- Removed unnecessary member id from the item group structure.
- Fixed songs/dances always being considered overlapped with themselves.
- Added some additional song/dance overlap code that should correctly change the effect of songs/dances when they overlap.
- Added a check so that the status-change packet is always send to self when the inflicted char is a player disguised.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8242 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed setting mob_ghostring_fix
- Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Note: There is no way to make the effect display, if anyone knows how to make it display please add it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8231 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus).
- Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level)
- Corrected that extra comma at the end of the Kaensin layout setup.
- Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't.
- Corrected that ALLOW NULL thingie on main.sql
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8229 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the code which was auto-setting attacks that do no damage to type FLEE, since that was disabling status-effects which should incur even when the damage was blocked.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8208 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed a bunch of msg_table use into msg_txt in atcommand.c, there's still a lot left... am not feeling inspired to finish this >.<
- Some additional parenthesis on equipment check in pc_equipitem, seems to have fixed the mid/lower headgear-sprites not showing up.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8195 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added check to Asura so that it will move you to the target when it fails ONLY when you can cast the skill on the target (not stunned, asleep, target not hidden, etc)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8190 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
- Fixed unjailing not sending characters to Prontera.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed crash on the battle_drain functions.
- Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus.
- Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall.
- When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay
- Modified main.sql to make the guild table allow NULL on the emblem data.
- Added file conf-tmpl/Changelog.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some minor code cleanups to take account for the above, fixed Strip shield/weapon removing both.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8177 54d463be-8e91-2dee-dedb-b68131a5f0ec