177 Commits

Author SHA1 Message Date
Atemo
04c6303eb9
Implemented (the old) Nightmarish Jitterbug instance (#4061)
* Implemented NPC_REVERBERATION (some parts are from https://github.com/idathena/trunk credit to @exneval)

Credit to @RagnarokNova for some texts correction and for the monster spawn ([source](https://rathena.org/board/topic/104496-nightmareish-jitterbug-episode-143/))
Credit to https://www.divine-pride.net/ for the monsters datas.
2019-04-13 15:12:30 +02:00
Aleos
9f4a569ecc
Implemented Magma Eruption Dot Damage (#3929)
* Fixes #3898.
* Implemented Magma Eruption Dot Damage which is the second attack for Magma Eruption.
Thanks to @exneval and @Balferian!
2019-03-25 10:29:21 -04:00
Lemongrass3110
818ff109f3
Initial Release of Equipment Switch (#3548)
Thanks to everyone who contributed to this release in any way, be it donations, information or testing.

Merry Christmas :-)
2018-12-24 14:10:29 +01:00
Aleos
9758a38f07
Updated CN Meteor and Lunatic CB behavior (#3603)
* Implements SU_CN_METEOR2 and SU_LUNATICCARROTBEAT2 skills.
* These skills are used as placeholders for the item requirements for skill bonuses.
Thanks to @Rytech2 and @exneval!
2018-11-29 17:23:09 -05:00
Aleos
0c6b772dd2
Updated Hammer of God behavior (#3595)
* Fixes #3559.
* Updated the cast range to 6 + skill_lv.
* Added Crimson Marker target checks to determine placement.
* No longer removes Crimson Marker on targets.
* Properly displays client effect.
Thanks to @Rytech2, @admkakaroto, @Tokeiburu and @exneval!
2018-11-16 08:47:37 -05:00
flamefury
fd91ab6284 Updated the list of skills usable in Madogear (#3672)
* Updated the list of skills usable in Madogear.
* Source: http://ro.gnjoy.com/news/notice/View.asp?seq=7034
Thanks to @flamefury!
2018-11-08 16:30:47 -05:00
Atemo
58c520eb07
Initial release of Devil Tower memorial (#2555)
Initial release of Devil Tower memorial (walkthrough conversion)
* TO DO:
** implement Dancingblade, Pulsestrike2 and adjust ice mine skills
** correct progressbar behaviour

Thanks to all the contributors !
Special thanks to Divine Pride !
2018-10-16 17:20:34 +02:00
Atemo
33dcaddac5
Nightmare biolab (#3228)
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.

Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
2018-10-15 21:39:28 +02:00
Cydh Ramdh
b614092b75
Updates inf3 in skill_db (#3488)
* Added inf3 0x100000 for skill is not blocked by SC_AUTOGUARD (physical-skill only)
* Added inf3 0x200000 for skill is not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (physical-skill only)
* Changed `NK_NO_CARDFIX_ATK` check to the flag above
* Applied those new inf3 flags for skills which are `weapon`-type and have `0x8`-nk
2018-09-21 09:52:56 +07:00
Aleos
0d77398385
Cleaned up Banding behavior (#3486)
* Fixes #3478.
* Adjusted Banding to use proper party counting functions.
* Corrected the DEF and HP Regen bonus for Banding.
* Banding Defense will no longer stack on itself.
Thanks to @admkakaroto and @exneval!
2018-09-18 11:05:27 -04:00
Aleos
d699defa74
Updated Arch Bishop skills from kRO maintenance (#3258)
* Fixes #3231.
* Updated Arch Bishop skills from kRO maintenance: http://ro.gnjoy.com/news/update/View.asp?seq=222&curpage=1.
* Added two new skills: Vituperatum and Convenio.
Thanks to @secretdataz, @Rytech2, @Angelic234, @ecdarreola, @redlightliu, @laziem, @xTakami, @admkakaroto, @Tokeiburu, and @flamefury!
2018-08-31 09:19:59 -04:00
Aleos
eeb0192318
Adjusted Shield Chain range (#3299)
* Shield Chain should be melee skill, not ranged.
2018-07-08 20:39:18 -04:00
Aleos
e13ca63cc8
Added Guild Storage Expansion Skill (#3244)
* Fixes #499 and part of #1303.
* Implements Guild Storage Expansion Skill which requires client 2013-12-23 or newer (enable by default depending on client date in src/config/packets.hpp).
* Implements guild storage permission which requires client 2014-02-05 or newer.
* Expanded script command guildopenstorage return values.
2018-07-03 08:49:34 -04:00
Aleos
dc413a3c57
Updated Mado Gear effects (#2103)
* Fixes #2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
2018-06-14 17:28:16 -04:00
Atemo
d388a7122b
Initial release of morse cave instance (#3173)
* Initial release of morse cave instance
* Implemented NPC_JACKFROST skill

