4041 Commits

Author SHA1 Message Date
aleos89
19f2bc597c Corrected NPC Earthquake skill (fixes #1289)
* Properly implemented the skill as a unit skill.
* Corrected the damage calculation and removed attempts at diving by zero.
* The skill now ignores the target's defense.
2016-05-20 14:00:58 -04:00
Jittapan Pluemsumran
37b3644350
Correct Boarding_Halter weight 2016-05-20 22:19:51 +07:00
Jittapan Pluemsumran
d1819e71b6
RAG203 (13190, 13195) should use AL_DECAGI on enemy.
Fixes #1272. Thanks to @Yuchinin
2016-05-20 17:56:02 +07:00
Cydh Ramdh
ed8c9672ee Fixed #1285
* `SC_HASTEATTACK_CASH` -> `SC_ATTHASTE_CASH`

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-05-20 06:29:58 +07:00
Jittapan Pluemsumran
440a265dff
Follow up to bcdf196
silly mistake
2016-05-20 03:06:01 +07:00
Jittapan Pluemsumran
bcdf196391
Implemented new kRO cards
Added monster from new Biolab as placeholder for transform script
Corrected Nightmare Pyramids card drops
2016-05-20 03:02:29 +07:00
Jittapan Pluemsumran
1672e0f7cc
Correct Strawberry_Decoration (2979) and Tasty_Strawberry_Hat (18852) item script. Fixes #1265 2016-05-19 18:40:03 +07:00
Jittapan Pluemsumran
8e0dff7acb
Kitsune Ear Bell Ribbon (18934) should give 10% ASPD bonus.
thanks to @spinzaku
2016-05-19 14:53:14 +07:00
aleos89
24ef79b12e Corrected Dispell, Clearance and Banishing Buster usage on hidden targets (fixes #1266)
* When the target hides after having one of these skills casted upon them, the skill will no longer fail.
2016-05-18 09:20:24 -04:00
Cydh Ramdh
c6917e36cd Follow up 1e584cb0f402f599bddf855b6bb07d28b0a43c76
* `active_transform` for Fox_Ears_Bell_Ribbon (18934) was reverted. Thanks to @spinzaku

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-05-18 12:46:57 +07:00
Cydh Ramdh
1e584cb0f4 Item DB Fixes
* Fixed #1276.
  * Cursed_Lyre (1741) now cannot be equipped by Archers
  * Falken_Blitz (Falken_Blitz) now only for Sniper & Ranger
  * (Rhe rest are correct) Thanks to @darknessfmy
* Fixed #1275.
  * Fox_Ears_Bell_Ribbon (18934) now has 1 slot and require level 50 to equipped.
  * Thanks to @spinzaku

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-05-18 08:32:55 +07:00
nanakiwurtz
c4ded914e6 Updated Item DB
* Added missing costumes
* Thanks to @zackdreaver

