1095 Commits

Author SHA1 Message Date
Cahyadi Ramadhan Togihon
5e6626e312 Plagiarism & Reproduce updates:
-- Fixed bugreport:6994, Preseve only prevent to copy skill via Plagiarism, player still able to copy skill by Reproduce
-- Re-structure db/skill_reproduce_db.txt becomes db/skill_copyable_db.txt that allow you customize the avaiable skill to be copied
-- Removed 'copyskill_restrict' config from conf/battle/skill.conf, this setting can be set on db/skill_reproduce_db.txt
-- Enjoy structure of skill_copyable_db.txt! SkillName,Option{,JobAllowed{,RequirementRemoved}}
2013-09-23 12:11:30 +07:00
aleos89
8427ddfdf2 * Follow-up to c154fe1. 2013-09-20 12:54:26 -04:00
aleos89
c154fe1e35 * Prevented MDEF damage reduction from dividing by zero. (bugreport:8064)
* Added a new battle_config to increase all items drop rate by 0.01%. (bugreport:8005)
* Moved OnInit to load before OnInstanceInit in npc_reload(). (bugreport:8043)
* Fixed homunculus causing the map-server to crash. (bugreport:8036)
2013-09-20 12:51:07 -04:00
Xynvaroth
ac68cde095 Fixes [bug:7855].
Signed-off-by: Xynvaroth <Xynvaroth@googlemail.com>
2013-09-06 23:19:35 +02:00
Akinari1087
ba58eb020f Some cleanup of reflecting damage - Concerning bugreport:8029
Change Cart Tornado to use base strength - Fixes bugreport:7237
2013-09-01 18:25:09 -04:00
Cahyadi Ramadhan Togihon
cd9a776f23 *Added Skill Damage Adjustment!
- Disabled by default on src/config/core.h. Uncomment '#define ADJUST_SKILL_DAMAGE' to enable this skill damage adjustment
- Added skill_damage_db.txt (thank Lilith for 'Manage Skill Damage')
- Added new mapflag: 'skill_damage'. Please read 'doc/mapflags.txt' for more details
*Fixed bugreport:8029 (thank exneval for testing and reporting) (Akinari)
*Follow-up 647f99f (Akinari)
*Follow-up 15074d8: optimized item_isNoEquip check parts
*and some mirror changes
2013-08-30 02:55:11 +07:00
Akinari1087
647f99f805 Reflect damage even when damage is blocked by a status - Fixes bugreport:6938
Also separate status reflect damage from item reflect damage
Fix float value for strength stat in weapon attack (Baalberith) - Fixes bugreport:7957
Use stored weapon attack value for damage calculation rather than recalculate
2013-08-28 22:25:46 -04:00
Cahyadi Ramadhan Togihon
15074d8c37 Follow-up fc48f92, which is oppsite of r17119. (Euphy's fault :P)
- Config naming changed: 'item_restricted_consumption_type' to 'allow_consume_restricted_item' (conf/battle/items.conf)
- Add 'allow_equip_restricted_item' config to allow/disallow player use item that restricted. Default is yes, restricted item can be equipped but gives no script effect (related r17119) (conf/battle/items.conf)
- Moves item_nouse check to itemdb_isNoEquip
- PC_PERM_USE_ALL_EQUIPMENT is now can be used to bypass item no_equip flag for equipment (also card) to run the item script
- PC_PERM_ITEM_UNCONDITIONAL is now can be used to bypass item no_equip flag for consumable item to run the item script

Fixed typo issue on ef4fd59
(ef4fd59996 (commitcomment-3962459))
2013-08-28 20:01:15 +07:00
Akinari1087
362d8264fe Fix MSVC conversion warnings - Fixes bugreport:8014
Added support for bSetDefRace and bSetMdefRace for Vellum Weapons
2013-08-27 14:27:26 +00:00
Akinari1087
f05667e4fb Removed RENEWAL_EDP option as it is no longer necessary and is not supported between Pre-Renewal and Renewal
Updated La'cryma Stick - Fixes bugreport:7980
2013-08-25 00:31:39 -04:00
Akinari1087
f884d30c1f Correct some skill formulas (Axe Boomerang, Power Swing, Triangle Shot and Feint Bomb) - Fixes bugreport:7996
Update Shield Press formula to 2011 re-balance - Fixes bugreport:8010

