Correct Temporal Int Boots (22001) and Temporal Int Boots_ (22009) script
* Should increase MATK by 60 if the source's base INT is greater than or equal to 120.
Thanks to @secretdataz!
* All skills have a chance of failing at 25%, not just Shield Reflect and Reflect Damage.
* Kaite, Magic Mirror, and Shield Spell - Defense are not nullified by Kyomu.
* Item-based and Magic Mirror reflection damage Boss monsters, Kaite does not.
* The HP/SP bonus will now be applied to the base HP/SP similar to the 25% HP/SP bonus for Trans classes
* HP/SP rate increase items it will now give the full HP/SP percent bonus rather than just a third
* Fixed HP/SP increase items will no longer give triple the amount they should
* The freeze duration of Frost Joke is now 12s in pre-renewal
Note: Each status change has a default duration on official servers and most skills use it. The standard duration for Freeze in pre-renewal is 12s, but it was increased to 30s in renewal. Both Storm Gust and Frost Joke could be proven to use the standard duration, whereas Frost Diver and Snowflake Draft have a custom duration per level set.
* Refactored all monster mode checks to use the enum e_mode.
* Created elemental_skillmode enum to separate usage from monster mode enum.
* Renamed EL_SKILLMODE_PASIVE -> EL_SKILLMODE_PASSIVE.
* elemental_change_mode() will now return the proper value from elemental_change_mode_ack().
* Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
* Fixed a problem with negative aftercast delay
* When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit
* aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells
* Aftercast delay can only increase the delay and never decrease it
* When there is no aftercast delay, the client will no longer show a non-existent 10 second delay
* Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system
* Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end
* Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working; you can set it back to 90 or even 140 for increased security
* Corrected the Flash Combo bonus ATK not being applied to the caster and not displaying in the status window.
* Corrected Sky Net Blow not casting at the end of Flash Combo if the target is dead.
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
* The original fix broke all "addele" and "subele" bonuses from items
* These bonuses require a full recalculation because the bonus needs to be reset before calculating the item bonus
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!
* The following monster level 10 skills now have their official effect
-- Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-- Magnum Break: 9x9 AoE. 600% damage to all cells.
-- Mammonite: 1200% damage.
-- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage.
* Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt
* When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
- Boss monster skills no longer will have a random element
- Fixed boss monster skills being significantly weaker than they should be
- Prepared layout defines for upcoming MVP skill fixes
- Increased MAX_SKILLTIMERSKILL to 50 as this is maximum number of meteors you can have "in store" officially
- Falcon Assault now has a fixed range of 9 and cannot be increased by Vulture's Eye (fixes#953)
- Land Mine is now correctly defined as non-splash skill (follow up to 04a1173)
- Applied all the skill fixes from the past years to the mercenary versions of those skills