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-05-17 12:33:06 +07:00
nanakiwurtz
44e27bd6bc Merge pull request #1257 from zackdreaver/master
* Added new costumes and fix item name translation
* Thanks to @zackdreaver
2016-05-17 12:22:30 +07:00
aleos89
fe4eefb787 Implemented script command active_transform (fixes #1006)
* Works the same as script command transform and can be stacked with it as well.
* active_transform has display priority if transform is active.
Thanks to Ziu and @Darkelfen!
2016-05-16 14:15:22 -04:00
aleos89
cb703c5bfa Expanded instance_db to include idle time
* Follow up to c97be60.
* Adjusted the instance_db to allow instance idle time to be adjustable.
2016-05-14 12:06:04 -04:00
zackdreaver
ebf0ad345b sort item based id
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2016-05-13 14:29:00 +07:00
Cydh Ramdh
b8b2593c9c Corrected weapon's MATK, not as item bonus
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-05-12 18:00:02 +07:00
zackdreaver
0b59a45005 Follow up 9c994e098676e441a17fa772319d809298973146
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2016-05-12 01:34:20 +07:00
zackdreaver
9c994e0986 Added new costumes and fix item name translation
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2016-05-11 19:45:30 +07:00
Lemongrass3110
3132b6060d Added bonus for Purple Cowboy Hat(5816)
Thanks to @zackdreaver
2016-05-10 13:26:24 +02:00
Daegaladh
b76dea774e Fixed Classic_Hat_J and Cowboy_Hat_J names swapped 2016-05-08 23:12:05 +02:00
Daegaladh
5c64185abe Fixed Classic_Hat_J and Cowboy_Hat_J names swapped 2016-05-08 23:10:51 +02:00
Aleos
62d9a9b040 Add Requiem weapon set
Added Requiem weapons
* Implemented two item bonuses bMagicAddRace2 and bIgnoreMdefRace2Rate.
Thanks to @secretdataz!
2016-05-08 08:53:03 -04:00
Playtester
8a37f1b2a9 Marionette Control, Mechanic Back/Front Slide
- Marionette Control now has a range of 7 (fixes #1239)
- Mechanic Back/Front Slide skills are no longer blocked by gear that makes you knock-back immune (fixes #1227)
2016-05-03 22:04:43 +02:00
Lemongrass3110
6a43804f98 Fixed airship combo
It now gives the correct HP bonus.
Fixes #1237, thanks to @Asheraf.
2016-05-03 18:00:30 +02:00
aleos89
79ba46c9a0 Fixed Champion Monster modes (fixes #1226)
* The monster modes were stored in decimal format so the converter created invalid hexadecimal modes.
* Resolved a few issues with the Monster Converter tool.
-- Fixed some run time errors.
-- Added support to check for decimal format when converting.
2016-05-03 10:48:51 -04:00
Lemongrass3110
b14b3e2888 Used weapon type constants where possible
This commit makes those item scripts a little more readable and decreases the chance of mistakenly using an incorrect weapon type id.

Follow up to c6187fa.
2016-05-02 23:30:04 +02:00
Playtester
89f86b2533 Lunatic Carrot Beat, Catnip Meteor, Grand Cross (fixes #1219)
- Lunatic Carrot Beat and Catnip Meteor now deal 300% to 700% damage which is calculated once and split between multiple hits rather than calculating damage per hit; despite this, they can still hit plants
- Reduced cast time of Lunatic Carrot Beat from 3000ms to 1500ms and cooldown from 8000ms to 6000ms according to latest tests on kRO
- Fixed Catnip Meteor still having a fixed cast time
- Increased stun chance of Lunatic Carrot Beat from 10% to 20%
- Increased curse chance of Catnip Meteor from 10% to 20%
- Increased cast time of Grand Cross in pre-re to 3000ms (see #1140)
- Fixed Grand Cross sometimes having 4 intervals instead of 3 (see #1140)
2016-05-02 23:27:08 +02:00
Lemongrass3110
c6187fa5c1 Corrected weapon types for Daehyon Card
Fixes #1230.
Thanks to @joelolopez
2016-05-02 23:17:42 +02:00
Jittapan Pluemsumran
6620c3dcec
Item database update - Requiem weapons 2016-04-26 00:36:12 +07:00
aleos89
10bac969ee Added DIR_* to script constants
* Adjusted a few location in source to use the constants.
Thanks to @Lemongrass3110!
2016-04-22 23:12:47 -04:00
aleos89
55e4df14c2 Overhaul of the mob mode system
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
2016-04-18 14:49:27 -04:00
Lemongrass3110
c796a77a72 Fixed position of Costume RWC Shouting Mouth
Fixes #1184
2016-04-17 15:46:48 +02:00
Playtester
33efbd0869 Summoner, Novice and Level 151+ HP/SP updated (fixes #1181)
* Summoner HP/SP values are now accurate for both HP/SP tables and the automatic calculation
* Summoner HP/SP adjustments in the code are now at the correct place and only used when the HP/SP tables are not used
* Super Novices now gain +2000 HP at both level 99 and level 150 and the bonus stays even on level 100-149 and 151+ (fixes #979)
* Normal Novices no longer get a HP boost
* Updated HP/SP tables to official values for level 151-175 and extrapolated new values for up to level 500
* Removed 3rd classes from the HP/SP tables in pre-re and replaced them with dummy data (using Novice values)
-- Note: This way updates like this one don't need to be done twice. If you want to use 3rd classes in pre-re just copy over the lines you need from the re folder or even better, use the import folder. You should use it for all customizations you do for easier updating.
2016-04-17 01:08:44 +02:00
Lemongrass3110
5731eca3b0 Fixed two item's weapon type
Thanks to @admkakaroto
Fixes #1172
2016-04-15 21:39:37 +02:00
nanakiwurtz
a85a907df6 Item DB Update
* Added more Doram items and combo
* Thanks to @Darkelfen, @secretdataz, @Daniel4rt