Partial merge of Hercules:7f9f6e1
Fix conversion warnings - Fixes bugreport:7987
2013-08-24 23:16:00 -04:00
Cahyadi Ramadhan Togihon
1cf5283dcf - Added GD_ITEMEMERGENCYCALL skill for Emergencycall Scroll items (12968, 12969, 12970).
- Change hardcoded delay time 'guild_skill_relog_delay' for guild skill (conf/battle/guild.conf).
2013-08-21 16:47:39 +07:00
lighta
a9b48baad5 -Some customisation support
--Add of skill_inf3, goal is to move out the hardcoded skill list in emulator to db. (and therefor allow user to easily modify them if they wish)
-Fix of possible segfault in battle.c since r17457 (sd might be null on the camouflage bonus)
--Also fixing the fact that camouflage bonus was staying permanently.
2013-08-17 09:42:01 -04:00
Akinari1087
5c157a5ac5 Fix Highness Heal calculation : Fixes bugreport:7966
Map crash fix when casting Kaihou - Fixes bugreport:7962
Update Songs/Dances for Land Protector - Fixes bugreport:7913
Show baseATK increases in status window - Fixes bugreport:7960
Revert damage to int64 - Fixes bugreport:7939
- Also removed limit on Acid Demonstration
Changed Camouflage to increase Equip Attack - Partially fixes bugreport:7941
2013-08-13 16:07:32 -04:00
Akinari1087
21a0eba6fa Revert some code from 5e3bb8a
Fix SC bonus being applied too late - Fixes bugreport:7942
2013-08-02 11:17:51 -04:00
Akinari1087
7301278987 Some Skill Updates
Updated Axe Boomerange and Power Swing skill ratio formulas - Fixes bugreport:7937
- Updated Power Swing Stun rate
Updated Triangle Shot skill ratio formula - Fixes bugreport:7936
Updated Overbrand skill ratio formulas - Fixes bugreport:7938
Fixed Hundred Spear activating Spear Boomerang twice - Fixes bugreport:7899
Thanks to reineil for all the reports.

Re-added Magic Crasher fix for attack formula - Fixes bugreport:7869

Follow up to 5e3bb8a - Revert changes to attacker card fixing
2013-08-01 12:38:52 -04:00
Akinari1087
1a73141ff8 Fix card damage fixing - Fixes bugreport:7935
Fix GVG and Card reductions for skills that use separate damage calc functions
Removed some unnecessary code causing attack underflow in homunculus - Fixes bugreport:7925
Update Feint Bomb damage formula to 2011 rebalance - Concering bugreport:7912
Update Siren's Voice to 2011 rebalance formulas - Fixes bugreport:7878
2013-08-01 01:28:50 -04:00
lighta
6a90381808 -Upd SC_STONEHARDSKIN to only break weapon from Melee atk and speed up processing 2013-07-25 17:58:58 -04:00
Akinari1087
e130395a4c Bug Fixes!
Mechanic Neutral Barrier updated - Fixes bugreport:7874
- Blocks ranged and splash attacks
- Gives % bonus to DEF and MDEF
- Cannot be removed by Land Protector
- Updated to 5x5 AOE
- Can be cancelled by casting a second time

Stealth Field updated- Fixes bugreport:7816
- No longer blocks AOE damage
- Cannot be removed by Land Protector
- Updated to 5x5 AOE
- Can be cancelled by casting a second time

FAW Silver Sniper and Magic Decoy updated - Fixes bugreport:7871
- FAWs get HP and ATK or MATK bonuses correctly now
- New AI added for these

