* Added documentation for bHealPower.
* Fixed some behaviors for healing skills, (thanks to L0ne_W0lf)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13821 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed skills fail when MAX_INVENTORY reached. (bugreport:3139)
- Fixed spiritballs not being removed correctly in some situation.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13818 54d463be-8e91-2dee-dedb-b68131a5f0ec
- HP is now checked at the end of cast.
- Lv 6-10 StoneCurse doesn't consume gems.
- Tarotcard's after-cast delay will still be applied if it fails.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13816 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Weapon, SP, HP and state are checked at the beginning of cast.
- Required items and ammos are checked at the end of cast.
- SP and status change required are removed at the end of cast without checking again.
- Required items are removed only if the skill is successfully used.
- Autocasts won't check for requirements but will remove them if you have them(except for SP/HP).
Hope won't cause any problems...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13815 54d463be-8e91-2dee-dedb-b68131a5f0ec
- fixed monsters trying to use Exile on self
- removed Bowling Bash from Thanatos (he doesn't use it anymore)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13814 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Coma can now be blocked by such skills as SafetyWall, Pneuma and Basilica.
- Equipment breaking behaves exactly like coma.
- Skill's self damage may now causes coma, equipment breaking and autospell/autoscript.
- GrandCross now allows you to drain hp/sp.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13800 54d463be-8e91-2dee-dedb-b68131a5f0ec
- This makes doublecasting firebolts on a double fiberlocked target having double damage from both 2 bolts possible = =(bugreport:3061)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13799 54d463be-8e91-2dee-dedb-b68131a5f0ec
- fixed Sabbath giving 500 Crit instead of 50 Crit
- updated the comment on Dragon Fear in skill_cast_db
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13798 54d463be-8e91-2dee-dedb-b68131a5f0ec
* The "party invite" and "view equip" state messages are ought to be sent on every map change instead of login.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13793 54d463be-8e91-2dee-dedb-b68131a5f0ec
- you gain Curse immunity if you have 0 Luk (seems buggy but is official)
- our status defense stats are already fully correct :-)
- thanks to ultramage for testing this
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13790 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Inverted the status calc code order, so that status_calc_bl optionally invokes status_calc_pc/mob/whatever instead of every status_calc_* calling status_calc_bl.
* Inlined functions status_calc_bl_sub_pc, status_calc_bl_sub_hom and status_calc_bl_sub_mer into status_calc_bl.
* Restructured status_calc_bl to require as little bl type-specific branching as possible.
* Split status_calc_bl into two layers - the inner does the battle status calculations, while the outer deals with running appropriate base status calculations, remembering old values and handling client updates.
* The status_calc_bl function is now the single entry-point for all status calculations.
* status_calc_bl will now trigger a client update only on attributes that actually changed.
* If hp or sp changes during status_calc_bl, it will now properly refresh on the client.
* Removed SCB_PC, now SCB_ALL should be used instead.
* Revived the unused status calc flag SCB_BASE to indicate that a base status recalculation should be done first (that's what the status_calc_* functions are for).
* Defined a new symbolic bitmask SCB_BATTLE (SCB_ALL - SCB_BASE) in case someone needs to only calculate the battle status (currently unused).
Please report any issues with this update.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13789 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed two spawn locations of the key stones in Piamete's room.
- Fixed calling an event that doesn't exist when killing Piamete.
- Fixed the Wish Maiden not enabling when the boss is killed.
- Fixed two NPC named that were missed when translating.
- Fixed Dialog that was overlooked in some files and not others.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13782 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected the names of Andvari's Ring and Valkyrie's Token.
- Added Crystal_Key and Valkyrie's_Gift item_trade restrictions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13779 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated unit_stop_walking to not move character an extra cell when it is already half-way there unless flag 0x4 is passed. (bugreport:3078)
- Fixed the monster MD_CASTSENSOR code not correctly setting the monster's aggressive state.
- Corrected a few compiler warnings
- Changed a bit the code for SC_BOSSMAPINFO so it is not so hideously ugly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13774 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Bloody Eater is 0.1% activation for 5 seconds
- Violet Fear is 3% chance to activate Meteor Storm and 5% chance to activate Frost Nova
- also added official activation rate information on unimplemented status changes in the changelog
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13770 54d463be-8e91-2dee-dedb-b68131a5f0ec