124 Commits

Author SHA1 Message Date
skotlex
8b3a5f2362 - Corrected Ground Drift. Splash range of 3x3, stackable and placeable underneath others, cast time is 2 secs. It's considered ranged, and it's damage increase is defense ignoring, always neutral damage.
- Added Bull's Eye 0.5 sec cast time
- Corrected Bull's Eye implementation, it should deal normal damage against non brute/demi-human targets.
- GS_DUST is now considered a short-range attack
- Implemented Desperado's hit rate based on distance to caster as it's believed to behave.
- Suiton's Speed/Agi penalty will affect everyone when used in versus maps.
- GS_TRACKING's range is no longer affected by Snake Eye.
- Cleaned up some skill_trap_splash
- GS_FLING's defense reduction is now 5*lv%


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9158 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-06 21:10:45 +00:00
skotlex
eee1baf718 - Ganbantein's delay is now 2 secs.
- Removed the time2 value of NJ_NEN since it has no use.
- Removed the return code entry when logging GM reload-GM requests (login-sql),it'll just be stored as zero.
- Added a fix on socket.c to not pick INADDR_ANY when choosing our own IP.
- Applied the correction on maprespawnguildid so that it parses ALL players and not just those on a map.
- TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched ones) and Preserve will be unable to block this.
- Soul Linkers are now inmune to SA_DISPEL
- You can now place everything (except magic skills) on top of LPs.
- Corrected Ganbantein to not touch song/dance/ensembles.
- Status_calc_pc will refuse to execute if the player is still tagged as a "new connection" and the invocation is not meant to be the first one.
- Swapped the order of checks in status_isimmune so that Wand of Hermod skill blocking takes precedence over GTB's
- Client packets will all be ignored while a player is not on a map until the LoadEndAck packet is received.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9152 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-06 15:58:30 +00:00
skotlex
274bcb4fa0 - MG_STONECURSE and NPC_PETRIFYATTACK now use time1 to specify the "petrifying time". This value has been set to 5 seconds.
- Now when SC_STONE is triggered from status-change cards, it's petrifying duration will be passed as 0, causing the minimum (1 sec) to be used.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9066 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-25 13:34:43 +00:00
skotlex
b8d25efdf3 - Added the Monk combos to skill_castnodex so their delay is not decreased by skills.
- Added the actual skill delay of 1000ms to Triple Attack and Chain combo in skill_cast_db. Added Combo Finish and TigerFist as well with a delay of 700ms.
- Phantasmic arrow now knockbacks even if it misses.
- Adjusted the way Monk combo times work. The combo time is now always 300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER your current skill's canact-delay (which is why the particular skill delays were moved to skillcast_db)
- Modified skill_delayfix so it performs the can-act reduction from agi/dex for combos there.
- Modified pc_steal_item so that it behaves more closely to the way it does on Aegis.
- Commented out the monster_noteleport mapflag from the guild castles as this is the Aegis behaviour


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-19 16:21:09 +00:00
skotlex
d99bf3c795 - Applied most of Mpeg's work on Ninja Skills. For information see: http://gpegon.free.fr/ea/ninja_10-15-06_mpeg.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8999 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-16 19:07:24 +00:00
skotlex
ffc5a83ea9 - Corrected Caprice cast info. No cast time, delay time equal to the bolt spells.
- When slaves_inherit_speed is set (which is also the default), homun will have the same speed of their master when spawned.
- When using Hatred and you already have a hate target, your current hate target is displayed now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8972 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-12 13:57:01 +00:00
skotlex
81530c4ef9 - Reenabled client requesting to self mute, as the whole knockback packet issues of the past which were causing players to mute themselves when being knockback is no longer there.
- Changed NPC_CHANGEUNDEAD from a self skill to a targetted skill. Changed it's duration to 30 secs.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8787 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-18 00:35:25 +00:00
skotlex
fd7c6a36a2 - Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning.
- Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing".


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-16 23:41:07 +00:00
skotlex
845659a32d - Changed the default of sg_angel_skill_ratio to 10 based on recent information from Tharis.
- Cleaned up the doridori parse clif function.
- Moved doridori_counter to state.doridori
- Merged some of mpeg's work on NJ skills


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8665 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-07 20:24:41 +00:00
skotlex
87d78eb976 - Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
- Added instant skill unblock in skill_[merc/pc]block_start when the duration passed is less than 1.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8547 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-30 14:11:23 +00:00
toms
66158f3bb6 - Applied Mpeg's work on GS
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
- Fixed a syntax error in @showmobs