Maximize Power no longer stops SP regeneration in pre-re (credits: Evil) - Fixes bugreport:7881
Gate of Hell now updates ATK correctly to HP and SP levels (credits: Aleos) - Fixes bugreport:7886
Comet now works as intended when with other Warlocks (credits: malufett) - Fixes bugreport:7854

Fixed minor issue where setting a monster to an AI with a script command could cause an error.
Songs/Dances are now removed by Land Protector/Ganbantein (helvetica).
Updated homunculus ATK to support renewal attack.
Fixed an issue where Summon Legion mobs weren't getting the correct stats placed on them.
2013-07-24 03:48:38 -04:00
Akinari1087
8ebb789db6 Fixed bonus crit_atk_rate not being applied - Fixes bugreport:7846
Weapon Perfection now modifies size damage - Fixes bugreport:7813
Water Ball now checks for obstacles - Fixes bugreport:7426
Re-added the somehow lost Banishing Point hit rate fix
2013-07-18 00:24:40 -04:00
akinari1087
43688de318 Partial(?) fix to damage reduction from cards - Concerning bugreport:7809
Moved pc_dead NPC event calls to the end of the death process - Fixes bugreport:7829
Super Novices are no longer counted as dead when saved by their angel - Fixes bugreport:4053 and bugreport:1601
- They won't lose their +10 bonus on the first death
- Pet intimacy, mercenaries, skull drops are unaffected by first death
- Steel Body is level 5 when saved

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17420 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-13 22:06:03 +00:00
hipsterfont
c8a3950898 Follow up to r17417 - fix for element to apply correctly to status atk in Renewal battle calculations
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17418 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-12 05:50:20 +00:00
akinari1087
4c74221e4b Fix Enchant Deadly Poison causing a major Attack boost - Fixes bugreport:7827
Fix attribute fixing not being applied to damage correctly (helvetica) - Concerning bugreport:7809

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17417 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-12 05:26:00 +00:00
euphyy
4589a4d135 * Updated Eden Quests 71-85 to its latest version. (translation: Muad_Dib)
* Updated all 1st class training quests, mostly experience changes. (credits: Muad_Dib, partial revert of r17210)
* Added Pre-Renewal support to 1st class training quests. (bugreport:7808)
* Corrected level 10 AL_HEAL lines in 'npcskill' to use MVP heal.
* Corrected EXP checks in 'checkre' to use RENEWAL_EXP instead of RENEWAL.
* Fixed Hunter skill quest not accepting Rangers.
* Fixed a bug in Hall of Abyss. (bugreport:7815)
* Fix unable to move when cloaking in levels less than 3. (credits: Akinari, bugreport:7810)
* Idle timer now resets on continuous attacks, i.e. /noctrl or ctrl+click. (Hercules 19f0fcd)
* Idle timer is now initialized upon login, fixing a bug with the 'checkidle' command. (credits: Akinari)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17409 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-10 05:11:53 +00:00
akinari1087
81e3b03ace Poison React now activates when character is damaged only - Fixes bugreport:109
Cloaking fixed to official behaviour (Thanks helvetica for the hour of testing) - Concerning bugreport:171
Fixed instancing long map names causing crashes
- Cannot save or memo on instance maps (Lemongrass)
- Map channels are no longer activated on instance maps (Lemongrass)
- Fixed a character save issue with instance maps (Lemongrass)
- Map local channels are disabled by default, this is custom (Lemongrass)
- Just thank Lemongrass overall, I gave him a hard time with this issue

~ Hercules Merge ~
Update Bloody Lust and Maelstrom to official behaviour (Credits: malufett)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17408 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-09 06:02:39 +00:00
hipsterfont
44c0f2a914 Follow-up to r17402
* Corrected Renewal EDP to exclude Grimtooth and Venom Knife from EDP bonuses


