168 Commits

Author SHA1 Message Date
skotlex
ec6a69b266 - Fixed Warp Portal.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5740 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-24 23:58:40 +00:00
skotlex
77e57852cc - Added function map_search_freecell to locate an available cell around an area (for recall/warping skills)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5732 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-24 18:20:55 +00:00
skotlex
7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable"
- Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type
- Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it.
- Cleaned up/rewrite of the pet ai, same for pet_calc_pos
- Implemented use of mob variable attacked_players as it is used on jA
- Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs.
- Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22 23:58:16 +00:00
skotlex
7fac8ac102 - status_check_skilluse won't block skill-specific checks (silence, berserk, steel-body, etc) when the skill in use is an item-invoked skill.
- Merged LittleWolf's function to read the map-height directly from the rsw file.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22 18:47:01 +00:00
Lance
e804a51220 * Fixed misleading and inaccurately documented events and added a missing flag.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5649 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-17 16:47:21 +00:00
Lance
d5cf7d95e0 * mob_chat_sub fix. Added buildin_pcblockmove.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5628 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-16 16:08:01 +00:00
Lance
46bdee18f9 * BL_PC and BL_MOB control script commands (experimental).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5627 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-16 15:39:49 +00:00
skotlex
8955a37a9b - Added mapflag nodrop, fixed mapflag notrade.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5619 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-15 21:07:00 +00:00
skotlex
b9b10700aa - Added battle config options item_rate_adddrop, item_drop_add_min and item_drop_add_max to control drop rate of card-acquired loot bonuses.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5610 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-15 14:58:04 +00:00
skotlex
fbda66933a - Added functions mobdb_searchname_array and itemdb_searchname_array which return an array of matches.
- Modified @iteminfo and @mobinfo to search and display various matches instead of just one.
- Constant MAX_SEARCH in map.h defines the max size of search results.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5512 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-08 15:16:48 +00:00
Vicious
598056945a @job ninja/gs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5506 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-08 02:31:16 +00:00
Vicious
14fe678320 mapid of ninja/gs
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5502 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07 21:53:57 +00:00
blackhole89
9e4fc7611b git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5496 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-03-07 20:39:28 +00:00
skotlex
445fa07fa2 - Some corrections due to the guild skill position change.
- Removed file todo-for-stable as it's impossible to keep it updated :X


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5479 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07 04:15:39 +00:00
skotlex
d770421a9d - Trick dead now ends on logout
- Added mapflag nocommand which blocks @/# commands unless your gm level is above gm_skill_unconditional's level.
- Fixed weapon scripts not being executed unless the weapon was forged.
- gm_skill_unconditional is now a no/gm-level setting instead of yes/no


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03 14:38:13 +00:00
Lance
348f88c110 * IDE error.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5442 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03 08:05:28 +00:00
skotlex
de382f40b6 - Added the skill-related variables to pet_data, removed the pet skill delay structure.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5440 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03 02:51:45 +00:00
skotlex
90ec4f1d14 - Modified the way autospells stack to mimic official servers. Cards of the same ID cannot stack, but different cards with the same skill can each trigger indepedently of each other.
- Added battle_config autospell_stacking to enable stacking of cards of same ID.
- Moved card-specific battle options to items.conf
- Autospells triggered when hit will check the range to the target.
- Some cleaning up of status_calc_pc
- In status_change_start capped the passed success chance to 100%


