Prevent opening vending UI multiple times in one vending session.
Discard cart modification packet when the player is in a 'can't act' state.
Fixes#3408
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Adds a character server config to clear empty parties at start up.
* The commented code was hidden in the source and is pretty useless unless you are digging for it.
* Wand of Hermode has a unique status clear list separate from the list other skills use.
* Adds RemoveOnHermode status flag to identify statuses that can be removed from Wand of Hermode.
Thanks to @mrjnumber1 and @Lemongrass3110!
Introduces the cashmall
Added Cachua_Coupon exchange NPC
Enabled Devil Enchant Master and moved to Cash Mall
Moved Mergician
Added Basta, Mighty Hammer and Brock
Moved Shadow Blacksmith
Added Cash Hair Stylist
Added a feature switch for Stylist UI
Updated Hair Stylist
Thanks to @aleos89, @Atemo and @eppc0330!
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Small correction for SHC_SAVAGE_IMPACT and SHC_DANCING_KNIFE skills
* SHC_SAVAGE_IMPACT should move the player from 1 cell to the target, between the target and the player
* SHC_DANCING_KNIFE shouldn't force the player to stand
* The behaviour should be the same for GC_CROSSIMPACT than SHC_SAVAGE_IMPACT
Thanks to @aleos89 @Lemongrass3110 !
* Vectorize npc_id_dynamic to support multiple dynamic npc with different ids
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @dimasshotta and @eppc0330 !
* Adjusts the minimum respawn time of a monster to be 1 second as it is officially.
* Adds a battle config to allow for easy adjustment.
* Monsters that don't define a delay1 for permanent spawn scripts are defaulted to 5 seconds.
Thanks to @mrjnumber1, @vstumpf, @Lemongrass3110, and @Atemo!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Make map_session_data a class, call constructor/destructor on alloc/free
* add getSCE
* add create, delete, clear SCE
* Use getSCE, make data access private
* add a cache for last-fetched status
* Adds battle config macro_detection_punishment to ban or jail characters.
* Adds battle config macro_detection_punishment_time to adjust the duration of ban/jail for players who fail the captcha challenges.
* Adds script command macro_detector which invokes the captcha challenge.
* General cleanups to the jail functions to remove duplicate code.
* General cleanups to the macro punishment calls to remove duplicate code.
* Ending SC_JAILED will now properly remove the jail status rather than trying to reset the timer to 1 second resolving any possibility of players getting stuck.
Thanks to @Lemongrass3110!
* Fixes#7481.
* Restores correct drop rate for spawned size-modified monsters so that they read the current memory instead of the database value if changed.
* Updates gcc to work on Ubuntu 22.04.
* Force clang to use Ubuntu 20.04 until some build errors are resolved in the environment.
* Adds a concurrency check to disable any active prior runs when pushing a new commit.