- Rewrote/simplified functions skill_addtimerskill/skill_cleartimerskill
- Fixed SC_DANCING for non players (was making dances only last 1 second for them)
- Modified map_moveblock to handle calls to skill_unit_move_unit_group and cancelling of Close Confine effects, removed these checks from the walk functions and skill_blown functions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5262 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Stone/Freeze/Stun/Sleep now make you stand up as well.
- Some logic pointer fixes on map_searchrandfreecell.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5251 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified map_addflooritem so that the type is &1 for mvp drops and &2 for stacking checks, when &2 the item to drop cannot stack on the floor, otherwise it has no stacking limit.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5248 54d463be-8e91-2dee-dedb-b68131a5f0ec
Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
Added a return line \n to the beginning of the title screen. [Valaris]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5241 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Venom Splasher always hits (but splash damage targets can still avoid it)
- Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100%
- Falcon Assault now takes Blitz Beat lv5 as base damage.
- Fixed pc_makesavestatus not updating status.option correctly.
- Corrected Waterball so that higher levels can do insane amount of hits.
- Altered slave behaviour. No more random walking, will stay within 2 cells of their master.
- Reverted the Summon Slave behaviour to not adjust level based on number of current slaves.
- Coma no longer sends SP to 1.
- Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled.
- Dark elemental characters are now inmune to Curse.
- Fixed sc_data saving to sql buffer building method. Thanks to its_sparky.
- Changed the map zone reading from using pow to a bit shift.
- Experience has now been changed to unsigned int, and is read as such from the dbs.
- Increased HT_DETECTING seek range to 7x7
- Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code.
- Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a possible crash bug in SC_POISONREACT handling.
- Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT
- Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff.
- TK_DODGE now won't trigger if your opt1 is set ;)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed @reloadscript not removing old NPC's and monsters first
* Some changes in mob and NPC unloading
* Changed the original @disablenpc to @hidenpc
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1429 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed plagiarised skills become unuseable after saving character
* Fixed double skill fail messages for stone curse
* Added modulus by zero check to rand()
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1419 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Updated Fogwall, Spiderweb, and HP Conversion
* Adding saving character online/offline for TXT char and login (unfinished)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1411 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Refresh the client when day comes to get rid of the night effect
* Changed @refresh to fake map loading, but without teleporting side effect
* Updated SQL file for the item_db
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1307 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Changed monster damage logging to save char ID's
* Implemented 'event_script_type'
* Set Emsolute Develop as a learnable skill
* Updated 'require_glory_guild'
* Allow monsters to cast skills near themselves even when monster_nofootset is set to 'yes'
* Print number of online users in online.txt/.html even if there's only 1 user
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1282 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Set 'killerrid' and do PCKillEvent before calling PCDieEvent
* Added some new script event related options to script config
* Added 10 of the new card effects on the 2/15's patch
* Minor rewrites on self and enemy weapon/armor breaking
* Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
* Added missing code for 'bAddStealRate' effect
* Removed redundant 'infinite_autospell' in map_session_data
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1116 54d463be-8e91-2dee-dedb-b68131a5f0ec