- Also did the same to opt3 since the new packet version uses LONG to store the opt3 values.
- Made the clif weapon view function use the EQI constants instead of ints.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9337 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed service for you's flags so it affects all players on range.
- Corrected the skill animation for Absorb Spirits
- Cleaned up a bit the implementation of how Gravity Field blocks the caster from moving.
- Mob class-changing will fail if the new class is the same as the previous one.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9325 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Self Destruction will only hit everyone and not just enemies when used by mobs (non marine spheres) unless the map is a versus map.
- Spider Web's duration is now halved on players (before it was halved in pvp maps only)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9314 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed a fd check in foreachinmovearea, which explains why autotraders sometimes were invisible to people who walked within sight of them
- Corrected the ignore list sorting function to account for entries with no names so they are sent to the end, not the beginning.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9311 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some cleaning in the script.c functions that invoke the clif functions to make sure a null sd is never passed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9308 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the fact that the TURBO code breaks when you attempt to handle more than one connection at a time within the same function. However this broke map-server compilation, therefore, don't use TURBO yet! It needs more fixing (and I need more time to fix it)
- While at it, cleaned a few packet implementations in the char/login servers which were not only ugly, but had some really stupid flaws within (stuff like escaping a string, and then using the non-escaped variable to insert to SQL? T_T) And will someone explain me why the TXT servers are coded much more cleanly, and without such horribly broken code as I find in the SQL ones? T_T;
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9307 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added define TURBO to the Makefile. It enables MouseJstr's socket access optimization which should speed up the code when accessing the write/read buffers repeatedly within a function.
- Fixed the functions where the RFIFOHEAD/WFIFOHEAD functions were used incorrectly (prevents TURBO enabled compilations from finishing)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9297 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Reenabled usage of mode MD_CHANGETARGET, so mobs with mode 0x200 will be able to switch targets while attacking.
- Simplified some more the chase-changetarget function.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9294 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up a bunch of very uglily coded atcommands which used the rather pointless charid2sessionid and accountid2sessionid functions.
- Some miscellanous cleanups around usage of the session[] variable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9293 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some small changes in the pet ai to make it more responsive.
- Rewrote the pet looting behaviour (taken from the mob's), pets are much more smarter now when looting from multiple possible items.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9291 54d463be-8e91-2dee-dedb-b68131a5f0ec
- All coin related skills can be used with any weapon. Those that require ammo can be used with any ammo.
- Added support for specifying ammo type = 99 in the skill_require_db file, it can be used to specify that any kind of ammo can be used with the skill, but you NEED to have ammo equipped.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9289 54d463be-8e91-2dee-dedb-b68131a5f0ec
- cast time of Dust is reduced by dex
- Tracking cast time cannot be reduced by anything
- Increase Accuracy requires 4 coins instead of 2
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9288 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed GS_PIERCINGSHOT, it should ignore defense
- Corrected Gatling Fever costing SP when trying to turn it off. Also, speed increases bonuses won't take effect while it's active.
- Updated the main makefile with a new OPT line. It is commented by default since it only works with GCC 4.X, when unset, it will hide away a huge amount of warnings that have to do with stuff that is not gonna be corrected in eA anyway.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9287 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated GS_CRACKER's stun chance using Doddler's info as reference.
- GS_FLING won't reduce armor defense when used on players.
- Added constant MAX_STEAL_DROP to determine up to which slot you can steal.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9286 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up clif_parse_Wis to prevent crashes from forged packets (using a strlen() on a string where you don't know if it's null-terminated is a NO-NO)
- Cleaned up the implementation of the ignore list so it's more efficient.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9282 54d463be-8e91-2dee-dedb-b68131a5f0ec