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5377 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-23 16:31:16 +00:00
skotlex
d090ba1d51 - Changed the MAX_MOBSKILL value to 50 to give some 'breathing' room.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5367 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-22 15:31:23 +00:00
skotlex
6232f11855 - Added map chk cells types CELL_CHKREACH and CELL_CHKNOREACH, they are the same as their PASS/NOPASS equivalents, but will ignore the cell-stacking mod when enabled.
- Updated path.c with jA's implementation, which should make long path searching more efficient.
- Also added some typedefs from jA for the common structure types (PC/MOB/NPC, etc)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5366 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-22 15:27:04 +00:00
skotlex
bc1aad166c - Added sd variables menuskill_id/menuskill_lv to store menu-based selections. These are used now to check the validity of skill use instead of sd->skillid/sd->skilllv
- Affected skills/packets: AC_MAKINGARROW/ AL_WARP/ AL_TELEPORT/ AM_PHARMACY (all refine functions)/ MC_IDENTIFY/ BS_REPAIRWEAPON/ SA_TAMINGMONSTER/ SA_AUTOSPELL/ WS_WEAPONREFINE/ SG_FEEL
- Removed feel_lv and repair_target variables as now they are handled by the previous two new variables.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-20 17:34:48 +00:00
Komurka
57c6147ff8 * Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka]
- increased MAX_MOBSKILL 32 -> 40

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5333 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-19 23:04:02 +00:00
skotlex
994d991fc9 - Added NK value 3: No damage + area of effect skill (NK_SPLASH_NO_DAMAGE)
- Removed the double-cast specific code and made it use skill_addtimerskill instead.
- Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map.
- Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea.
- map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it.
- Updated most skills to use skill_get_splash instead of hardcoded ranges.
- Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id.
- self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects).
- Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills)
- Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db
- Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-17 21:33:54 +00:00
skotlex
3c59d5f027 - Fixed pets displaying "strangely" when they did not have their pet armor
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5291 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-16 01:10:56 +00:00
skotlex
7e716db3aa - Made Land Protector Block Hammerfall.
- More signed/unsigned comparison fixes.
- Added dummy_item variable to itemdb. It will be used on all itemdb_searches that do not yield a valid item from the db.
- Added itemdb_load, which is the one used for item_db loading (if the item does not exists, it'll be created)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5270 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13 18:58:14 +00:00
skotlex
cf059ff1a9 - NPC_POWERUP now gives +40% atk per level.
- Water elementals can be frozen again.
- Fixed the sc_def equation in status_change_start
- Fixed an extra semi-colon that broke win32 compiles.
- Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons.
- Now slaves give exp/loot (exception: player slaves still stick to the old rules)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13 15:04:11 +00:00
skotlex
a969cee4d2 - Added CELL_CHKSTACK to check if a map cell is stacked (CELL_NOSTACK server mod)
- Added flag 0x3000 to path_search to specify that path searching should go through stacked cells. Used for skill_wall_check calls.
- easy path_search will be successful in CELL_NOSTACK mode if the search fails only on the target cell (it is presumed the target cell contains the character one is trying to reach). The walk routines will take care of stopping the character from walking into another one when stacked.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5263 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13 04:04:46 +00:00
skotlex
81b7073131 - Changed the server's default MAX_LEVEL capacity to 1000.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5253 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10 21:28:15 +00:00
skotlex
2f074dc2d4 - Modified map_searchrandfreecell to always do a check on a 9x9 area around the target tile, and to return the x,y coordinates modified with the new target.
- Modified map_addflooritem so that the type is &1 for mvp drops and &2 for stacking checks, when &2 the item to drop cannot stack on the floor, otherwise it has no stacking limit.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5248 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10 14:21:52 +00:00
Valaris
ad49453e0e * Removed the conf sql code for now. Maybe will continue later with that project.
Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
	  Added a return line \n to the beginning of the title screen. [Valaris]


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5241 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10 00:09:29 +00:00
skotlex
d69479b946 - Added define clif_deadsit to send the dead state into player packets if the player is in trick dead state.
- Venom Splasher always hits (but splash damage targets can still avoid it)
- Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100%
- Falcon Assault now takes Blitz Beat lv5 as base damage.
- Fixed pc_makesavestatus not updating status.option correctly.
- Corrected Waterball so that higher levels can do insane amount of hits.
- Altered slave behaviour. No more random walking, will stay within 2 cells of their master.
- Reverted the Summon Slave behaviour to not adjust level based on number of current slaves.
- Coma no longer sends SP to 1.
- Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled.
- Dark elemental characters are now inmune to Curse.
- Fixed sc_data saving to sql buffer building method. Thanks to its_sparky.
- Changed the map zone reading from using pow to a bit shift.
- Experience has now been changed to unsigned int, and is read as such from the dbs.
- Increased HT_DETECTING seek range to 7x7
- Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code.
- Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv%


