- Implemented Mercenary Die, Damage, Run Away when master dies.
- Log mercenary damage and gives exp to Master.
- Some little bugs.
* Fixed Bubble Gums effect works on mvp_sd not sd (according to Doddler).
NOTE: Now you can summon a mercenary, make it attack (not skills), follow you even on map change.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13158 54d463be-8e91-2dee-dedb-b68131a5f0ec
- There are some little problems, like remaining time going to 0, but you can summon it, make it walk, follow you.
- Feel free to test it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13126 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Update of all project files.
NOTE: All functions on homunculus.c should be renamed i think, to remove all the merc_*.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13122 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented Mercenary walk to master (same packet as Homunculus).
- Starting work on Stats but i will need lot of help.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13121 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.
Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec
- New script commands for this system "setwall" and "delwall"
- Added other scripts commands "changelook" (can be used to try clothes colors, hair styles, headgears, etc without saving this on logout).
- Added getmobdrops to request a list of drop and rate of an specified class.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13101 54d463be-8e91-2dee-dedb-b68131a5f0ec
The system consists of
* script command to spawn a controlled mob
* script commands to attach npcs to such mobs and manipulate their AI
* a page of documentation for these commands
* callbacks at various source code locations that invoke the attached npcs
* two npc examples
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec
* storage is now loaded/saved along with character status
* as a consequence, a lot of storage handling code was removed
* there is no more locking done within storage data
* mapservers no longer cache the data (solves muiltimapserver exploit)
* loading storage on char select may decrease charserver performance
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12950 54d463be-8e91-2dee-dedb-b68131a5f0ec
Reordered the packets so that a status update for the increased stat is sent immediately after the buggy ack packet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12737 54d463be-8e91-2dee-dedb-b68131a5f0ec
Corrected an ancient mistake in the grfio/zlib code (calling inflateEnd in case of an error during the Deflate process).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12726 54d463be-8e91-2dee-dedb-b68131a5f0ec
This caused items to visually lose their properties once they have been moved from inventory (bugreport:250).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12698 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the way DEF Potion and MDEF potion works to official.
- Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon.
- Fixes to @noks. Now if the mob is targeting someone else the protection get lost.
- Added new status effects icons to cash items.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Rewrote map_foreachpc() so that its callback function signature now uses a more natural 'sd' instead of a DBKey/void* pair.
Rewrote atcommand_users() to use a single function, instead of depending on two helper functions and global objects.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12683 54d463be-8e91-2dee-dedb-b68131a5f0ec