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17406 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-07 12:21:14 +00:00
hipsterfont
639628662a Battle.c comments and minor skill fixes
* Battle.c functions commented for readability and credit
* Gunslinger Ground Drift corrected to MISC type in Pre-Renewal skill DB
* Fixed minor issue with Renewal Soul Breaker and weapon element


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17405 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-07 05:15:54 +00:00
akinari1087
b5eb9a8fc2 Follow-up to r17402 - Fix compiling warnings and VCC errors
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17403 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-06 17:39:33 +00:00
hipsterfont
f926d8750a Official Renewal battle support and major battle calculation engine refactoring! Giant thanks to Baaberith for the initial refactoring work and Akinari for beating me over the head to get this finished xP
Please visit http://rathena.org/board/topic/84568-r17402-major-battleskill-system-overhaul-and-renewal-support/ for a complete and updated log of changes

General
* Forced neutral behavior documented and implemented. Weapon element does affect the following skills, but final damage is treated neutral for resistances. End result is endows do boost skill damage as expected given elemental weaknesses or resistances, but forced neutral skills will always miss on Ghost 3/4 mobs as the damage is "forced" back to neutral type after bonuses are applied but before resistances.
* The following skills are considered "forced neutral"
        Merchant "Cart Revolution"
        Creator "Acid Demonstration"
        Genetic "Cart Cannon" (damage is forced to element of cannon ball, either neutral or holy or ghost)
* Weapon calculation engine has been rewritten to better emulate official behaviors and "quirks", the following changes have been documented and implemented:
        Double attack takes priority over criticals when determining which effect activates
        VITDEF (status or sDEF) is applied on every hit on multi-hit skills, rather than a flat reduction on the final damage total
        Skills such as Spiral Pierce that differ when used by monsters modified to match official calculation methods
* Weapon element behavior adjusted to match official behavior, endows override any innate weapon element, including elemental arrows
* Renewal - weapon element only applies bonus damage to "weapon" ATK, ATK from status and equipment is considered neutral and ATK from mastery skills are considered non-elemental

Archer:
* Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore

Hunter:
* Renewal - Claymore, freeze trap and landmine adjusted to apply full damage to "plant" type mobs (monsters that only take 1 damage on every hit)

Thief:
* Double attack gives a hidden +1 HIT per skill level on attacks that activate the double attack effect
* Envenom gives a flat +15 ATK per skill level when used, it is considered a mastery type damage and has no element

Rogue:
* Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore

Assassin Cross
* Renewal - Soul Breaker formula for renewal implemented
        ((ATK + MATK) * (3 + (.5 * skill level)) - (eDEF + sDEF + eMDEF + sMDEF)
* Renewal - Soul Breaker no longer misses, it will always do full damage regardless of target's FLEE
* Renewal - Soul Breaker no longer gains DEF piercing or ignore DEF effect from weapons such as Combat Knife and Ice Pick
* Renewal - Enchant Deadly Poison for renewal implemented
        Weapon ATK multiplied by (1 + (EDP level * .8))
        Equipment ATK multiplied by (1 + (EDP level * .6))
* Renewal - EDP adds half modifiers (base damage/2) but otherwise functions as above with the following skills:
        Sonic Blow
        Soul Breaker
        Counter Slash
        Cross Impact

Creator
* Renewal - Acid Demonstration formula for renewal implemented
        7 * ((ATK + MATK) / skill level)  * VIT / 100 )
* Acid Demonstration adjusted to match "forced neutral" behavior on official
        For example, Acid Demonstration used on a water-type mob with a wind endowed weapon will do bonus damage, but will miss on a Ghost 3/4 monster regardless of endow.

