Fixed integer arithmetic overflows that were occuring in several supernovice checks (bugreport:1135).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12679 54d463be-8e91-2dee-dedb-b68131a5f0ec
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
* mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
* the clif_buylist() function once again hides invalid npc shop items
* it is no longer possible to purchase nonexistent items from a npc shop
* npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Delete any item from inventory/cart/open storages that went missing during the reload.
- Delete item from any shop that has this item.
- Refresh item screen for anyone who has a shop open.
- Delete mob db drop table references.
- Delete item from storage during load if it isn't in the item db.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12661 54d463be-8e91-2dee-dedb-b68131a5f0ec
Merged some recent changes from SQL to TXT, as someone didn't bother to do it.
Ifdefed the quest data request code as SQL-only (this was causing server disconnects whenver someone logged in).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12606 54d463be-8e91-2dee-dedb-b68131a5f0ec
- known bug: ui components that are displaying the emblem at the time (emblem in flag npc and emblem over head in gvg maps) are not updated, but putting the mouse over the target shows the new emblem
* Modified script command 'guardian':
- returns the id of the guardian
- if guardian index isn't supplied, it generates a temporary guardian
* Implemented support for temporary guardians (not saved with castle).
* Added missing includes from r12520.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12525 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a bug on trade, if you received a trade without accept it do logout... the other player cannot trade anymore 'til restart.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12396 54d463be-8e91-2dee-dedb-b68131a5f0ec
( Parents need to create a party, invite a novice/first class, both equip the wedding rings and someone just right click the future baby ).
- Fixed a bug sometimes client don't show job's bonus stats.
- Removed the problematic adoption script.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12389 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added some code "suggestion" to handle the new Barricades, please test it with:
- @barricade <x> <y> <size> <direction> <killable> <Event Name>
- @killbarricade <Event Name>
- If x and y are -1, it will use your current position.
- Direction 0 Vertical 1 Horizontal.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12352 54d463be-8e91-2dee-dedb-b68131a5f0ec
* On LoadEndAck added a flag to know if the client is allready changing map or just doing teleport/fly wing.
- This will reduce a little bit some info send to the client that only need to be updated on map change.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12349 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added a fix into auction system allow to direct buy or increase your own bid if you reach the 5 bids limit.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12335 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks.
- Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived.
- Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
There is still the unresolved issue where newly added party members will not display their party correctly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12328 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added some trim() calls into mapflag code (followup to r12238)
* Fixed mvp exp reward packet not working right for big values
* Added dbghelpplug plugin entry to the plugins configuration file
* Added conf setting for auction table name (see r12287)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12300 54d463be-8e91-2dee-dedb-b68131a5f0ec