- NPC break equipment stuff now has a 1.5% per skilllv success rate.
- pc_setpos won't random warp players if placed on top of Moonlight Petals
- Removed the check in clif.c for npc_shopid as the client never sends a packet when the trade is cancelled...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5384 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Super Novice explosion spirits triggering no matter what you said on the third line. It now triggers on the fourth line....
- Fixed GTB blocking targetted spells when gtb_pvp_only was set.
- Merged the code of Ankle snare and Spider web. It no longer moves target if sc failed.
- Players should stop walking as soon as they start vending or get into a chat.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added battle_config autospell_stacking to enable stacking of cards of same ID.
- Moved card-specific battle options to items.conf
- Autospells triggered when hit will check the range to the target.
- Some cleaning up of status_calc_pc
- In status_change_start capped the passed success chance to 100%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5377 54d463be-8e91-2dee-dedb-b68131a5f0ec
- bugs.txt should store 'fatal/known' bugs that have been going on for a long time and have not been fixed yet. The forums are the preferred method for day-to-day bug finding/fixing.
- todo-for-stable.txt should list all changes in trunk that need to be merged into stable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5370 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated path.c with jA's implementation, which should make long path searching more efficient.
- Also added some typedefs from jA for the common structure types (PC/MOB/NPC, etc)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5366 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the weapon refine code using sd->skillid instead of sd->menuskill_id
- Fixed some npc_event error reports (three error where displaying at the exact same msg, making it impossible to tell which one of the three actually happened)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5356 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Pressure again ignores Basilica.
- Fixed attacker's sc being nulled when the target's sc is empty.
- Slaves now do a battle_check_target to check if the new target is an enemy when acquired through sd->skilltarget.
- Fixed SC_SKE halving defense2 twice.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5355 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Map SQL server will no longer ignore the gm-list packets received from char.
- Login-SQL server will not free the current GM listing if the SQL reading of it failed.
- Login-SQL will now read for the GM list ALL accounts with level above 0, not just those with level above min_gm_level (just like the TXT server does)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5349 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up the global message function. SN Explosion Spirits will no longer trigger in maps where said skill is unavailable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5348 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Affected skills/packets: AC_MAKINGARROW/ AL_WARP/ AL_TELEPORT/ AM_PHARMACY (all refine functions)/ MC_IDENTIFY/ BS_REPAIRWEAPON/ SA_TAMINGMONSTER/ SA_AUTOSPELL/ WS_WEAPONREFINE/ SG_FEEL
- Removed feel_lv and repair_target variables as now they are handled by the previous two new variables.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5345 54d463be-8e91-2dee-dedb-b68131a5f0ec
- new databases from Aegis 10.2
- implemented Cookie Bag item
- added missing mobs
- note: yes, I know that random item databases can be shorter (item_bluebox.txt, item_violetbox.txt, item_cookie_bag.txt, but not with current implementation of item randomizing
for expamle:
- there are 9285 items in item_bluebox.txt, and 1000000/9285 = real value
- so line with Red Potion would contain rate = 1000000/9285*12 = real value (can't be)
I think it's better to have bigger db, and do ONE rand check, than shorter and check it even 1000 times ~~ (in function itemdb_searchrandomid) so please, don't mess with them, or change them
* Changed MAX_RANDITEM from 2000 to 10000 to fit new databases
- Added reading of new file - item_cookie_bag.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5341 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added atcommand @exp
- Added error reporting when add_timer_interval receives a negative/0 interval value.
- Fixed a possible infinite recursion bug with splash self skills.
- Modified the way firewall_hits_on_undead works, to loop and invoke multiple skill_attacks based on the value.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5338 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the empty ack packets from pc_useitem, it is now invoked from clif.c when the function to use items fails.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5329 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now you can hide from Pressure.
- Weapon endowing will work on targets already endowed with the same element.
- Now reseff cards will take effect even if the status change is passed with &8 flag. In short, now reseff are ALWAYS applied to the status change defense.
- Removed a missing break that was making AM_TWILIGHT2/3 always fail.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5327 54d463be-8e91-2dee-dedb-b68131a5f0ec
- duration is stored in battle_config.sg_miracle_skill_duration (currently it's set to 10 minutes)
- ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set to 0.01% chance per character move)
- this skill enables you usage of all Warmth skills, Comfort skills, and also
all mobs will be target of the Stars regardless of the day and map
- you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5323 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Allowed pc_setpos to place players on top of cells that are stacked in CELL_NOSTACK mode.
- Fixed a missing break that was making Heal, Resurrection and some others become attack skills x.x'
- Fixed a logic bug in the mob-walk code that was making them get stuck and not move (triggered quite often when the cell no stack mod is enabled)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5320 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the double-cast specific code and made it use skill_addtimerskill instead.
- Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map.
- Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea.
- map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it.
- Updated most skills to use skill_get_splash instead of hardcoded ranges.
- Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id.
- self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects).
- Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills)
- Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db
- Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the 'Quick loaded char' messages from the char-sql server
- Some cleaning of the guild sql saving routine.
- Various checks around the char-SQL server and a few memory leak fixes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5309 54d463be-8e91-2dee-dedb-b68131a5f0ec
- mysql/my_global.h now includes winnt.h under Windows systems...
- Updated SC_CLOSECONFINE to store the skill lv in val1 and the amount of locked targets in val2
- Some cleanup of status.c to use StatusSkillChangeTable where appropiate.
- Removed the check that prevented mobs from walking into a basilica.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5303 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added RG_RAID to the list of skills that need a status_checkskilluse on skill_attack.
- Added the mapflag check monster_noteleport to AL_TELEPORT.
- Fixed the sc_def rate not being reduced in status_change_start.
- The battle config options sp_rate and hp_rate are now applied independently of the same type of bonuses from cards.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5300 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Tables affected are: account creation, char creation, party creation, pet creation and guild creation.
- Also corrected some functions to be of type (void) rather than ()
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5298 54d463be-8e91-2dee-dedb-b68131a5f0ec