Thanks to @laziem, @ecdarreola, @Questune09 and https://www.divine-pride.net !
2018-06-13 20:33:36 +02:00
Aleos
7f8b9c43c5
Corrected Demonic Fire and FE Acid behavior (#3088)
* Fixes #1086, fixes #2799, and fixes #3049.
* Fire Expansion Level 1 now lasts 10 seconds longer with stacked with Demonic Fire.
* Fire Expansion Tear Gas will no longer damage players on non-PvP type maps.
* Fire Expansion Acid is now misc type instead of magic.
* Corrected a possible map crash with Demonic Fire and Fire Expansion interactions.
* Demonic Fire can only have one instance on the ground at a time.
* Miscellaneous cleanups.
Thanks to @jamon18, @uddevil, and @LolyAll!
2018-05-03 12:11:03 -04:00
Atemo
5a0b72a7d1
Initiale release of Instance isle bios (#3041)
Initial release of isle of Bios instance

* Implemented NPC_COMET
* Adjusted skillratio for NPC_COMET. Thanks to @secretdataz !
* Fixed typo, thanks to @Lemongrass3110 and @zackdreaver !
- Replaced Morroc -> Morocc and Reaper Yanku -> Grim Reaper Ankou
* Fixed typo in mob_db.txt, thanks to @talesofragnarok 

Thanks to https://www.divine-pride.net/ for a lot of information !
2018-04-16 16:54:53 +02:00
Daegaladh
b989844fcc Fixed Sheltering Bliss (CG_MOONLIT) max level
Wrong since it's first implementation 12 years ago.
2018-02-25 23:05:02 +07:00
Aleos
947875d27b
Corrected Chain Lightning behavior (#2683)
* Fixes #2674 and fixes #2678.
* Chain Lightning will no longer bounce across Ice Wall.
* Chain Lightning damage should slowly decrease based on the number of bounces remaining.
* Removed the splash effect which was causing the damage to iterate faster on the first two hits.
* Removed the skill unit defines.
Thanks to @Sweet520!
2017-12-15 10:09:23 -05:00
Aleos
c73e10cb30 Added new 2016 Wedding skills (#2479)
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
2017-10-19 13:22:55 -04:00
Aleos
6a2c1229d0 Updated Rebellion class (#1692)
* Updated Rebellion class
* Information based on Rebellion Awakening patch from kRO.
- http://ro.gnjoy.com/news/update/View.asp?seq=183&curpage=1
* Fixes #859 and fixes #1449.
Thanks to @RagnarokNova and Fyrus for their information!
2017-10-12 11:04:03 -04:00
Aleos
5f7a143d3e Updated Summoner class (#1965)
* Fixes #1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
2017-07-05 19:40:35 -04:00
Atemo
1e1d7e54f0 Merged Faceworm Instance from idathena https://github.com/idathena/tr… (#1889)
* Merged Faceworm Instance from idathena 20f71d8c62

Credits to @exneval !
2017-05-09 13:34:19 +02:00
Lemongrass3110
c770990973 Added better documentation for skill splash range
This was brought up because of #1940.
Thanks to @Joy-Ro
2017-02-07 00:27:52 +01:00
Atemo
c6ab72207e Horror toy factory (#1813)
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval

