* Adapting official multiple storages.
* Added config to defines storages. See conf/import-tmpl/inter_server.conf.
* Added packet IZ `0x388c` for sending storage definitions.
* Added script command `openstorage2` to open premium storages.
* Removed `sd->storage_size`, replaced by `sd->storage.max_amount`. The value is defined in inter_server.conf in storage entries.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Added check if cart need to be saved first or not before vending
* Removed `id` from item struct when new item added to cart.
* The `id` value from inventory is never be used, on relog, `id`s for cart are always use 'real' value from table.
* 0-ing the value also prevent wrong `id` number while inserting records to `vending_items`.
* Ordered by `id` whiel loading cart items from table.
* Initialize `sd->inventory`, `sd->inventory`, and `sd->storage` to 0 on `pc_authok`
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Initial release of `nocostume` map flag to follow official `DISABLE_COSTUMEITEM` map property.
* Added map flag `nocostume`, current confirmed maps are TE Castles and Guild Dungeons.
* Fixed#815.
* Stores `setlook` values so it won't be removed on `nocostume` mapflag
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Listed job with matched map zone is restricted to enter the map.
* Added db file `job_noenter_map.txt` with format: `JobID,FlagZone,GroupLevelBypass`.
* Reserved usage for WOE:TE implementation.
* Typo correction, thanks @aleos89 @Lemongrass3110
* Added basic support for random option system
* Don't forget to import upgrade_20160814.sql and upgrade_20160814_log.sql to make your existing rAthena installation functional!
Follow up to 5da49b8
Thanks to @cydh for the good base in #1465.
Renamed the function from itemeffect to hateffect.
The effects now get sent to other players as well.
You can enable or disable one effect at a time with the script command now.
* Skills/Items, that have pop-up menus, or active NPC send a work in progress message if players try to do anything else.
* If a progress bar is active the first attempt to walk cancels the progress bar while the second walk attempt moves the player.
* Applies to renewal mode only.
* Removed battle configs vip_exp_penalty_base_normal and vip_exp_penalty_job_normal as these are duplicates of other battle configs.
* Battle config vip_exp_penalty_base and vip_exp_penalty_job are now at a rate of 100 instead of 1 to match other configs.
* Added VIP Zeny Penalty config.
* Cleaned up various rate calculations.
* Removed various macro defines that aren't needed.
* Moved the player state for atcommand showrate to the VIP struct.
* `bonus2 bDropAddRace,r,x;` : Adds x% to player's drop rate when killing a monster with race r.
* `bonus2 bDropAddClass,c,x;` : Adds x% to player's drop rate when killing a monster with race c.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* New modes include: No player attached, single player, and guild.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Refactored all instance_id to unsigned short.
* Increases an equipped weapon's ATK/MATK by given rate.
* bWeaponMatkRate does not work in pre-renewal as there is no MATK for weapons in pre-renewal.
* Renamed 'bonus2 bWeaponAtkRate' to 'bonus2 bWeaponDamageRate'.
- Seems to be unused in the current item database.
- Damage fits the bonus name better as it increased the final damage, not the weapon's attack specifically.
pc_setpos now delivers an enum for the error that happened.
Additionallly it now returns a different return value when the targeted player is in autotrade state.
Added usage of this new return value to all recall commands.
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
The EQI constants of the constants database did not match the ones used in the source up to now.
For whatever reason long long ago an array was created which mapped the const_db EQI constants to the source's EQP constant(aegis bitmasks).
With this commit we now use the already existing array from pc.h(which was moved from pc.c to be accessible).
This merges and closes#1147 due to follow up changes with 1cd3741.
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed.
* Relieves mmo_charstatus from having to send storage types and lets the char-server handle it.
* All storage types now have an increased max amount.
* Fixes#441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store.
* Refactored player weight and cart weight calculations into their own functions.
* Added script commands guildstoragecountitem[2] and guildstoragedelitem[2].
* Refactored several function return types as well as documentation.
Thanks to @lighta and @cydh for their help with it!
* Added bonus `bonus bCriticalLong,n;`.
* Add critical rate for normal long range attack.
