* Fixes#2575 and fixes#2574.
* Adjusted the formula to properly account for bonuses which are additive of one another, not multiplicative.
* Added the global multiplier which is added on after MATK.
* Updated Highness Heal, Fresh Shrimp, and Bunch of Shrimp heal formulas.
Thanks to @Tokeiburu for his extensive research and code!
* Small cleanup of Rune Knight Runes
* Stone Hard Skin weapon break chance only applies to physical melee attacks.
* Giant Growth's physical bonus damage only applies to Rune Knights.
* Corrected weapon break chance to only happen when damage is increased for Giant Growth.
Thanks to @Rytech2 and @Jeybla!
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Fixes#2540.
* Added battle config autoloot_adjust that allows autoloot to take player drop penalties and bonuses into account.
Thanks to @ecdarreola!
* Fixes#2572.
* Added a custom rule to avoid optimization causing monsters to not attack. (From tests this appears to be npc.cpp on Centos 7 and mob.cpp on Windows vc141)
* Added -fno-strict-alising to CMake when building with GCC. (Clang and VS have it by default)
* Fixed cmake output path.
Thanks to @lighta!
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
* Item Shop Trade Restriction adjustment
* Fixes#2503.
* Added a config to allow usage of sell-restricted items as currency in Item Shops.
Thanks to @Mickosis!
* Cleaned up some final things
* Fixed some typos in the configuration file.
* Resolved the shop ID not being stored at the time of checking the currency.
* Optimized the inventory check.
Added possibility to override MAP_MAX_MSG with defines_pre.h
Added possibility to override LANG_ENABLE with defines_pre.h
Thanks to @Daegaladh for the idea with LANG_ENABLE.
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
* Only checks item names of items with new ids.
* Fixes warnings on import itemdb overwrites.
* Note: The duplicate name check should be refactored after the Cpp
migration. It'd be much faster with a C++ map with the
name string as the key.
* Thanks to @Daegaladh!
* Fixes required equipment check for skills
* Fixes#2372.
* Required equipment check was allowing the skill to cast without the proper equipment.
* Adjusted the skill fail messages to their appropriate responses.
Thanks to @M4karov, @exneval, @Jeybla, and @Lemongrass3110!
* Moved all npc view constants into src
Source side the constants will use Gravity's naming standard(JT_*)
NPC side still supports the old names without JT_
* Moved all effect constants into src
Added check for effect validation to atcommand effect and all script commands using them
Removed the unused and broken function unit_changeviewsize from unit.c
Replaced a lot of hardcoded effect ids with their respective constants
Cleaned up the effect documentations
* Moved all hat effect constants into src
Added check for effect validation to script command hateffect
* Updated Convex Mirror to match official behavior
* Fixes#2498.
* When a MVP dies it will only show the respawn time once instead of flooding the chat window.
* The Boss icon will now properly display itself when the MVP respawns if the player has already consumed a Convex Mirror.
* Converted some integers to constant values.
* Made use of the other BOSS_INFO packet messages.
* Properly end the status when the player changes maps.
* Small cleanups and updated status change documentation.
Thanks to @esu1214 and @Lemongrass3110!
* Updated callshop selling list variables
* Updated script command callshop OnSellItem list to include random item options.
* See documentation for more information.
* Closes#2205
* The SCRIPT_CALLFUNC_CHECK define was to enforce function
calling with callfunc in scripts. Because I don't think calling
functions without callfunc will give us performancy issues,
this check is simply removed by this commit.
* Major changes due to readability and some corrections
* Adds the option to disable Rebirth Classes
* Adds the possibility to give players job related
Equipment (mostly weapons) on job change
* Adds more level requirement settings
* Adds BabyExpanded and BabySummoner Jobs
* Thanks to @Braniff, @mazvi, @Mikegyver, @Lemongrass3110, @Akkarinage, @Stolao and @secretdataz!
* Corrected character slot movement
* Resolves characters changing slots (on the char-selection screen) to the first empty slot rather than to the actual slot index.
Thanks to @Tokeiburu, @Lemongrass3110, and @Jeybla!