- Fixes#6647 (b)
- Related to #1140
- Follow-up to ce4aed2
- Re-implemented Grand Cross / Grand Darkness
- Both skills can hit up to 4 times
- Each cell of both skills will stop dealing damage if it dealt damage at least 3 times
- The interval is now fixed to 300ms regardless of how many targets are on a single cell
- Fixes#6884
- Updated skill ranges of NPC and Homunculus skills to their official values
- Implemented the official skill selection mechanic where when a mob picks a skill but can't cast it due to range, it will not check for any skills below
- Added a configuration to reset this to the previous behavior
- Fixes#6908
- HpFactor default changed from 20000 to 0
- Renamed HPMultiplicator to HpIncrease and SPFactor to SpIncrease so the naming is more consistent
- Fixed an issue with case-sensitivity (HP/SP -> Hp/Sp)
- YAML version of JOB_STATS is now 2
- "csv2yaml" and "yamlupgrade" converters updated accordingly
- Improved documentation
Special thanks to @Lemongrass3110
* The SC_STONEWAIT status should not be applicable to the Undead element.
* Fixes the overall duration for SC_STONEWAIT and SC_STONE because of incorrect order of resistance application.
* Adds the delay parameter to sc_start functions since some statuses, if not most, have a delay of some sort before being applied to a target.
* Swaps the duration values for Stone Curse related skills.
Thanks to @Playtester!
* Fixes#6834.
* Versus Players
- Animation will be properly displayed for Blessing/Increase Agility when the target has Change Undead active (buffs are not applied even though animation is displayed).
- Target can no longer be killed through the single damage applied by Blessing/Increase Agility and Change Undead.
- If the target has Curse and Stone active, only Curse is removed by Blessing first (buffs are not applied).
- Shadow or Undead armor have no impact on Blessing or Increase Agility at all.
* Versus Monsters
- Blessing is applied normally to the target as long as it's not an Undead element or Demon race.
- Blessing does not cancel out Curse or Stone.
Thanks to @Playtester!
* Fixes#6798.
* Updates the Fail, End, and EndReturn lists for OPT1 and OPT2 statuses.
* Removes the hardcoded OPT1 overwrite prevention check.
* OPT1 that have RemoveOnDamaged flag should not get applied again in the same attack.
* Fixes Stone status not properly being inflicted by the bAddEff, bAddEff2, bAddEffWhenHit, and bAddEffOnSkill item bonuses.
* Fixes Stone status not properly being inflicted by The Hanged Man from Tarot Card of Fate.
Thanks to @Playtester!
* Kihop now applies physical damage bonus directly no longer depending on the number of party members. Physical damage bonus: (10 + (15 x skill level))%.
* Catnip Meteor:
- Reduces fixed casting time from 3 seconds to 1.5 seconds.
- Reduces variable casting time from 4 seconds to 2 seconds.
- From base level 100, deals additional damage depending on the user's base level and INT.
- Adjusts splash to 7x7 for all levels.
* Lunatic Carrot Beat now deals additional damage (from base level 100) depending on user's base level and STR.
- Fixes#6832
- NPC_CHANGEUNDEAD is now a single target attack skill
- 100% physical, undead property damage
- When it deals damage, 10%*skill_lv chance to cause SC_CHANGEUNDEAD for 60 seconds
- Skill range is 2
- All NPC status skills now have 120% hit rate
Fixes https://github.com/rathena/rathena/issues/6463
Implements Episode 17.1 - Illusion
Adds viewpointmap script command
Adds getbaseexp_ratio and getjobexp_ratio script command
Comments quest log support for the Nameless Island Quest, Nameless Island Access Quest and Geoborg Family Curse Quest due to utilizing quest IDs that are used elsewhere.
Credits to @crazy-arashi for the initial content release
Co-authored-by: crazy-arashi <meganekiho@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @crazy-arashi @Atemo @aleos89 @Lemongrass3110 @secretdataz @Dia @humanwizzard @idk-whoami @Megelith @Daegaladh
* Fixes#6748.
* Implements SC_STONEWAIT to be used with OPT1_STONEWAIT.
* Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses.
* Fixes SC_STONE not ending when the target receives damage.
* Fixes SC_STONE getting overwritten by other statuses the have OPT1 states.
* SC_STONE should damage the target by 1% of MaxHP, not CurrentHP.
* All skills that give StoneWait aside from Stone Curse are 100ms.
* Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone.
* Moves Provoke and Mind Breaker status clearings to the status database.
* Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect.
Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
* Fixes#4694.
* Updates the status resistance formulas for several of the common statuses.
* Updates a few skills to their appropriate durations.
* When the caster is a higher base level, some statuses now take this difference into effect.
* Item resistances are also applied to the duration.
* Fixes Chaos Panic not reading the skill database duration.
* Points Bash's Stun duration to itself and not Fatal Blow.
* Adjusts SC_CURSE to look up the duration from NPC_WIDECURSE as it's set to the the default 18 seconds.
* Burning will fail if the target is under the effect of White Imprison.
* Burning will fail on level 2 Fire targets.
Thanks to @Playtester!
* Use rapidyaml library to parse YAML databases instead of yaml-cpp.
* Drastically reduces the parse time for yaml databases.
* Removes yaml-cpp content from main servers, except for tool emitter.
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Fixes#6627.
* Elemental Converters will now be removed on weapon unequip/swap.
* Adds RemoveOnUnequip, RemoveOnUnequipWeapon, and RemoveOnUnequipArmor status flags and dehardcoded statuses to utilize these flags.
* Hovering Booster's cancellation of SC_HOVERING now takes place in the UnEquipScript, releasing the hard coded check.
Thanks to @Everade, @Daraen1, @Toshiro90, and @Lemongrass3110!
* Fixes#6705.
* Comet should now give the target Magic Poison instead of Burning.
* Confirmed on kRO that Reading Spellbook persists through relog but not death.
* Converts the Reading Spellbook function to use by reference.
* Removed some left over content from the YAML database conversion.
Thanks to @Relliksuriv!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Adds the INF2_ISTOGGLEABLE skill flag which is used to enable or disable a skill's status. When toggled off the skill doesn't consume HP/SP.
Thanks to @Lemongrass3110!
Fixed stone curse not ending
Fixed SR_GENTLETOUCH_CURE not being able to cure poison, silence and blind
Cleaned up SR_GENTLETOUCH_CURE formula
Fixed casting SR_GENTLETOUCH_CURE on self during status change
Added missing NoMove state to PF_SPIDERWEB
Fixed GN_HELLS_PLANT being removed on mapchange
Fixes#6701
Thanks to @mazvi
Adds new items and updated some existing ones, based on kRO patches (main & zero) from 2022-02-16.
Thanks to @Lemongrass3110
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Everade <Everade@users.noreply.github.com>
Adds new items and updated some existing ones, based on kRO patches from 2022-02-03/04.
Includes 3 new items from kRO Zero patch.
Thanks to @Atemo @Takerio
Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
The old hardcoded lists were not in sync and this was a specific list of status changes that could not even be forcibly ended with sc_end. Therefore a new flag is needed. Additionally improved error reporting.
Fixes#6666
Thanks to @eppc0330