)
- Fixed a possible counter overflow in attacked_count, changed the var size to unsigned char since the code can handle the overflow now.
- Multiple targets again reduces armor defense, as reported by Tharis.
- Increased dex increase of NPC_POWERUP to +20 per level.
- Fog of Wall's -50 hit reduction is now only for ranged attacks.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09 17:08:09 +00:00
skotlex
aae1ae1832 - Fixed compilation error.
- idletime will now be updated on attack-request, not on sit/standup
- Party members sitting will no longer be considered idle.
- hide_gvg_damage will now send 1 instead of -1 as damage.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6517 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08 16:19:02 +00:00
skotlex
3b5ab1ba35 - Removed SP_DISGUISE from the bonus list.
- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well)
- Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short)
- Modified most fields of view_data to be unsigned shorts rather than signed ones.
- On-Touch NPCs will now make you stop walking when you trigger them.
- Reduced stun duration of most skills to 3 secs.
- ShadowJump/JumpKick will make you land on the target's cell now.
- Fixed Kaahi triggering only once per skill duration.
- Added the kaahi_heal_timer to the list of status change functions.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08 15:11:25 +00:00
skotlex
391e5359ad - OnEquip scripts will be trigger on log-on now.
- Infinite Endure will no longer give mdef bonus.
- Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to start/end infinite endure.
- Hammer fall's stun duration is now 1+lv seconds.
- Fixed Kaahi's SP cost per heal.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6487 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05 14:13:03 +00:00
skotlex
827f003768 - Fixed standing up not really standing you up.
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use.
- Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3.
- Corrected Desperado ammo consumption (should be 10)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03 04:02:17 +00:00
skotlex
5a5d30b660 - Removed OPTION_XMAS, it seems to not exist....
- Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO) since it has a visual effect to use.
- Corrected the value of OPTION_FLYING
- Using SG_FUSION ends Soul Linked effect.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02 00:06:58 +00:00
skotlex
14413f8ec6 - Added function map_foreachinshootrange, behaves the same way as map_foreachinrange, but it also performs a "shoot-path" check before invoking the function. Used in the skill subtimer function if skill_wall_check is defined.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01 21:53:17 +00:00
skotlex
ffea9656f8 - Removed attack_type from sd->state structure (it's only use was for soul-drain!)
- Moved the soul-drain code to skill_counter_additionaleffect


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6392 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-30 06:01:16 +00:00
Lupus
cdffe16fba fixed STEAL. now working
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6378 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29 16:40:04 +00:00
LuzZza
c2276ce3e2 Added @noask command: enable/disable deals/invites autorejecting.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6376 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29 15:54:20 +00:00
Lupus
687b2210a7 Updated STEAL skill (WIP), added a battle config option: 'skill_steal_max_tries' to set max number of stealing tries. It could help to fix stealing exploit on mobs with few drops
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6367 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29 11:16:21 +00:00
skotlex
af55aa1e6e - Updated item_db.sql to current.
- Some small code-cleanups.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6298 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26 23:01:55 +00:00
skotlex
56571363d2 - Wedding Dress/Tuxedo now handle view-change using the onequip/onunequip scripts.
- Removed special state changebase and view-change check on status_calc_pc


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6292 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26 15:35:47 +00:00
shinomori
1f3b70b776 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6239 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-04-23 10:58:04 +00:00
skotlex
41a6c38e23 - Added SC_KEEPING/SC_BARRIER to calc_flag in status_change_end
- Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with OPTION_XMAS?)
- Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view class to block attacks and skill usage.
- Removed struct pc_base_job and functions pc_calc_base_job/pc_calc_base_job2 which are no longer used anywhere (were long ago deprecated infavor of the new jobid system)
- Cleaned up change-cart code.
- Modified SC_XMAS to not change your view anymore and only set the proper option value (OPTION_XMAS)
- Cleaned up the code regarding char_gm reading.
- Changed the option field to unsigned short to make room for the higher values.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6229 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-22 05:21:24 +00:00
skotlex
3ffd7ebdb9 - Updated the HP/SP leech structures to have race-data attached to them.
- Merged all leeching code to battle_drain function.
- Added an enum for races (they match the RC entries in const.txt, except they are in all caps)
- Cleaned up atk_mods and aspd_base to be MAX_WEAPON_TYPE sized rather than MAX_WEAPON_TYPE+1
- Simplified a bit the code for Signum Crucis
- Added script bonuses: 
	bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>
	bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>
	bonus2 bHPDrainValueRace,<Race>,<Value>
	bonus2 bSPDrainValueRace,<Race>,<Value>


