- Updated path.c with jA's implementation, which should make long path searching more efficient.
- Also added some typedefs from jA for the common structure types (PC/MOB/NPC, etc)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5366 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the double-cast specific code and made it use skill_addtimerskill instead.
- Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map.
- Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea.
- map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it.
- Updated most skills to use skill_get_splash instead of hardcoded ranges.
- Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id.
- self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects).
- Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills)
- Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db
- Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added flag 0x3000 to path_search to specify that path searching should go through stacked cells. Used for skill_wall_check calls.
- easy path_search will be successful in CELL_NOSTACK mode if the search fails only on the target cell (it is presumed the target cell contains the character one is trying to reach). The walk routines will take care of stopping the character from walking into another one when stacked.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5263 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Rewrote/simplified functions skill_addtimerskill/skill_cleartimerskill
- Fixed SC_DANCING for non players (was making dances only last 1 second for them)
- Modified map_moveblock to handle calls to skill_unit_move_unit_group and cancelling of Close Confine effects, removed these checks from the walk functions and skill_blown functions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5262 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Stone/Freeze/Stun/Sleep now make you stand up as well.
- Some logic pointer fixes on map_searchrandfreecell.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5251 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified map_addflooritem so that the type is &1 for mvp drops and &2 for stacking checks, when &2 the item to drop cannot stack on the floor, otherwise it has no stacking limit.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5248 54d463be-8e91-2dee-dedb-b68131a5f0ec
Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
Added a return line \n to the beginning of the title screen. [Valaris]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5241 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Venom Splasher always hits (but splash damage targets can still avoid it)
- Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100%
- Falcon Assault now takes Blitz Beat lv5 as base damage.
- Fixed pc_makesavestatus not updating status.option correctly.
- Corrected Waterball so that higher levels can do insane amount of hits.
- Altered slave behaviour. No more random walking, will stay within 2 cells of their master.
- Reverted the Summon Slave behaviour to not adjust level based on number of current slaves.
- Coma no longer sends SP to 1.
- Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled.
- Dark elemental characters are now inmune to Curse.
- Fixed sc_data saving to sql buffer building method. Thanks to its_sparky.
- Changed the map zone reading from using pow to a bit shift.
- Experience has now been changed to unsigned int, and is read as such from the dbs.
- Increased HT_DETECTING seek range to 7x7
- Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code.
- Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a possible crash bug in SC_POISONREACT handling.
- Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT
- Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff.
- TK_DODGE now won't trigger if your opt1 is set ;)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed @reloadscript not removing old NPC's and monsters first
* Some changes in mob and NPC unloading
* Changed the original @disablenpc to @hidenpc
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1429 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed plagiarised skills become unuseable after saving character
* Fixed double skill fail messages for stone curse
* Added modulus by zero check to rand()
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1419 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Updated Fogwall, Spiderweb, and HP Conversion
* Adding saving character online/offline for TXT char and login (unfinished)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1411 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Refresh the client when day comes to get rid of the night effect
* Changed @refresh to fake map loading, but without teleporting side effect
* Updated SQL file for the item_db
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1307 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Changed monster damage logging to save char ID's
* Implemented 'event_script_type'
* Set Emsolute Develop as a learnable skill
* Updated 'require_glory_guild'
* Allow monsters to cast skills near themselves even when monster_nofootset is set to 'yes'
* Print number of online users in online.txt/.html even if there's only 1 user
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1282 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Set 'killerrid' and do PCKillEvent before calling PCDieEvent
* Added some new script event related options to script config
* Added 10 of the new card effects on the 2/15's patch
* Minor rewrites on self and enemy weapon/armor breaking
* Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
* Added missing code for 'bAddStealRate' effect
* Removed redundant 'infinite_autospell' in map_session_data
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1116 54d463be-8e91-2dee-dedb-b68131a5f0ec