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-06 18:38:51 +00:00
skotlex
28c32a9532 - Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached.
- Now player attached scripts will auto-abort when the atteched player quits the map server.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5167 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-02 21:26:53 +00:00
skotlex
697d29d7d4 - Fixed a typo bug in SC_STAR_COMFORT handling.
- Fixed a possible crash bug in SC_POISONREACT handling.
- Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT
- Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff.
- TK_DODGE now won't trigger if your opt1 is set ;)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-01 17:17:09 +00:00
skotlex
cff16d36a9 - Autoloot now uses the item's base drop chance rather than final drop rate to determine if it should autoloot the item or not.
- Fixed super novices getting +10 to all stats temporarily whentheir death count isn't zero.
- Fixed Kahai displaying HP-SP as the total healed instead of HP
- Cleaned up skill_repairweapon to prevent crashes when the target vanishes/changes/whatever before the weapon to repair has been selected.
- Parsing the Storage/Guild Storage from the char server will now fail if the storage has been modified and not saved yet.
- Being hit now cancels confuse.
- Added back the bleeding icon.
- Fixed Combo Finish Soul Linked Effect being a 11x11 area o.O


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5121 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-30 16:19:31 +00:00
Komurka
05eba2d392 * Added 'restricted' mapflag, based on lordalfa patch
- you can set restriction zone on map (see mapflag/restricted.txt)
- you can turn off item usage on certain restricted map in item_noequip.txt
- you can turn off skill usage on certain restricted map in skill_nocast_db.txt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5115 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-30 14:24:26 +00:00
Komurka
152091d470 Implemented bonus2 bSPVanishRate for Dark Priest Card - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ~.~
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5109 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-30 08:16:31 +00:00
Valaris
2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29 16:10:48 +00:00
Valaris
fd99753f8e Clearing trunk.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29 16:00:45 +00:00
DracoRPG
480a67ddb8 Cards and item updates, 4 different bUnstripable effects
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-04-02 20:34:21 +00:00
celest
0ff3b351da * Fixed a potential crash in pc_walk in Win32 builds
* Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical damage

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1373 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-04-01 08:37:31 +00:00
amber
3cff86b8b8 cleanup compile warning
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1360 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-31 19:45:25 +00:00
amber
83500a3c58 Finished native SQL projects [MouseJstr]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1351 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-31 04:02:06 +00:00
celest
72f63ee03e * updated map server to jA1137~1159
* Some tidying up in mob.c and skill.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1342 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-30 11:44:12 +00:00
veider
de7940888a git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1316 54d463be-8e91-2dee-dedb-b68131a5f0ec 2005-03-28 21:25:11 +00:00
celest
37851efb84 * Added 'map_charid2id'
* Changed monster damage logging to save char ID's
* Implemented 'event_script_type'
* Set Emsolute Develop as a learnable skill
* Updated 'require_glory_guild'
* Allow monsters to cast skills near themselves even when monster_nofootset is set to 'yes'
* Print number of online users in online.txt/.html even if there's only 1 user

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1282 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-24 15:31:28 +00:00
celest
898d7024a9 * Added' require_glory_guild'
* Fixed some --addrace variables' sizes

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1277 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-23 17:20:41 +00:00
celest
b9a1f0d7fd Check changelog ^^
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1267 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-22 16:31:56 +00:00
celest
d30a426160 * Added 4 new card effects from 3/15's patch
* Added 'enable_ip_rules' to packet_athena.conf
* Updated socket debug messages to be more readable

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1257 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-20 12:07:52 +00:00
celest
0b31d2f62b * Added getrefine()
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1253 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-19 08:13:37 +00:00
celest
96af6068fa * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated items
* Fixed Incantation Samurai card reducing hp too quickly

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1248 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-18 07:00:31 +00:00