* Bonus value won't be showed in status window.
* Updated item script following official (Aegis) script for:
* Sharp Arrow (1764/Incisive_Arrow)
* Drosera Card (4421/Drosera_Card)
* Upd Bow Guardian Card (4550/Upd_Bow_Guardian_Card)
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
* Boarding Halter will now properly be removed on expiration when a player is logged out. (fixes#1035)
* Removed hard coded checks for other official rental items.
* Rental items now call the OnUnequip Script of the item which can be used to remove player states.
* Updated various items in the database to match the new format.
* Fixed#980.
* Job Quest EXP always be shown in yellow color.
* Miracle Tonic (12259) and Leap of Fantasy (12261) give fixed EXP through `pc_setparam` that ignore EXP item bonuses and exp rates. Not as Quest EXP from `getexp` script.
* If given EXP is 0 by `getexp`, it won't be notified in client EXP log.
* If given EXP for base/job that reach max level, client will be notified as 0 EXP gained.
* Follow up 20588abcd8
* Some clean up on `pc_gainexp`.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixed#942
* 'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level.
* Player still obtains EXP on max level (of course until both base & job reach 100%).
* This behavior is used for Base EXP check for:
* Super Novice's Explosion Spirit.
* Royal Guard's Inspiration.
* High Priest's Redemptio.
* Added config `death_penalty_maxlv`, default is set to 0. Player on max level, never loss EXP by death penalty.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Fixed#779
* Fixed 'Elemental Resistance Potions' doesn't work without changing any equipment.
* Moved player's Elemental resistance & attack bonus from status_calc_pc_ that need SCB_BASE to status_calc_atk_ele_pc and status_calc_def_ele_pc as a child of SCB_ATK_ELE and SCB_DEF_ELE (doesn't need to calculate everything just for these points)
* Moved all item effects to source.
* Updated HP/SP Increase Potions to use the official statuses.
* Updated Vellum Flail to use the official status instead of Critical Wound.
Thanks to @exneval.
And updata mapcache to use DBPATH instead rechecking RENEWAL macro,
(code duplication)
Make mapcache use cli.o to give some feedback on arguments given.
-> All Credit to Kisuka for this big work.
Added news commands to alter questinfo conditions :
- setquestinfo_level : Add level range criteria for quest info with quest id 'quest_id'.
- setquestinfo_req : Add quest requirement for quest info with quest id 'quest_id'.
-> Player have / doesn't have the required quest.
- setquestinfo_job : To add additionnal job criteria.
-> Credit to Cydh !
-To avoid having long operation repeated twice, peoples shouldn'tuse long operation into does macro but they do so...
-To avoid double increment or thing like such.
-Yes this involve some implicite cast sometime, but that still better then redo 10 dereference...
* Eff_Crystalize on Sropho_Card (4522) has defined duration.
* Bonus added:
* `bonus4 bAddEff,eff,n,y,t;`
* Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
* Just like `bonus3 bAddEff,eff,n,y;` but with user-defined duration;
* `bonus4 bAddEffWhenHit,eff,n,y,t;`
* Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
* Just like `bonus3 bAddEffWhenHit,eff,n,y;` but with user-defined duration;
* bonus5 bAddEffOnSkill,sk,eff,n,y,t;
* Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
* Just like `bonus4 bAddEffOnSkill,sk,eff,n,y;` but with user-defined duration;
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixes#447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes#448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes#503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes#521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes#532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes#537 - Arms Cannon is now a single unit target skill.
* Fixes#541 - Cleaned up Ignition Break damage formula.
* Fixes#543 and Fixes#552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes#546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes#547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes#551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes#556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes#561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes#576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
* By expanding current item_delay.txt's function to implement official item reuse limit.
* There's the 3rd optional column, put SC ID value to add reuse limit. The reuse delay will be acknowledged as status change. Ignoring this column will use 'normal' item delay.
* Added some items to their reuse limit group.
* Item DB Updates
* Added effect for ASPD_Potion (12684).
* Added effect and delay for Para_Team_Mark_ (22508).
Signed-off-by: Cydh Ramdh <cydh@pservero.com>