13289 Commits

Author SHA1 Message Date
Aleos
35d3c971a3 Merge pull request #985 from secretdataz/fix/temporal_int
Correct Temporal Int Boots (22001) and Temporal Int Boots_ (22009) script
* Should increase MATK by 60 if the source's base INT is greater than or equal to 120.
Thanks to @secretdataz!
2016-02-27 14:05:39 -05:00
Lemongrass3110
fa561fbfe2 Added NPC IDs 10175-10203
Merged from HerculesWS/Hercules@f95290c
Thanks to @Jedzkie
2016-02-27 15:20:51 +01:00
Jittapan Pluemsumran
59994e9c96 Correct Temporal_INT_Boots and Temporal_INT_Boots_ item script 2016-02-27 11:44:16 +07:00
aleos89
1b9a0b5af5 Updated Kyomu effect and Magic Reflection effect
* All skills have a chance of failing at 25%, not just Shield Reflect and Reflect Damage.
* Kaite, Magic Mirror, and Shield Spell - Defense are not nullified by Kyomu.
* Item-based and Magic Mirror reflection damage Boss monsters, Kaite does not.
2016-02-26 18:33:07 -05:00
Playtester
6f74f67da0 Fixed range exploit (fixes #984)
* Players will no longer get +2 range server-sided when using a target spell
* This will prevent players from modifying the client to get extra range
2016-02-25 22:40:44 +01:00
Playtester
7cfdd9ddef Pre-renewal Impressive Riff (fixes #111)
* Fixed the pre-renewal ASPD bonus being almost double as high as officially
* Follow-up to 13d1c2d
2016-02-25 19:06:58 +01:00
aleos89
11699dff87 Updated Body Style command
* Now allows for Royal Guard class.
2016-02-25 09:05:49 -05:00
Playtester
7273b4d6ba Fixed Taekwon Ranker HP/SP bonus (fixes #982)
* The HP/SP bonus will now be applied to the base HP/SP similar to the 25% HP/SP bonus for Trans classes
* HP/SP rate increase items it will now give the full HP/SP percent bonus rather than just a third
* Fixed HP/SP increase items will no longer give triple the amount they should
2016-02-24 21:36:49 +01:00
aleos89
473e7f8fa5 Fixed compile warnings
* Follow up to 03fab34.
2016-02-24 13:48:33 -05:00
aleos89
03fab34fa3 Updated wall checks for some 3rd class skills
* Wind Cutter, Cold Slower, Arms Cannon, Dragon Breath, Dragon Breath - Water, and Arrow Storm will no longer damage targets around walls.
2016-02-24 13:31:36 -05:00
Playtester
6aad510818 Frost Joke pre-renewal freeze duration (follow-up to f5ea1dc)
* The freeze duration of Frost Joke is now 12s in pre-renewal

Note: Each status change has a default duration on official servers and most skills use it. The standard duration for Freeze in pre-renewal is 12s, but it was increased to 30s in renewal. Both Storm Gust and Frost Joke could be proven to use the standard duration, whereas Frost Diver and Snowflake Draft have a custom duration per level set.
2016-02-24 17:32:12 +01:00
Atemo
a27a545332 Fixed dialog 2016-02-23 21:58:30 +01:00
Playtester
c144febc30 Elemental Resist Potions vs Dispell (fixes #977)
* The status effect from Elemental Resist Potions can no longer be removed by "Dispell"
2016-02-23 18:07:27 +01:00
aleos89
d512f1588c Refactored Monster Mode
* Refactored all monster mode checks to use the enum e_mode.
* Created elemental_skillmode enum to separate usage from monster mode enum.
* Renamed EL_SKILLMODE_PASIVE -> EL_SKILLMODE_PASSIVE.
* elemental_change_mode() will now return the proper value from elemental_change_mode_ack().
2016-02-23 11:21:45 -05:00
aleos89
5c3d4e3e90 Updated Cursed Circle effect
* Should not stack/refresh itself.
2016-02-23 10:02:18 -05:00
aleos89
2ad4972be8 Corrected Moon Slasher effect
* Now able to stop Boss monsters.
* Has a random duration of 1~3 seconds.
Thanks to @Playtester!
2016-02-22 09:14:54 -05:00
Playtester
de08a3677e Follow up to 9721dc9
* NPC_EVILLAND and Sanctuary effects will now be slightly longer visible (just a cosmetic improvement)
2016-02-21 19:52:22 +01:00
Playtester
3449b67abc Follow-up to 8d20393 and a63b031
* Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
* Fixed a problem with negative aftercast delay
2016-02-21 19:34:34 +01:00
Playtester
a63b031958 aMotion delay is now set at cast begin (fixes #944)
* When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit
* aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells
* Aftercast delay can only increase the delay and never decrease it
* When there is no aftercast delay, the client will no longer show a non-existent 10 second delay
* Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system
* Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end
* Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working; you can set it back to 90 or even 140 for increased security
2016-02-21 17:06:39 +01:00
aleos89
f264885411 Follow up to 7c5bda2
* Corrected the Flash Combo bonus ATK not being applied to the caster and not displaying in the status window.
* Corrected Sky Net Blow not casting at the end of Flash Combo if the target is dead.
2016-02-21 09:53:05 -05:00
Playtester
4c1c6e6d2f Merge branch 'master' of https://github.com/rathena/rathena 2016-02-20 21:42:01 +01:00
Playtester
8d20393b10 Ninja Skills vs Land Protector (fixes #971)
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
2016-02-20 21:41:01 +01:00
aleos89
10b57568ee Corrected Sniper Trap behavior
* Cluster Bomb and Ice Bound Trap now have a 1 second delay after activation.
