- Changed function clif_set01e1 to clif_spiritball_single
- Removed clif_spawnpc as it wasn't really needed.
- Added clif_weather_check to handle the weather changes checks.
- Merged Larry's fix of using a timer to get rid of the glow-issue when you login to night-enabled map.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5863 54d463be-8e91-2dee-dedb-b68131a5f0ec
- A small cleanup on npc-whispering which could fix a reported crash on it.
- Removed the gm-whispering of the charnameack hack notice since it isn't perfected yet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5850 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the clif_change_class packet (it should check for non players classes, not a class above MAX_PC_CLASS), it fixes morphing enemies.
- Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
- Fixed the npc_item_flag thing (enable_items/disable_items script command)
- Rewrote the disguise implementation to be bandwidth friendly.
- Modified the hide options to change your class to INVISIBLE_CLASS, since such classes don't even get their view packets sent around.
- Rewrote several clif functions to adapt to the new view_data class;
- Added class 139 to npcdb_checkid which was required by some npcs in the swordman quest? o.O
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5833 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added column "RequiredArrowType" to skill_require_db, set to 1 all arrow-based skills.
- Added support for ArrowType requirement on skills. It checks for having an item equipped on the arrow-slot who's view has to match with the required arrow-type (works the same way it does for weapons).
- Skills will automatically be ranged and arrow-types when they have a arrow-requirement.
- Skills will automatically consume arrows if used with a bow and the skill is an attack weapon-based skill even if the skill_require_db doesn't specifies arrow requirements (this is for stuff like backstab used with bows)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5829 54d463be-8e91-2dee-dedb-b68131a5f0ec
- UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are supposed to be invisible anyway.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5828 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in hopes of fixing it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5824 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved the Endure and Gravitation sc ends to battle_damage from pc_damage.
- Endure level 11 and above are now considered infinite-endure.
- Set the minimum pet hungry delay to 10
- modified function skill_delayfix to only receive skill/lv, actual time is now always acquired from skill_get_delay. It also now will never return a value below min_skill_delay_limit.
- Modified brandish spear so you won't see the skill-animation for every targetted mob. Also cleaned it up to use map_foreachincell calls.
- splitted skill_cast_fix into skill_cast_fix and skill_cast_fix_sc, the first does cast adjustments based on dex and server settings, the later only based on sc changes. Mobs use the later while everyone else use the former (which invokes the later when appropiate)
- Added the Steel Body icon to auto-berserk.
- Now you can't cast auto-counter while the previous one is active.
- For the duration of Berserk, infinite-endure is activated.
- Added Veider's suggestion to do a hack-report when players request the name of an invisible/cloaked character.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5813 54d463be-8e91-2dee-dedb-b68131a5f0ec