Swordsman
* Magnum break bonus damage gives +20% ATK fire damage on physical attack (so 100% ATK normal + 20% ATK fire)

Lord Knight
* Renewal - Spiral Pierce formula for renewal implemented
        (ATK + (weapon weight / 2)) * (100 + (50 * skill level))%
* Renewal - Mastery skills such as spear mastery no longer add any bonus damage to Spiral Pierce
* Renewal - Spiral Pierce no longer ignores DEF

Ninja
* Renewal - Final Strike formula for renewal implemented
        base damage = current hp + ((ATK * current hp * skill lvl) / max hp) 
        final damage = base damage + ((mirror image count + 1) / 5 * base damage) - (eDEF + sDEF)
* Final Strike will MISS on plant-type mobs (mobs that only take 1 damage per hit from all sources) 
* Mirror Image cast over itself will override and reset current Mirror Image count

Genetic
* Cart Cannon "forced element" behavior implemented, damage is "forced" to the element of the cannon ball. 
        Ex. Cart Cannon fitted with a standard cannon ball and a fire elemental weapon will do bonus damage against earth targets, and a Cart Cannon fitted with a holy cannon ball will do bonus damage against shadow, but total damage is forced back to element of cannon ball and resistances applied against it. Neutral cannon balls will miss on Ghost 3/4 but holy/ghost/shadow will not.

Gunslinger
* Gunslinger Mine skill formula and behavior matched to official
        Fixed 500 damage, ignores DEF and is affected by +% ATK weapon cards only

Warlock
* Tetra Vortex behavior modified to match official
        First 4 spirit spheres are used for calculating element of each hit, but if 5 are present all 5 are consumed


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17402 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-06 15:45:47 +00:00
glighta
e197f8a551 -Follow up r17361
-- update client.conf, (description for version and flag). bugreport:7731
-- add packet_ver_flag2 battle_conf to expand version restriction.
-Upd charserv to allow multiple clientversion at once. (2012 and 2013 PACKETVER was creating conflict of info sent ver30 shouldn't have 0x82 for exemple)
--NB: clientvers rely on clientinfo version, paid attention you have set the good one for your client.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17363 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-13 21:39:17 +00:00
akinari1087
9942072257 Added some packets for party booking system - Topic tid:82724 (Thanks Brynner)
Added LG_BANISHINGPOINT hitrate increase - Fixes bugreport:7535
Fixed pc.c compile warning when not using Renewal Drop Rate (Lighta) - Fixes bugreport:7704
Fixed an issue where a non-player failing to freeze another with Frost Diver causes map crash (Lighta)
Added SCS_NOCHAT for easier character mute management
Some status.c and status.h standardizing (spaces suck)

--Hercules Merges
- Merged 9fe16cc : MC_IDENTIFY shouldn't take SP when no items found
- Merged 31f9100 : SC_DEEPSLEEP causes character to be unable to talk
- Merged cb9b70e : Cash Shop support for 2011-11-22 clients - Topic tid:82791

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17353 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-11 06:44:27 +00:00
euphyy
3a234d787a * Implemented Mora Enchants.
* Updated Episode 14.1 item database entries.
* Removed party size check for Malangdo Culverts, as there is none on official servers.
* Added THA map_msg translation - thanks, boneskung, for translating!
* Updated IDN map_msg translation. (credits: Cydh)
* Code by Lighta:
-- Updated configure, add enable-warn [yes/no] and remove wno-parentheses, wno-unused from default compilation
-- Cleanup small warnings
* Crash fix for bugreport:7688 (code by Akinari).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17342 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-03 02:07:41 +00:00
glighta
98e5b868e1 -Add new packets links for 2013 client (Yommy)
-Patch bugreport:7673 Revert removing of 0x6b (tmp patch)
-Fix bugreport:7669 (hotkey amo broken since r17322)
-Fix bugreport:7524 (so that items don't show up as 0% drop rate in renewal drop) (Akinari)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17339 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-05-29 00:12:52 +00:00
glighta
38f9f0c208 -Update Char_Client packet 2013+, thx (Yommy, Shaktoh)
--change connection sequence for 82d+9a0+20d => 9a1 => 99d
-Merge some Hercules stuffs:
--upd char (default map check, 0x99d HC)
--CreateParty enforced chk
--mapindex_db for name lookup
-Add max packet_len check on chrif init for mmo_charstatus. 
-Upd @mapinfo, add missing mapflag info.
-Expand teleport_timer for pet,homon,ele (Daegaladh)
-Make homon,ele inherit master speed (Daegaladh)
-Fix frostnova status chance and driven fail msg. (Daegaladh)
-Cleanup, replace hardcoded ai value with enum eq, change pet.msd to pet.master to harmonize with other blchar.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17332 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-05-23 12:44:12 +00:00
hipsterfont
48c406ff36 * Fixed poison status reducing health below 25%
* Per official behavior, Knight's Auto Counter skill is based off of player's ASPD for delay