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-15 09:49:24 +07:00
nanakiwurtz
fdf67ed119 Follow up to ad9df23
* Added padding to job bitmask to prevent confusion

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-15 02:02:25 +07:00
Playtester
7e97b0db86 Summoner skill status changes
* Until tested, Summoner skills will now use the default renewal base duration for their status changes
-- Bleeding: 120s
-- Stun: 5s
* Moved status change durations to duration2 for these skills
2016-04-13 18:14:49 +02:00
Playtester
e3500093b1 Catnip Meteor Cast, AoE and Damage (fixes #1166)
* Catnip Meteor now has a variable cast time of 7500ms (previous 6000ms)
* Catnip Meteor now has a cooldown of 5000ms on all levels (previously 2000-6000ms)
* Each meteor now has an AoE range of 7x7 (previously 3x3)
* Each meteor now deals 5 hits regardless of level used (previous 1-5 hits)
* Each hit now only deals 40%+20%*level damage (previously 200%+100%*level)
-- Note: As damage is multiplied by number of hits (can hit plants), damage per meteor is now 200%+100%*level
2016-04-13 17:51:31 +02:00
nanakiwurtz
2874b76b98 Removed excess right curly brackets on item_db_re
* Thanks to @Yuchinin

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-13 18:19:01 +07:00
Lemongrass3110
2bf64c9773 Refactored the EQI constants
The EQI constants of the constants database did not match the ones used in the source up to now.
For whatever reason long long ago an array was created which mapped the const_db EQI constants to the source's EQP constant(aegis bitmasks).
With this commit we now use the already existing array from pc.h(which was moved from pc.c to be accessible).

This merges and closes #1147 due to follow up changes with 1cd3741.
2016-04-13 11:11:42 +02:00
Lemongrass3110
ad9df23d91 Merge pull request #1153 from secretdataz/db/item/vicious
Item database update - Vicious Mind weapons

Thanks to @secretdataz for the updates and @nanakiwurtz for reviewing!
2016-04-12 20:02:24 +02:00
Jittapan Pluemsumran
ade6b2ae98
Follow up to 3ba54ff 2016-04-12 13:36:06 +07:00
nanakiwurtz
c8ee48ab10 Follow up to cee4081
* Reverted MATK value of Eden Group Foxtail I (1699)
* Thanks to @zackdreaver and @julia40124009

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-12 11:40:44 +07:00
Jittapan Pluemsumran
3ba54ffa34
Item database update - Vicious Mind weapons 2016-04-09 01:21:47 +07:00
aleos89
5e58149bbc Added support for 2015-11-04aRagEXE
* Added support for this client to replace the 2015-10-29aRagEXERE which had issues with unknown packets causing random disconnects.
Thanks to @icxbb-xx and @renniw!
2016-04-08 12:36:46 -04:00
nanakiwurtz
cee4081364 Follow up to a40b0e5 (Updated Doram items)
* Updated item_db.txt, item_db.sql, item_combo_db.txt
* Thanks to @cydh, @Darkelfen, @julia40124009, @secretdataz

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-06 13:07:24 +07:00
Atemo
2b7861531b Kvm items usable (tested with Tasty White Ration) 2016-04-04 21:20:16 +02:00
Atemo
e6f3bf2035 Added some mapflag and removed phen card & co. since map_flag_gvg already block bNoCastCancel in unit.c (and the other effect of the items sholdn't be removed) 2016-04-04 20:58:08 +02:00
Atemo
b3d150c3a5 Merge branch 'master' into woe_te-restrictions 2016-04-04 20:22:25 +02:00