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6221 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-21 18:42:35 +00:00
skotlex
c69118e1e5 - Added two columns to item_db: equip_script and unequip_script are scripts that are executed once when the corresponding item is equipped or unequipped respectively.
- Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip
- Updated sql-files/item_db.sql with latest.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-20 23:24:20 +00:00
skotlex
63eec80717 - Added support for n to specify minutes to @charban.
- Fixed a logic typo on the way dummy_npc_id was defined.
- Added state.trading to specify when a trading has started. Now you should be able to walk around until the trade is either rejected or started.
- Armor defense is no longer reduced by the amount of characters targetting you.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6192 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-20 16:04:47 +00:00
skotlex
6b9fd3cf04 - Removed message 592 from trade.c
- Removed mapflag nopvp
- Added support for disabling mapflags on a mapflag line:
  comodo.gat	mapflag	nomemo <- turns on nomemo mapflag
  comodo.gat	mapflag	nomemo	off <- turns off nomemo mapflag
- Cleaned up and optimized the restricted/zones mapflag. Restricted cards will just not work in disallowed maps rather than blocking the compounded equipement from being used.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6159 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-18 16:01:26 +00:00
Lance
c0b1eb7787 * Shinomori's method (kinda) of remote script execution with interaction.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6151 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-18 11:40:36 +00:00
skotlex
3a2c267be6 - Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
- removed pc_run, pc_walktodir, replaced with unit_run. 
- moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target.
- Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time.
- Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated)
- Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17 18:12:06 +00:00
skotlex
0a5c14f801 - Changed slave chasing from using unit_walktobl to map_search_freecell + unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell.
- Changed some function declarations to take x,y arguments as short rather than int.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13 00:45:55 +00:00
skotlex
97af776e02 - Added special_state changebase to identify when a character has a special-view associated with some equipment to correctly revert the look when you take off said equipment (fixes tuxedo/wedding dress when you use modify_wedding_display: yes)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6002 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-12 02:55:39 +00:00
skotlex
3a0621b9ae - Added ers handling for skill_timerskill structures.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5995 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11 20:33:19 +00:00
skotlex
0ef81c9d08 - Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5991 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11 18:45:43 +00:00
skotlex
42c6f89d86 - Multiple optimizations to the unit_data auto-chase upgrade, also simplified the mob and pet ai routines.
- Simplified the walk routines to half the number of timers required for walking.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5982 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11 04:10:41 +00:00
skotlex
418c98ea0a - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10 21:38:05 +00:00
skotlex
de8f8cb6f7 - Removed the flag variable from the npc_data structure. Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE checks. Should fix disable/enablenpc calls not working.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5889 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-03 18:08:16 +00:00
Lance
e051037bce * Dynamic shops support with script callback. (needs testing)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5841 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-01 07:29:54 +00:00
skotlex
e9c44b50c8 - Added structure view_data to handle sprite information for all characters (equipment, weapons, hair, dyes, etc). Unified a bunch of clif functions now that you only need to handle the view_data (so instead of clif_spawn[pc/mob/npc/pet] you just have clif_spawn)
- Fixed the clif_change_class packet (it should check for non players classes, not a class above MAX_PC_CLASS), it fixes morphing enemies.
- Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
- Fixed the npc_item_flag thing (enable_items/disable_items script command)
- Rewrote the disguise implementation to be bandwidth friendly.
- Modified the hide options to change your class to INVISIBLE_CLASS, since such classes don't even get their view packets sent around.
- Rewrote several clif functions to adapt to the new view_data class;
- Added class 139 to npcdb_checkid which was required by some npcs in the swordman quest? o.O


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5833 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-01 02:23:56 +00:00
skotlex
cb5e2ff339 - Added a debug function to locate all "looping warps"
- Some cleanup of the skill-use functions in clif.c


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5787 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-28 14:19:51 +00:00
skotlex
57b2638e54 - Added a missing escape in logging chats.
- Increased a bit the size of skill-related arrays.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5746 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-25 21:46:49 +00:00