* Firing Trap is now activated immediately.
Thanks to @Tokeiburu!
2016-02-20 08:16:31 -05:00
rAthenaAPI
b97676e5c5 SQL synchronization
[ci skip]
2016-02-20 00:26:45 +01:00
Playtester
cac5b3cb1d Monster level 10 skills (Part 3), Fire Pillar, Storm Gust (fixes #973)
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
2016-02-19 23:25:05 +01:00
Aleos
9b87f47b57 Merge pull request #952 from CairoLee/master
CashShop Database cleanup
* Fixes #970.
* Now uses sv_readdb.
Thanks to @CairoLee!
2016-02-19 10:12:09 -05:00
aleos89
e51b7f1d86 Follow up to 8828312
* Compile error. Sorry!
2016-02-19 10:06:04 -05:00
aleos89
88283126e8 Updated Autospell effect
* Skill delay is now applied when autocasting spells during attacks.
2016-02-19 09:42:59 -05:00
Playtester
2c3cb602dc Blaze Shield slowdown, Sanctuary knock-back (fixes #963)
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
2016-02-18 18:42:13 +01:00
aleos89
d53ed80226 Updated Prestige effect
* Prestige's status is now refreshed when casted again.
* Prestige is now removed by Banding.
2016-02-18 09:41:58 -05:00
aleos89
9f0ae12824 Fixes #863
* Striking now takes the target's weapon level into account.
* Now displays the proper skill fail message when used on wrong targets.
2016-02-17 10:49:18 -05:00
Atemo
cc645c7e00 Fixed issue #966
Thanks @Tokeiburu
2016-02-17 03:14:17 +01:00
Playtester
307207ffeb Reverted c4fe3be and re-fixed #779 (fixes #964)
* The original fix broke all "addele" and "subele" bonuses from items
* These bonuses require a full recalculation because the bonus needs to be reset before calculating the item bonus
2016-02-16 20:13:31 +01:00
aleos89
cff0c35662 Fixes #919
* Marsh of Abyss was removing the wrong status change for Increase Agility.
* Moved the skill to the proper switch to get rid of unused values.
2016-02-16 10:41:51 -05:00
aleos89
7c5bda2978 Updated Flash Combo effect
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!
2016-02-15 18:12:53 -05:00
rAthenaAPI
a368ef6535 SQL synchronization
[ci skip]
2016-02-14 16:11:02 +01:00
aleos89
1df18a4a78 Compile Warning Cleanup
* Resolves some warnings from the gcc compiler.
2016-02-14 09:10:42 -05:00
Playtester
bd5911abb5 Monster level 10 skills (Part 2), Magnum, Brandish (fixes #958)
* The following monster level 10 skills now have their official effect
-- Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-- Magnum Break: 9x9 AoE. 600% damage to all cells.
-- Mammonite: 1200% damage.
-- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage.
* Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt
* When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance
2016-02-14 13:01:52 +01:00
aleos89
95a8d656a2 Follow up to b307ae8
* MD_FIXED_ITEMDROP only applies to renewal level penalty mod.
2016-02-13 08:27:19 -05:00
Playtester
719c43fb07 Fixed Weaponry Research's hidden hit bonus not working in pre-renewal
* The hidden hit bonus exists in both pre-renewal and renewal
* This is a partial revert of b0bc485
2016-02-13 13:30:07 +01:00
Playtester
7a62ab49dc Monster level 10 skills (Part 1), LoV (fixes #957)
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
2016-02-13 11:50:12 +01:00
aleos89
c9fde7655c Updated Illusion - Death effect
* Curse duration is not reduced by VIT.
* Cannot kill the target when lowering HP.
2016-02-12 09:21:12 -05:00
Playtester
e3667f4a07 Fixed boss monster skills being completely random (fixes #951)
- Boss monster skills no longer will have a random element
- Fixed boss monster skills being significantly weaker than they should be
- Prepared layout defines for upcoming MVP skill fixes
- Increased MAX_SKILLTIMERSKILL to 50 as this is maximum number of meteors you can have "in store" officially
2016-02-11 20:34:36 +01:00
Atemo
dbf21462ef Merge pull request #956 from rathena/fix_script
Fixes some bug in npc/cities folder and corrected syntax
2016-02-11 18:29:28 +01:00
aleos89
b9cce000bf Follow up to a7de6f8
* Fixed a compile error.
2016-02-11 11:06:59 -05:00
aleos89
a7de6f8f63 Updated Wedding Skills effect
* Male max HP required increased from 10% to 15%.
* Female max SP required increased from 10% to 15%.
-- These changes only affect renewal mode.
2016-02-11 09:54:25 -05:00
Atemo
befc6123be Fixes some bug in npc/cities folder and corrected syntax
Corrected some npc view
2016-02-11 02:06:10 +01:00
aleos89
30141bdbbd Updated Cart Cannon effect
* Cart Cannon endowed with fire should not break Thorn Trap.
* Cart Cannon should never deal damage to Wall of Thorns.
2016-02-10 10:31:18 -05:00
Playtester
8677277121 Falcon Assault, Land Mine, Mercenary skill database updates
- Falcon Assault now has a fixed range of 9 and cannot be increased by Vulture's Eye (fixes #953)
- Land Mine is now correctly defined as non-splash skill (follow up to 04a1173)
- Applied all the skill fixes from the past years to the mercenary versions of those skills
2016-02-09 20:12:43 +01:00
aleos89
bddb3fb3b3 Fixes #708
* Follow up to 4f4d8fe.
* Dispell is now usable outside PvP in Duels.
* Dispell is now usable outside PvP in the caster's party.
2016-02-09 10:12:32 -05:00