* Added setpcblock to official scripts to mimic some npc interaction.
* Clean-up the docs.
* Added the WORK_IN_PROGRESS message when PCBLOCK_USEITEM and PCBLOCK_SKILL are enabled.
Thanks to @aleos89 for the review!
* Fixes#2745.
* Disabled the ability to equip old spheres and old slugs.
* Corrected some of the newer bullets name, weight, price, and effects.
* Updated the ASPD for Gunslinger/Rebellion when equipping guns.
* Spread Attack and Ground Drift now only use bullets.
* Adjusted Slug Shot skill item requirement to the new Slug Bullet.
* Separated pre-renewal and renewal ammo NPC (Kenny and Tony).
-- Renewal no longer has Tony.
-- Kenny can now trade in the Sphere bullets for new bullets.
-- Kenny can now trade in the old Slugs for Slug Bullet.
-- Added new bullets into Kenny.
Thanks to @cydh and @exneval!
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.
Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
* Removed 'set' to the new syntax and slight change
* Added the slotted versions of cutlus and Crescent_Scythe
* Corrected Wizardy_Staff positioning
* Added more weapons to enchant
* Corrected possible enchants of Twin_Edge_B, Twin_Edge_R and Poison_Forged_Spear thanks to @admkakaroto !
Also updated Rock Ridge enchant list from kRO 2016.12.07
Thanks to @JohnnyPlayy, @OptimusM, @attackjom, @teededung and @admkakaroto !
Big thanks to https://www.divine-pride.net/ !
* Fixes#2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
* Fixes#2510.
* Added Holink and Wagjak values to their own entries in the refine database.
* Added several anti-hack checks to refine NPC.
Thanks to the suggestion from @mazvi and @Atemo!
** Updated Old Glast Heim instance
* Changed hardcoded sprite ID for NPCs in Old Glast Heim to constant
* Cleaned up Old Glast Heim NPC dialogues
* Merged OGH merchants from idathena (credits @exneval)
* Updated Old Glast Heim mobs
* Updated stats and skills for all Old Glast Heim mobs.
* Added Modified Boots (Temporal Boots for Oboro/Kagerou, Rebellion) entries.
* Added Gigant Snake Skin + Modified Boots item combo
Thanks to @secretdataz @aleos89 @srhmike @ecdarreola Heris, @zackdreaver @exneval and the reviewers
Special thanks to Divine-Pride.net!
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Fixes#2445 and fixes#2446.
* Fixed shadow refiner.
— The script uses the values of the array instead of the indexes to loop through it.
* Fixed segfault in getequiprefinecost.
— No checks in getequiprefinecost meant there were possibilities using negative indexes in arrays.
* Added to the script documentation what happens on failure when calling getequiprefinecost (it returns -1).
Thanks to @vstmpf, @crazystorm2017, and @hendra814!
* Converted refine_db.txt to refine_db.yml
* Refine success rates can now be set in refine_db.yml. rAthena's default NPCs will respect this database by default.
* Added shadow equipment refiner
Thanks to @Akkarinage @aleos89 @Atemo and @Mikegyver for their inputs.
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval
Todo : implement NPC_HELLBURNING skill
* Added parameters for `savepoint are range for `x` and `y` for random savepoint coordinates.
* Added documentation for new savepoint params. Credits to @aleos89
* Updated savepoint on script to follow official behaviour (random save in 3x3). All credits to @Atemo
* Implemented `job_noenter_map.txt` for TE maps.
* Added job list that cannot enter TE Castles and Guild Dungeons.
* Replaced `getpermissionwoete` with `jobcanentermap`.
* Added missing quest `7516`.
* Fixed typo in TE Mission NPC.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>