- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added support for bonus3 bAddEff/bAddEffWhenHit as follows:
bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
Target flag is 0: Self. 1: Enemy. 2: Both.
- Added these descriptions to doc/item_bonus.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7514 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack.
- Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be).
- Corrected code capping no_spawn_on_player to 50 when the max should be 100.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed reading of the refine_db not working right when MAX_REFINE is increased from 10.
- Some more cleaning to the implementation of Abracadabra
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7456 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed pc_makesavestatus not setting your logout position.
- Fixed the UF * flags of Songs/Dances in skill_unit_db.
- Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE.
- Added the missing +100% damage modifier of Enchant Deadly Poison.
- Fixed SkillStatusChangeTable not working correctly for Homun/Guild skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7454 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added UF_SONG (0x400) to differentiate songs from dances.
- Updated the skill_unit_db accordingly, ensembles should only have that flag, likewise for songs and dances.
- Added preliminar support for making a Song+Dance turn into BA_DISSONANCE cells. Beware of potential bugs as it's untested.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7428 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7423 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleanup in itemheal related code, fixed the item heal group bonus not working on Groups beyond 7.
- Fixed pet's loot not being moved to your inventory on logout.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7419 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Scripting system screwing up script position after mixing timers with menus.
- NPC attached AI mobs display as alive when dead.
- View data not updating after buildin_unitdeadsit.
[Improved]
- NPCE_LOADMAP to execute after all (area) objects are sent to the player.
- Simplified scripting system. sd will now use pointer to the script state itself.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened.
- Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the mob drop rate adjust function to receive a signed int argument. Probably will fix those drops with 0% becoming 100%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7371 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some minor cleanup of Soul Change
- Added state rewarp to players. It gets set when a pc_setpos call is triggered while the player is changing maps so that when the player finish loading the map, it is inmediately rewarped to where it has been rewarped/recalled to.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7370 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Use charif_sendallwos rather than manually altering the buffers of each server.
- Use the id variable for identifying current char-server instead of scanning the connected servers for it (it's doing the same work twice)
- Added config setting sync_ip_interval to specify how long to go before updating ip. Defaults to 0 (disabled)
- Sending ip update packets will only be done when the ip changed now.
- Removed dns_str variables, and now char_ip_str/login_ip_str/map_ip_str will hold the unresolved dns address (as these variables have no use otherwise)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7360 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map.
- High Jump can now be used in all versus maps.
- Added Kaite's opt3 value, taken from jA
- Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Deadly Poison now also reduces def2 by 25%
- Changed skill_setmapcell to use skill splash rather than range.
- Cleaned up a bit skill_moonlit, now it knocks back the correct amount of cells.
- Fixed @mi displaying always 0 instead of the mob's class.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7351 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Rough implementation of Ground Drift according to description and jA info.
- Implemented Tatami Gaeshi using skill description and jA implementation for reference.
- map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed support of packet 0xc3 on the new packet versions. Thanks to Meruru for pointing out they aren't being used anymore.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7343 54d463be-8e91-2dee-dedb-b68131a5f0ec
- A bit of cleaning in pc_equippoint
- Corrected clif_item_sub so that pet eggs will correctly be sent as equipment (fixes them showing up "broken" and with random refine levels)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7341 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Setting of variables with defined scope in some frequently executed script events.
* [Added]:
- Missing script_require_trigger flags for some power hungry events.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7325 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Allowed itemdb_exists to return the dummy item. Enables "invalid" items to be sold, traded, dropped, etc.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7321 54d463be-8e91-2dee-dedb-b68131a5f0ec