Todo : implement NPC_HELLBURNING skill
2017-01-18 03:25:12 +01:00
Playtester
d5357c3e9f Hell Power, Hallucination, Gospel (follow-up to 74d577c, fixes #1816)
* NPC_HELLPOWER is now a "no damage" skill and works similar to NPC_HALLUCINATION
* NPC_HALLUCINATION now has a fixed duration
* Both skills have a max level of 5 (for activation chance)
* Fixed Gospel's activation chance being 1% higher than it should be
* Fixed a compiler warning (see #1816)
2016-12-20 15:49:49 +01:00
Playtester
db3ef52fd2 Frost Nova AoE (fixes #1619)
- Increased Frost Nova AoE from 5x5 to 7x7
- Frost Nova no longer hits enemies that are on the same cell as the caster
2016-11-17 18:25:56 +01:00
aleos89
eae1161d53 Corrected Sling Item behavior
* Partial revert of 89a33a7.
* Moved bonuses back to the item_db so items can easily be customized.
* Sling Item is no longer usable on self.
2016-11-13 15:07:14 -05:00
aleos89
561a874833 Fixed Falcon Assault element (fixes #1659)
* Partial revert of 1d8bec3.
* Element should always be neutral.
* Renewal mode ignores the target's defense cards.
2016-10-29 12:44:11 -04:00
Aleos
e93c8880b3 Updated Manhole skill behavior (#1617)
* Updated Manhole skill behavior
* Fixes #1601
* GvG and Battleground monster objects are not able to be targeted by Manhole.
* Removed the usage of Strip Accessory on targets who are affected by Manhole.
Thanks to @ignizh!
2016-10-18 17:59:32 -04:00
aleos89
f4f4367c52 Corrected Eleanor's Eternal Quick Combo behavior (fixes #1568)
* Adjusted skill type to misc.
* Added missing damage calculation.
* Corrected the Equipment ATK reduction.
* Moved the Stun addition and Tinder Breaker removal to skill_additional_effect.
2016-09-28 13:59:40 -04:00
aleos89
382c8d4a52 Added defines and constants for new skills (related to #1525)
* Skill are not complete, these are just the placeholders.
2016-08-31 21:09:06 -04:00
aleos89
8788c74a02 Follow up to f200541
* Added missing pre-renewal skill database changes.
2016-08-10 13:50:58 -04:00
aleos89
52a74e8590 Updated Camouflage behavior - part 2
* Follow up to bec9845.
* Arrow Shower should not benefit from Camouflage.
* Sharp Shooting and Arrow Storm bonus should be applied to all targets in the area, not just the selected target.
Thanks to @Tokeiburu!
2016-07-29 13:39:51 -04:00
aleos89
bec9845499 Updated Camouflage behavior (fixes #1438)
* Camouflage now ends when attacking plant type monsters.
* Camouflage bonus is applied to the first skill after activating Camouflage.
* Corrected movement speed bonus checks.
* Removed INF3_NOENDCAMOUFLAGE enum as it is no longer needed.
* Updated skill_db documentation.
2016-07-26 16:58:44 -04:00
Jittapan Pluemsumran
e4ac1eee8c
Phantasmic Arrow should use equipped weapon's element instead of forced neutral.
Fixes #1352. Thanks to dragonis1701
2016-06-19 20:42:37 +07:00
aleos89
e39293f129 Follow up to 19f2bc5
* Reverted parts of the Earth Quake cleanup.
* Added the missing 100% damage increase for levels 5 and higher.
* Corrected the hit rate to be 2x not 1.2x.
* Commented out the unofficial ATK2 damage increase.
2016-06-02 18:39:17 -04:00
Jittapan Pluemsumran
9b4c7dd1fe
Correct hit amount of KO_HUUMARANKA
Fixes #1300. Thanks to @spinzaku
2016-05-25 11:57:26 +07:00
aleos89
19f2bc597c Corrected NPC Earthquake skill (fixes #1289)
* Properly implemented the skill as a unit skill.
* Corrected the damage calculation and removed attempts at diving by zero.
* The skill now ignores the target's defense.
2016-05-20 14:00:58 -04:00
aleos89
24ef79b12e Corrected Dispell, Clearance and Banishing Buster usage on hidden targets (fixes #1266)
* When the target hides after having one of these skills casted upon them, the skill will no longer fail.
2016-05-18 09:20:24 -04:00
Playtester
8a37f1b2a9 Marionette Control, Mechanic Back/Front Slide
- Marionette Control now has a range of 7 (fixes #1239)
- Mechanic Back/Front Slide skills are no longer blocked by gear that makes you knock-back immune (fixes #1227)
2016-05-03 22:04:43 +02:00
aleos89
c6720b21a6 Added placeholders for Summoner class in pre-renewal databases (fixes #1095)
* This is a temporary fix until a more in-depth fix is applied.
2016-03-24 12:42:44 -04:00
Playtester
989a2525ec Skills vs Icewalls/Traps, Talkie Box, Feint Bomb
* Implemented official behavior when attacking icewalls and traps with skills (fixes #1056)
