* Satan Morroc will now be able to cast all of his skills if his HP are low
-- There is no "HP higher than" limit for casting skills, only "HP lower than"
* Satan Morroc no longer summons slaves on spawn or when idle
* NPC_HELLPOWER is now a "no damage" skill and works similar to NPC_HALLUCINATION
* NPC_HALLUCINATION now has a fixed duration
* Both skills have a max level of 5 (for activation chance)
* Fixed Gospel's activation chance being 1% higher than it should be
* Fixed a compiler warning (see #1816)
* Official Gospel chances, effects and duration (fixes#1812)
-- Chance of Gospel to trigger increased from 10%*skill_lv to 50%+5%*skill_lv
-- Gospel's Heal effect now heals 1000-9999 HP instead of 1-9999 HP
-- Blessing and Increase Agi effects now last for 4 minutes instead of 60 seconds
-- Increase Defense now only lasts 10 seconds instead of 60 seconds
-- Gospel's damage is now twice likely to trigger with one of two different effects
-- Fixed Gospel's damage not showing the Holy Cross effect
-- Gospel's first damage effect deals 3000-7999 damage which is reduced by DEF (percentual in pre-re)
-- Gospel's second damage effect deals 1500-5499 damage which cannot be reduced by DEF
-- Curse, Blind and Poison effect now last 30 minutes instead of 60 seconds
-- Provoke lasts infinite, but is removed when changing maps or logging out
-- Fixed Provoke's icon from disappearing whenever a status changes
-- DEF, ATK, Flee and Speed super debuffs now only last 20 seconds instead of 60 seconds
* Official status change base duration for curse (fixes#1811)
-- Curse base duration is 30 seconds in pre-re and 20 seconds in renewal
-- Napalm Vulcan, Tarot Card of Fate, NPC_HELLJUDGEMENT, NPC_WIDECURSE use this duration
-- NPC_CURSEATTACK has a fixed 30 seconds duration
* Official status change base duration for poison (fixes#1811)
-- Poison base duration is 60 seconds in pre-re and 20 seconds in renewal
-- Duration is no longer halved for monsters in pre-re
-- Envenom, Venom Dust, Venom Splasher, Tarot Card of Fate, NPC_POISON, NPC_ACIDBREATH use this duration
* NPC_STOP now has a duration of 15 seconds instead of 10 seconds
* NPC_HELLPOWER and NPC_WIDEHELLDIGNITY now have a duration of 180 seconds instead of 300 seconds
* Tarot Card of Fate uses base duration for Curse, Poison, Stone, Freeze and Stun
-- For Confusion and Stop the duration remains fixed to 30 seconds
* All NPC status skills now have a 20%*skill_lv chance to trigger instead of 50%+10%*skill_lv
-- NPC_HALLUCINATION and NPC_HELLPOWER now only affect you to 20% instead of 100%/60%
* Damage shown by Hallucination is now completely random instead of being multiplied by 6
* The animation is now shown when trying to resurrect someone affected by Hell Power
Special thanks to @mrjnumber1 and Luke for providing various information on these.
Cleaned up Item Groups
- Moved constants from const.txt to script_constants.h.
- Removes hard coded item groups into the IG_* database to easily be adjusted/created.
- Renamed IG_FingingOre -> IG_FindingOre.
* Fiber Lock's duration now depends on the map and how many fiber locks have been stacked
-- PVM: 1st - 8s, 2nd - 16s (default - 8s)
-- PVP: 1st - 4s, 2nd - 8s, 3rd - 12s (default - 4s)
* Fiber Lock now always doubles fire damage, even in renewal
* When a unit affected by Fiber Lock takes fire damage, the Fiber Lock that lasts shortest is now removed
* A unit can now only move when all Fiber Locks on it were removed or have expired
* When a unit with multiple Fiber Locks on it dies, not all Fiber Locks are removed
* A unit can no longer be affected by more than 3 Fiber Locks at the same time
* Moved constants from const.txt to script_constants.h.