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17329 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-05-16 22:26:43 +00:00
akinari1087
11c142ed48 Re-worked unitwalk script command and updated documentation - Fixes bugreport:7626
Fixed issue with updating area clients when a player is forced to stand - Fixes bugreport:7635
Finished updating Crescent Elbow to official behaviour
Fixed compiler warning with pc_close_npc_timer (lighta)
Fixed Star Gladiator Miracle not using correct ratio (lighta)
Fixed character position not always updating correctly (thanks Antares) - Concerning bugreport:7492
Cleaned up unit.h comments and some other minor issues

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17311 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-05-03 06:20:47 +00:00
akinari1087
ad11dd689a Cap reflected damage to max HP of the one reflecting - Fixes bugreport:7375
Minor fix to Reflect Damage timer going over time limit - Fixes bugreport:7511
Fix npc_idle_timer error when SECURE_NPC_TIMEOUT is not enabled (lighta) - Fixes bugreport:7623
Fix freezing issues after being forcefully closed out of an NPC (lighta) - Fixes bugreport:7615
Follow up to r17300 - Fix /guildinvite issue (lighta) bugreport:7612 (Now available for 20120410)
Some fixing up of Crescent Blow

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17307 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-30 23:21:05 +00:00
glighta
49cb99c7de -Follow up r17303
--fix typo (unintented test npc added) bugreport:7618
--missing elfe case for clif_additem
-Add attr-column (extend mode as choosen), MD_MVP is incomplete

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17304 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-29 10:55:15 +00:00
akinari1087
1b5e1a8f8f Song/Dance timers cannot be updated by self without Soul Link - Fixes bugreport:7155
Updated Magic Crasher for Renewal - Fixes bugreport:6340
Attempt to fix walking dead by modifying death function sequence - Fixes bugreport:7607 (but blame aleos if it breaks something - he helped me)
Some code cleanup

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17301 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-28 02:49:48 +00:00
glighta
8d605f89c3 - Follow up r17296
-- capped CAMOUFLAGE effect, (defs should be lower then 0, atk bonus max 300, fix cri bonus  (base is 1000 not 100))
-- fix bugreport:7601 and add new mapflad for clif_maptypeproperty2 (nomineeffect, nolockon, noitemconsumption, nousecart, nosumstarmiracle) still investgating full effect
-- harmonize script_ref source


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17297 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-26 14:38:54 +00:00
akinari1087
380bf896f0 Cleaned up Camouflage to work as originally intended
Fixed offensive healing and cleaned up skill_calc_heal - Fixes bugreport:7317
Fixed Poison Mist to accurately display and damage correct area - Fixes bugreport:7600
Cleaning channel system update from r17284 and r17285 (lighta)
Updated CHN, SPN, IDN, FRN map_msg translations (Goddameit, Tragedy, Cydh, Capuche)
Follow up to r17228 - Removed map_msg lines related to deprecated @main chat
Fixed issues with clif_maptypeproperty2 and clif_dropfloorite (lighta) bugreport:7602 - bugreport:7603