-- Skills hitting icewalls and traps: Arrow Shower, Cold Slower, Tornado Kick, Sightless Mind, Meteor Assault, Spread Attack, Throw Huuma, Sightrasher, Sight Blaster, Earth Shaker, Rampage Blaster, Feint Bomb, Magnum Break, Fire Trap, Ice Trap, Cart Revolution, Napalm Vulcan, Triple Attack, Occult Impaction, Throw Spirit Sphere, Asura Strike, Spear Stab, Spiral Pierce, Holy Cross
-- Can target icewalls and traps but have strange behavior: Bowling Bash, Focused Arrow Strike, First Wind
-- Can hit icewalls and traps, but not target traps: Grimtooth, Raging Thrust, Blitz Beat, Napalm Beat, Fireball, Vulcan Arm, Tiger Cannon
-- Can hit icewalls and traps ONLY in PVP: Dragon Breath, Suicidal Destruction, Axe Tornado, Sky Blow
-- Can hit icewalls only: All other single target skills, Counter Slash
-- Can target icewalls but have strange behavior: Brandish Spear, Wind Cutter, Cannon Spear, Flame Launcher
-- Can not hit icewalls and traps: All unit skills, Frost Nova, Comet, Arms Cannon, Fatal Menace, Lion Howling
-- Can destroy traps but not hit icewalls: Claymore Trap
* When monsters use skills, they hit icewalls and traps and the damage displays, but they will no longer deal actual damage to the icewall or trap
-- Added an option to skill.conf with which you can define which types can damage icewalls and traps, by default it's 1 (player only), if you want to revert to previous behavior, set it to 31 (all)
* Fixed an issue where traps could not hit icewalls and other traps in PVP
* Taekwon combos can now trigger on traps
* Fixed an issue that caused damage to be displayed twice when attacking a trap with certain skills
* Fixed Feint Bomb causing knock-back to the target (see #1070)
* Fixed Talkie Box being triggered by monsters (fixes #1074)
2016-03-20 17:44:47 +01:00
Playtester
b5de854b90 Snap, Ganbantein, Gravitational Field, Flying Kick (fixes #1052)
* Snap now has a server-sided range of 14
* Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
* Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
* Range specified in skill_db is now equal to the client-sided range
* Some range code cleanup
2016-03-13 16:42:46 +01:00
Playtester
e7150ee936 Gunslinger Mine / Ground Drift (fixes #998)
* Fixed knock back being 6 tiles instead of 3
* Stun duration is now 5 seconds
* Blind / Silence durations are now 30 seconds (pre-re) or 20 seconds (re)
* The damage is now delayed by aMotion; as the status effect kicks in immediately, damage will break Freeze
* The base chance for a status change is now 50% instead of 5%
* It is now a weapon skill, damage% increase/reductions are now considered, in renewal the skill can completely miss
* Damage in pre-renewal is 100% + fixed damage of 50*level
* Damage in renewal is 200%+20%*level
* Fixed sphere attack not being considered in the damage formula
* The ground effect disappears immediately after activation now
2016-03-06 12:09:46 +01:00
Playtester
7906f0a3ff Line of Sight System updated (fixes #937, fixes #994)
* You can now target walls with ground skills
* Updated path check to not check the last cell
* Unit skills will now place units depending on line of sight to the caster rather than the cast center
* Implemented a new algorithm that retrieves all units in an area that are in line of sight with the area center
* Arrow Shower, Dragon Breath, Cold Slower, Wind Cutter and Arms Cannon now use the new algorithm (Arrow Shower is no longer a unit skill)
* Nodamage skills will no longer fail when the target walked around a corner
* The following damage skills will no longer damage through walls: Raging Thrust, Tornado Kick, Splash Attack, Venom Splasher, Fireball, Meteor Assault, Desperado, Spread Attack, Pulse Strike, Hell's Judgment, Vampire Gift, Magnum Break, Sightrasher, Frost Nova, Explosion, Self Destruction, Firing Trap, Icebound Trap, Cluster Bomb, Claymore, Fire Pillar
2016-03-05 18:02:22 +01:00
Playtester
8d20393b10 Ninja Skills vs Land Protector (fixes #971)
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
2016-02-20 21:41:01 +01:00
Playtester
cac5b3cb1d Monster level 10 skills (Part 3), Fire Pillar, Storm Gust (fixes #973)
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
2016-02-19 23:25:05 +01:00
Playtester
2c3cb602dc Blaze Shield slowdown, Sanctuary knock-back (fixes #963)
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
2016-02-18 18:42:13 +01:00
aleos89
9f0ae12824 Fixes #863
* Striking now takes the target's weapon level into account.
* Now displays the proper skill fail message when used on wrong targets.
2016-02-17 10:49:18 -05:00