* Changed `traps_setting` config values.
* 0 = Always visible (default)
* 1 = Enable invisibility in versus maps (GVG/PVP/BG)
* 2 = Enable invisibility in all maps
* Added skill unit flag `UF_HIDDEN_TRAP 0x20000` for trap invisibilty.
NOTES:
* Invisible traps are always visible for the trapper and trapper's partymates.
* If the trap is invisible, it always be hid immediately (except the people above).
* Revealed hidden traps, are always visible by everyone.
* Currently, only `HT_DETECTING` that can reveal the hidden traps (hardcoded). TODO: Sight, Ruwach, and Improve Concentration also able to reveal hidden traps.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* On EXP lost by death penalty. EXP will be shown as negative value.
* Fixed check for EXP value on packet `0x07f6`. EXP is limited to INT_MIN until INT_MAX by client (so don't expect client to displays value more than this!)
* Added EXP gained/lost message by `@showexp` on death penalty too.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
* Fixed a problem with negative aftercast delay
* When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit
* aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells
* Aftercast delay can only increase the delay and never decrease it
* When there is no aftercast delay, the client will no longer show a non-existent 10 second delay
* Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system
* Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end
* Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working; you can set it back to 90 or even 140 for increased security
* Corrected the Flash Combo bonus ATK not being applied to the caster and not displaying in the status window.
* Corrected Sky Net Blow not casting at the end of Flash Combo if the target is dead.
* Fixed#942
* 'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level.
* Player still obtains EXP on max level (of course until both base & job reach 100%).
* This behavior is used for Base EXP check for:
* Super Novice's Explosion Spirit.
* Royal Guard's Inspiration.
* High Priest's Redemptio.
* Added config `death_penalty_maxlv`, default is set to 0. Player on max level, never loss EXP by death penalty.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
* Added mapflag `gvg_te`, `gvg_te_castle`, this is will be activated during WOE:TE sessions. These changes are needed because of:
* If `gvgon` is used, TE castles become `gvg`, it makes the restriction failure. Items that are supposed to only can be used/equipped in TE Castles, also affected in 'normal' GVG/WOE maps.
* These flags used form `item_noequip`, `skill_nocast`, and `status_disabled` flag 16. (If just assume TE Castles are Restricted Zone 8, the failure will occurs as point 1 above).
* Added Restricted Zone 8 for TE Guild Dungeons, to prevent marriage skills can be casted there.
* Added command `gvgon3` to set GVG for WOE:TE Castles.
* Added command `canParticipateSiegeTE` is 'hardcoded' function to check player's job that can participate in WOE:TE.
* Current usages in `GD_EMERGENCYCALL` and replace the in-script function.
* Changed default config `allow_consume_restricted_item` to 'no'. All restricted usable/consumable/healing items are always failed to be used.
* Changed the GVG items/skills restriction check. "Item cannot be equipped in GVG maps" are supposed to ignore the agit flag statuses, as long as the map is GVG flagged, items/skills are always restricted and otherwise.
* Moved previous entries of `skill_nocast` flag 16 as hardcode (for now).
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
* The original fix broke all "addele" and "subele" bonuses from items
* These bonuses require a full recalculation because the bonus needs to be reset before calculating the item bonus
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!
* The following monster level 10 skills now have their official effect
-- Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-- Magnum Break: 9x9 AoE. 600% damage to all cells.
-- Mammonite: 1200% damage.
-- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage.
* Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt
* When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
- Boss monster skills no longer will have a random element
- Fixed boss monster skills being significantly weaker than they should be
- Prepared layout defines for upcoming MVP skill fixes
- Increased MAX_SKILLTIMERSKILL to 50 as this is maximum number of meteors you can have "in store" officially
- These status changes no longer make the target stand up
- Sleep and Stone (first phase) no longer make the target stop moving/singing/dancing
- Stone (second phase) will now make the target stop singing/dancing, but only make you stop moving in this one case
- You can now sit down while in the first phase of Stone
- You can no longer stand up while having any of these status changes (except first phase of Stone)
* Canto Candidus can now increase the agility of Madogear-ed players in the party.
* Heal, Increase Agility, Decrease Agility, Dispell, Renovatio, and Highness Heal now display the correct skill fail message.
* Scream and Frost Joke (fixes#945)
-- The delay until the status change kicks in was increased from 2s to 3s
-- Aftercast delay in pre-renewal was increased from 3s to 4s (already 4s in renewal)
-- Duration of Freeze from Frost Joke increased from 10-14s to 30s
* Hammer Fall, Lex Divina and offensive Status Recovery (fixes#945)
-- A delay of 1 second until the status change kicks in was added
-- Hammer Fall will hit the targets that are in the AoE before the delay (so you can't dodge)
-- Offensive Status Recovery's base duration reduced from 30s to 20s and base chance increased to 100%
-- Increased the maximum number of skill timers from 15 to 40 as they are needed for delayed status changes
* Stone and Freeze now remove Lex Aeterna (fixes#947)
-- For stone this refers to the second phase
* Scream, Frost Joke and Hammer Fall no longer make a target stop (fixes#948)
-- Similar behavior to e.g. Ankle Snare against bosses or in WoE
-- If the target was singing/dancing, it will still stop and the song/dance will be canceled
-- Fixed a bug that caused position lag when targets that are still moving but can't move anymore are hit
* Added missing UMOB_CANMOVETICK option.
* Restructured script command getunittype return values to match the order of script command getmapxy to allow for more universal usage.
* Created constants for script commands getmapxy and getunittype.
* Updated NPCs using script command getmapxy to use the new constant values.
* Updated Battleground NPCs to use constant value for script command setunitdata.
* Fixes#830 and fixes#918.
* All players within the skills range (depending on level) are effected by Stasis.
-- Resolves issue with players behind walls not being effected.
* Duration is now 10 + (10 * skill_lv) seconds with a minimum of 10 seconds after being reduced by VIT + DEX.
* Status Recovery now removes Stasis and White Imprison.
* All players effected by Stasis are unable to cast any skill except Status Recovery, Dispell, Clearance, and Banishing Buster.
* Implemented the official line of damage algorithm that official servers use; it will calculate the direction between caster and target and apply one of eight possible AoEs
* Added a config setting with which you can switch back to the custom emulator path algorithm
* Updated Brandish Spear(5x5), Focused Arrow Strike(13x3), First Wind(5-9x3), NPC Breath attacks(14x7), Flame Launcher(5x3) and Cannon Spear(11x3) to use this algorithm and corrected range, splash and maxcount values for all these skills
* Fixed Brandish Spear's AoE being completely wrong and having holes in its AoE when attacking diagonally; also fixed the knock back being 3 instead of 2 and not working at all for the longest reach; Brandish Spear's AoE width and length can now be defined in skill_db.txt
* Focused Arrow Strike, First Wind and NPC breath attacks will at least hit one target, if no enemy is on the AoE, the target will be hit instead; Brandish Spear, Flame Launcher and Cannon Spear can completely miss