* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
* Added getunitname, setunitname, getunitdata, and setunitdata script commands.
- getunitdata and setunitdata are open to suggestions for more values.
* Split unitstop to unitstopattack and unitstopwalk.
* Expanded unitskilluseid and unitskillusepos to be able to adjust casttime of skill.
* Added two new monster modes: MD_NORANDOM_WALK and MD_NOCAST_SKILL.
* The areamonster script command now saves spawned monster game IDs in an array called $@mobid[].
* Adjusted other monster spawning script commands to return game ID.
* Updated documentation to reflect changes.
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed characters moving to unavailable slots using Character Moving System. Thanks to Napster. (bugreport:8987)
* Implemented MD_RANDOMTARGET. (bugreport:8781) (Hercules 10e6f1a)
* Implemented a new define for renewal status point calculation to separate from default renewal define. Thanks to @cydh. (bugreport:8784)
* Follow up to f511107 to fix a compile warning.
* Forcefully save characters before opening a Vending Shop to prevent invalid data from saving. (bugreport:8955)
* Fixed 2013-12-23 client from disconnecting after executing /limitedsale command. Thanks to Napster. (bugreport:9011)
* Fixed Elemental Shield displaying a warning to the console. (bugreport:9016)
* Elemental Shield requires a Blue Gemstone to cast.
* Adjusted Flash Combo to only consume 65 SP.
* Added missing skill_require_db defines for Episode 14.3 Part 2 skills in the pre-renewal database.
* Updated Earth Strain's equipment divest chance to include Base Level and DEX. (bugreport:8922)
* Updated some skill usages on certain maps. (bugreport:8923)
- Masquerade - Ignorance is no longer usable in instances.
- Dimension Door, Chaos Panic, Bloody Lust, and Sling Item are no longer usabled in towns.
* Updated Earth Drive and Shield Press damage formulas.
* Fixed Raigekisai dealing damage too quickly which was causing double damage. (bugreport:8926)
* Electric Shocker, Reverberation, and Poem of Netherworld cannot be knocked back.
* Updated the effect of Poem of Netherworld, Reverberation, Electric Shocker, and Wall of Thorn to official.
* Updated the skill unit layouts for Man Hole, Dimension Door, Chaos Panic, Maelstrom, and Bloody Lust.
* Zephyr will no longer affect Elementals.
* Dragon Breath and Self Destruction will no longer consider VVS and masteries.
* Updated Vellum Weapons item script to official.
* Masquerades cannot be casted on MVPs.
* Unequipping Hovering Booster will remove Hover.
* Fixed a typo in the map_msg.
* Updated the monster mode documentation.
* Replaced "Current Version" field with "Last Updated" when a date is provided.
* Added Magic Candy (12596) and Spark Candy (14586) to Renewal item_delay database.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
* Clarified documentation for "doevent" and "donpcevent", as per bugreport:428 (doc\script_commands.txt)
* A major cleanup/rewrite of the "Whisper System" documentation (doc\whisper_sys.txt)
* A few other minor documentation corrections
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16358 54d463be-8e91-2dee-dedb-b68131a5f0ec
- This also fixes pets using original monster walk speed, instead of the one defined in pet db.
- Fixed pets not being able to attack (pet_attack_support and pet_damage_support) when derived from a monster, which is not able to attack.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14512 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode.
- NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details:
http://www.eathena.ws/board/index.php?showtopic=63606
- Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec