* Fixes#1044.
* Poisons are now consumable by all classes.
* Using the item directly gives no benefit.
* Adjusted the item type to 2 (usable) from 0 (healing).
* A Dagger or Katar weapon is required to use Poisoning Weapon.
* Casting Poisoning Weapon again will cancel the previous bonus.
Thanks to @cydh and @Playtester!
* Fixes#1045.
* Rune Stones are now consumable by all classes.
* Adjusted the item type to 2 (usable item) from 11 (delayed item).
* Removed the IG_RUNE item group.
Thanks to @cydh and @Paoly28!
* Fixes#2387.
* Adjusted column define from mediumint to unsigned int.
* Synchronized default values to 0.
* Adjusted the parser format specifier
* Adjusted the specifiers to support unsigned.
Thanks to @M45T3Ryu and @Lemongrass3110!
* Fixes#2388.
* Added a validation check when monsters try to talk and attempt to lookup and invalid chat message on skill usage.
* Clones of players will now have no mob chat ID associated to their skills.
Thanks to @M4karov!
* Added the missing range value when searching the map.
* Resolves an incorrect calculation in the bonus when less than 8 of the members are a Minstrel or Wanderer.
* Moved the Chorus check to the respective skills to avoid unnecessary calls to the function.
* Added documentation.
* Removed redundancy.
Thanks to @Tokeiburu and @Lemongrass3110!
* Fixes#2352.
* Removed an extra bound check when selling items.
* Added a check to return failure when unable to delete an item.
* Added checks when counting sellable items in an Item Shop.
- Items that can't be sold, favorite items, rental items, and bound items will now be ignored unless the GM has required permissions.
Thanks to @chadn4u, @Jeybla, @Lemongrass3110!
* Added a new script command sc_end_class to remove status changes from any learned skills.
* Adjusted the custom Reset NPC to make use of this behavior.
Thanks to @sader1992!
* Follow up to f93680b
* Adjusted documentation.
* Follow up to f93680b
* Removed the check from script command resetskill.
* Added a new script command sc_end_class.
* Fixed a compile error
* Corrected the define of the script command.
* Adjusted some documentation.
* Reverted some formatting from the original commit.
Thanks to @sader1992 and @Lemongrass3110!
* Initial release of Ghost Palace Memorial (Walkthrough conversion)
Thanks @Lemongrass3110, @aleos89 and @Jeybla for their help!
Thanks to Divine Pride for the monsters datas !
* Renamed inter.c to inter.cpp and refactored it
* Converted inter_server.conf to inter_server.yml
* Updated the makefiles
* Refactored inter-server storage handling logic
* Fixed a bug with wrong maximum being displayed
When you took out an item of the storage it would always display the maximum amount of the normal storage.
* Fixed a bug with storages that are over maximum
Thanks to @Akkarinage, @Lemongrass3110 and @Jeybla
Returning NPC variables in a user defined script function inside the same NPC does not require to allocate any additional stack.
Fixes#1205
Thanks to @Jeybla
Made view_data for mobs changes persistent
Fixes#2269
Thanks to @Yuchinin
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Fixed reloadmobdb breaking the view ids
Fixes#2326
Thanks to @karlseven
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Allowed updating mob's class to a pc class
Fixed sex change so that the client is automatically refreshed
Respawn the monster on clientside if the class is changed
Thanks to @Jeybla and @aleos89 for helping!