* Fixes#7790.
* Arrows and Traps are now sold for 0 Zeny to shops.
* Adjusts the item database loadingFinished check to now accept 0 as a valid value for buy/sell and not attempt to adjust the buy/sell value when only one is defined.
Thanks to @Atemo and @mazvi!
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
* Fixes#6900.
* Resolves an issue where if RENEWAL was enabled but RENEWAL_ASPD was disabled, players would receive incorrect ASPD values.
* Split the ASPD values to their own files so these can be overridden based on the macro defines.
Thanks to @jamesonfajardo and @bgamez23!
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
* Resolves movable skill unit stack
* Fixes#1270.
* Resolves an issue where movable skill units, such as Guild Skills, would stack on cells and not properly clear on an object's death.
* Increases the limit from 20 to size_t.
Thanks to @RadianFord and @gidzdlcrz!
* Minor reversions
* Set back to global array rather than scoping it to unit_data.
* Adjusted array to vector so it's large enough to handle a bigger stack.
Thanks to @vstumpf!
* Adds missing documentation for mf_norodex.
* Updates atcommand mapflag to display information on some missing mapflags.
* Removes "Other Flags2" and combine list with "Other Flags" for atcommand mapflag.
Added some malloc reporting
Forward socket allocation information
Forward WFIFOHEAD allocation information
Cleanup to clif_cashshop_show
Cleanup to clif_cashshop_result
Cleanup to clif_cashshop_list
Fixes#7757
Thanks to @ChiesaV
* Adds a missing break which was resulting in Lux Anima attempting to cast the Giant Growth Rune.
* This is in conjunction with the revamp of this skill not applying other Runes effects anymore.
* Fixes#7770.
* Follow up to ba86a76.
* Adds a missing cap rate option for bSkillCooldown which wouldn't allow addition/reduction more than 10000 milliseconds.
Thanks to @attackjom and @sonniez!
* Removes all of the warnings that were displayed when players had item bonuses that eventually reached the min/max rate.
* The rate is already capped so the warning was just a redundant message that could spam the console.
* Fixed an issue where mobs instantly walked after being spotted
MIN_RANDOMWALKTIME was initialized too early
* This behavior is only applied on the monster script command