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29 10:23:11 +00:00
Vicious
5cfee7525e reverted mpeg's work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 16:15:16 +00:00
toms
b891e7752c Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 13:40:55 +00:00
Playtester
af738bf572 Same as below only 30 seconds duration
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8439 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 18:54:13 +00:00
Playtester
9ee9f49092 Added a duration to Disarm
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 18:48:17 +00:00
toms
6dfd77c8f5 Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21 18:46:08 +00:00
skotlex
68df921a84 - Gravitation now only blocks the caster from using potions.
- Corrected Madness Canceller not letting you walk while the effect lasts.
- Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8392 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20 21:38:02 +00:00
Playtester
0e5d9707e7 Fixed Fling not reducing DEF for 30 seconds
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20 19:49:01 +00:00
toms
07365afd80 Fixed HAMI_CASTLE
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8366 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19 16:57:03 +00:00
toms
3a00fda46b - Updated Kouenka, removed aftercast delay
- Fixed some Ninja weapons (1Hand Sword -> Dagger)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8364 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19 13:12:26 +00:00
skotlex
397c92b0df - Figured out a better way to make TATAMIGAESHI attack only on the instant it is placed down.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8350 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18 17:13:33 +00:00
Playtester
bf7f390ac9 Fixed Kouenka not having an aftercast delay on levels greater 1
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8348 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18 16:16:11 +00:00
toms
2b1435f36e Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18 15:22:24 +00:00
Playtester
7570ace103 * Fixed disarm not working
* Fixed duration of Gatling Fever

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8306 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15 22:59:26 +00:00
Playtester
a093397ab8 * Changed the aftercast delay of Envenom to 100ms
- this will cause that you can cast Envenom as fast as aMotion

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8251 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-12 21:05:48 +00:00
Playtester
896cc1da9f - Removed cast time on Flip Coin
- Tracking is now affected by dex

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8218 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10 07:55:52 +00:00
toms
a74851d95d Removed cast time of AM_REST & AM_CALLHOMUNCULUS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8217 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 23:41:55 +00:00
skotlex
8157062811 - Casting Kaensin will clear out Suiton and viceversa now.
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
- Fixed unjailing not sending characters to Prontera.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 17:55:37 +00:00
skotlex
6daec0f2c0 - Cleaned some of mpeg's updated work.
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
- Simplified the Tatami Gaeshi code.
- Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around.
- Fixed KAENSIN clearing out SUITON cells and viceversa.
- The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point.
- Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 17:43:53 +00:00
Vicious
6cb68e6f4a mpeg's ninja work
http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 15:12:05 +00:00
skotlex
f131a8bda7 - Moved Full Buster blind penalty to skill_counter_additional_effect
- Added a dummy blind duration of 10 secs to FullBuster.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8082 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03 00:27:22 +00:00
toms
20da0f1913 Merged Mpeg's work on Ninja skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8068 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02 18:33:34 +00:00
skotlex
0fbdc22df4 - Fixed Martyr's Reckoning having a cap damage of 32k.
- Changed Scream and Hammerfall's stun duration to 5 seconds.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8064 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02 17:49:01 +00:00
Playtester
c7e6fcb68c Converted NJ_HYOUSYOURAKU from jAthena since our version was lacking a time2
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8060 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02 16:55:01 +00:00
Playtester
2ea34d9b9d * Changed Solace's and Retribution's skills so they feel like on official servers
* Fire Pillar's aftercast delay is 1 second now
* Updated Abyss Lake and Rachel mobs

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8041 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02 01:06:17 +00:00
skotlex
2af1719e67 - Cleaned up some of the db files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8029 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01 14:16:36 +00:00
skotlex
cd1b6a71e9 - Fixed NPC_STOP id value in skill_cast_db
- Bladestop will no longer stop when you push either of the characters around.
- Fixed Enchant Poison having a near 100% chance of poisoning target on attack.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8015 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01 00:32:54 +00:00
toms
5e47973166 Merged mpeg's fix on ninja skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-31 20:19:56 +00:00
Vicious
8aa1963517 changed shell of blood into normal bullet. A_SHOTGUN is still around just in case/i didn't want to touch that.XD
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30 20:47:10 +00:00
toms
d05578fe70 Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALE
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30 19:32:53 +00:00
Vicious
f0d0180409 GS Skill updates/fixes
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30 15:48:12 +00:00
Vicious
52e67c144d Commiting mpeg's NJ work(from jA). some things might have gotten reversed/broken, so please do check, and don't kill me! D:
thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28 06:07:07 +00:00
DracoRPG
15dd140846 Orn's and Albator's Homunculus system, finally, YAY!!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17 00:15:33 +00:00
skotlex
376004a4f4 - Corrected Frost Nova's splash range and Land Protector's cast range. Thanks to Haplo.
- Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill)
- Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo.
- Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers.
- Fixed @follow stopping the moment you are warped.
- Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11 02:49:44 +00:00
skotlex
b7fa70b741 - Modified the party_data structure on the map server to remove some redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed)
- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06 23:39:24 +00:00
skotlex
1c16abb254 - Merged some skill db data of NJ skills, thanks to RockmanEXE
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05 16:05:59 +00:00
Vicious
3bbd24f7fc Saycyber21's NJ work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05 02:11:07 +00:00
Lupus
3aabd887f8 Reverted back Vulcan Arrow. It's fine now. Player can move after the attack animation end
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7420 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30 16:06:26 +00:00
Lupus
f8391db4ce added walkdelay to SonicBlow, VulcanArrow (AGAIN, SOMEONE REMOVED THEM BY AN ACCIDENT)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7387 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 03:54:36 +00:00
skotlex
1478bfbae3 - Forgot to add Tatami Gaeshi's 3 sec block of ranged attacks.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26 18:32:23 +00:00