- In Official, you can also use Novice Magnifiers
- If you have both type of magnifiers in your inventory, it will always consume the normal magnifier first
* Follow up to bec9845.
* Arrow Shower should not benefit from Camouflage.
* Sharp Shooting and Arrow Storm bonus should be applied to all targets in the area, not just the selected target.
Thanks to @Tokeiburu!
- ItemID (19022) // jRO Item
- ItemID (20062)
- ItemID (20099)
- ItemID (20154)
- ItemID (20209) // jRO Item
- ItemID (20246)
Note 1: Status ID's that we still don't have their item informations
- SC_FLOWERSMOKE
- SC_HAPPINESS_STAR
- SC_MAGICAL_FEATHER
Note 2: Some of the costumes will not show it's visual effects on 2014 clients downwards.
* Removed battle configs vip_exp_penalty_base_normal and vip_exp_penalty_job_normal as these are duplicates of other battle configs.
* Battle config vip_exp_penalty_base and vip_exp_penalty_job are now at a rate of 100 instead of 1 to match other configs.
* Added VIP Zeny Penalty config.
* Cleaned up various rate calculations.
* Removed various macro defines that aren't needed.
* Moved the player state for atcommand showrate to the VIP struct.
* Camouflage now ends when attacking plant type monsters.
* Camouflage bonus is applied to the first skill after activating Camouflage.
* Corrected movement speed bonus checks.
* Removed INF3_NOENDCAMOUFLAGE enum as it is no longer needed.
* Updated skill_db documentation.
This is a squash commit for @cydh's pull request #1299.
Cleaned up the `char_del_option` checks.
Added a comment for `char_del_option`, that only work for clients that send delete request by using 0x0068 or 0x01fb.
Added an enum for values.
Added a function to validate and adjust configuration data.
Resolved character deletion not working properly for clients 2015-10-01 and higher (fixes#1189)
Delete date should be sent as remaining time on some client versions.
Adjusted some comment wording.
Added empty/default birthdate deletion.
Made email deletion case insensitive.
* Item bonus formula was checking for an incorrect MATK value.
* Moved the bonus after the WMATK and Weapon Refine calculations so it's not zeroed out at the beginning.
* `bonus2 bDropAddRace,r,x;` : Adds x% to player's drop rate when killing a monster with race r.
* `bonus2 bDropAddClass,c,x;` : Adds x% to player's drop rate when killing a monster with race c.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>