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17296 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-26 03:13:48 +00:00
playtester
a15cee063d - Implemented official Bowling Bash with all its special behaviors including the gutter line (bugreport:4209)
* As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf
- Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (bugreport:3453)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17295 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-25 19:52:09 +00:00
akinari1087
01b8e76e23 Added Ranger Camouflage official behavior
Updated Basilica to finally act more official - Related to bugreport:171
Small restructure of disabling skill checks - Fixes bugreport:7411 and bugreport:7577
Updated 3rd class weight limit bonuses to official (thanks Baalberith) - Fixes bugreport:7019
Some skill tree cleanup as ALL_INCCARRY and ALL_BUYING_STORE aren't necessary anymore
Fixed Hanbok and Reins of Mount issue in newer clients (aleos) - Fixes bugreport:12622
Some small fixes to the MVP Arena script (aleos) - Fixes bugreport:7592
Fixed standard channels being removed (lighta) - Fixes bugreport:7590
Fixed some compiler warnings (lighta) - Fixes bugreport:7589
Attempt to fix disappearing carts on reboot (lighta) - Concerning bugreport:7591

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17292 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-25 03:27:40 +00:00
glighta
e61426ed92 - Fix AC_DOUBLE combo broke since r17229
- Fix MH_MIDNIGHT_FRENZY and MH_EQC wrong combo duration (6s => 2s)
- Apply MAGIC_REFLECTION_TYPE merge from Herc:2e909cf

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17286 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-23 15:33:42 +00:00
glighta
320388717e -Add mkbu95 refactoring of starting item. (now also offer the possibility of autoequip)
-Fix POISONINGWEAPON triggering on every skill instead only basic attack and GC_VENOMPRESSURE


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17281 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-22 02:21:04 +00:00
aleos
ae5e899822 * Small cleanup in friend_auto_add config to now note auto-deletion.
* Updated the Secure NPC Timeout feature to work as it does on official servers and enabled by default. (bugreport:1721) (Hercules e671397)
* Fixed disable_items not working when the close button appears in NPC dialog while keeping close/close2/end backwards compatibility. (bugreport:7307 / bugreport:7469)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17280 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-22 02:08:11 +00:00
euphyy
de86d74dc5 * Implemented Malangdo NPCs "Cat Invest Helper" and "Storekeeper".
* Added official and/or improved dialogue for many Malangdo NPCs.
* Added missing Malangdo Points Merchant.
* Removed reference to nonexistent 'checkpeco' command. (bugreport:7566)
* Follow-up r17274, minor documentation/name changes.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17275 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-20 04:03:04 +00:00
glighta
bb6c9b6e53 -Follow up r12273, add check on map_flooradditem to prevent item apparition if inventory full and item is not droppable
-Follow up r12272, change msg_langtype2langstr for readable format (mkbu95)
-Upd mobdb, increase range for new id, thx to tid:81416
-Fix bugreport:7563 mob casttime are no longer affected by any status (Akinari)
-Fix bugreport:6475 bloodsucker should now reveal hidden target (Akinari)
-Upd map_msg_fr (Capuche)

.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17274 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-20 03:19:19 +00:00
lemongrass3110
8066c5c790 Hercules merges:
-- 8ec2353: Fix bad login values. bugreport:86
-- c653a70: Added a warning for out of bounds coordinates. bugreport:419
-- 08ad9b1: Fixed bleeding not giving exp. bugreport:5811
-- 370bfb7: Updated renewal critical damage. bugreport:4464
-- 1e21ff7: Fixed @hide not getting saved on relog. bugreport:7102		

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17266 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-16 23:11:51 +00:00
akinari1087
9b04ad2616 Fixes Death Bound to be an auto target skill (triggered on hit) - bugreport:6731
Extremity Fist SP Cap raised to work better with renewal stats - bugreport:7455
Expanded Super Novice receives +10 stat bonuses for a 0 death counter - bugreport:7394
Renewal Assassin Cross of Sunset now includes AGI into the formula - bugreport:6604
Berserk job level check works as intended - bugreport:6960

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17262 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-16 03:23:38 +00:00