* Removes hard coded item groups into the IG_* database to easily be adjusted/created.
* Renamed IG_FingingOre -> IG_FindingOre.
Enabled commented Item Groups
* Follow up to 50d5c14.
* Retains consistency between constant and ID values.
* Renamed duplicate item groups to avoid compile errors.
Removed use of petheal command from pet_db.txt in both PRE and RE modes.
* Changed documentation to show deprecation more prominently.
* Closes#1576.
* Removed script command petheal.
Signed-off-by: Akkarinage <akkarin@rathena.org>
* Updated Manhole skill behavior
* Fixes#1601
* GvG and Battleground monster objects are not able to be targeted by Manhole.
* Removed the usage of Strip Accessory on targets who are affected by Manhole.
Thanks to @ignizh!
* Adjusted skill type to misc.
* Added missing damage calculation.
* Corrected the Equipment ATK reduction.
* Moved the Stun addition and Tinder Breaker removal to skill_additional_effect.
* Implemented `job_noenter_map.txt` for TE maps.
* Added job list that cannot enter TE Castles and Guild Dungeons.
* Replaced `getpermissionwoete` with `jobcanentermap`.
* Added missing quest `7516`.
* Fixed typo in TE Mission NPC.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Listed job with matched map zone is restricted to enter the map.
* Added db file `job_noenter_map.txt` with format: `JobID,FlagZone,GroupLevelBypass`.
* Reserved usage for WOE:TE implementation.
* Typo correction, thanks @aleos89 @Lemongrass3110
* Follow up to bec9845.
* Arrow Shower should not benefit from Camouflage.
* Sharp Shooting and Arrow Storm bonus should be applied to all targets in the area, not just the selected target.
Thanks to @Tokeiburu!
* Camouflage now ends when attacking plant type monsters.
* Camouflage bonus is applied to the first skill after activating Camouflage.
* Corrected movement speed bonus checks.
* Removed INF3_NOENDCAMOUFLAGE enum as it is no longer needed.
* Updated skill_db documentation.
* Properly implemented the Cloud Kill status icon.
* Poison duration is not reduced and lasts if the target leaves the AoE.
- Walking into the AoE a second time resets the Poison status.
* Moved the healing effect to status change timer.
* Warmer's effect will now last the entire life of the unit.
* Warmer's effect will now be removed when a player leaves the unit.
* Corrected Cloud Kill unit flag not being applied.
* Reverted parts of the Earth Quake cleanup.
* Added the missing 100% damage increase for levels 5 and higher.
* Corrected the hit rate to be 2x not 1.2x.
* Commented out the unofficial ATK2 damage increase.
Cleaned up monster group parsing
* Adjusted monster groups to support sv_readdb.
* Updated the import folder documentation for the related monster groups.
* Fixes#1269.
Thanks to @Lemongrass3110!
Cleaned up item group parsing
* Adjusted item groups to support sv_readdb.
* Now allows for proper usage of the import directory for these item groups.
Thanks to @Lemongrass3110!
Expanded the instance system to support new modes
* New modes include: No player attached, single player, and guild.
* Modified the instance_db to allow instance idle time to be adjustable.
* Removed Map1 from the instance_db as the EnterMap is always the same value.
* Adjusted the stored maps of instances to dynamic arrays to conserve memory.
- Max amount of possible maps increased to 255.
* Instances will now be destroyed even if the owner cannot be found.
* Corrected the return value when entering an instance when a character, party, or guild does not have an instance.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Corrected a few script commands to properly stop the script engine on failures for instance script commands.
* Removed the instance name lookup for when entering an instance as instance_id is now passed.
- Adjusted script command instance_enter to no longer require the instance name.
* Cleaned up script command instance_warpall.
* Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now.
* Refactored all instance_id to unsigned short.
* Updated documentation to reflect changes.