282 Commits

Author SHA1 Message Date
Cydh Ramdh
2a1aebaf64 Cleaned up char_del_option checks
This is a squash commit for @cydh's pull request #1299.

Cleaned up the `char_del_option` checks.
Added a comment for `char_del_option`, that only work for clients that send delete request by using 0x0068 or 0x01fb.
Added an enum for values.
Added a function to validate and adjust configuration data.
Resolved character deletion not working properly for clients 2015-10-01 and higher (fixes #1189)
Delete date should be sent as remaining time on some client versions.
Adjusted some comment wording.
Added empty/default birthdate deletion.
Made email deletion case insensitive.
2016-07-26 22:35:22 +02:00
Jittapan Pluemsumran
9b3a58128a
Opps.
This reverts commit d4824c3
2016-06-19 22:08:01 +07:00
Jittapan Pluemsumran
d4824c36c5
Soul Breaker's magic portion should not be affected by element.
Fixes #734. Thanks to @MrAntares.
2016-06-19 22:06:33 +07:00
aleos89
c97be60bbf Expanded the instance system to support new modes
* New modes include: No player attached, single player, and guild.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Refactored all instance_id to unsigned short.
2016-05-14 11:57:54 -04:00
aleos89
daa9e018f4 Release of Doram Race!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
2016-03-19 14:09:30 -04:00
Aleos
994b406575 Merge pull request #889 from rathena/feature/random_start_point
Implemented Randomized Start Point
* Fixes #805.
* Character's will follow somewhat of the official method of a 'random' start point at their first login.
* Official servers use load balancing for setting the start point dynamically according to user count, whereas we at rAthena wanted to stay simple since we don't believe you guys will need this kind of load balancing for new characters.
2016-01-22 12:23:22 -05:00
aleos89
b98fe0b597 Cleanup
* Moved parsing for start_point and start_items to separate functions.
* Moved startitem struct to mmo.h and declared start_items in the charserv_config.
* Adjusted the MAP_DEFAULT_NAME for pre-renewal to the correct map.
2016-01-20 10:18:26 -05:00
Napster
05cb1607c5 Follow up 3f26c3d
* forgot change packets version, stick on 20130807
2016-01-12 11:06:40 +07:00
Napster
d70b1734c8 Add support body style implementation
* This feature require the client support before 2015-05-13 or newer
   Make sure you data&lub support for this

  note : read info to https://rathena.org/board/topic/104205-2015-client-support/

  Special Thanks you to Rytech, @aleos89
2016-01-12 01:55:30 +07:00
Lemongrass3110
4871dab7de Fixed #854
Thanks to @theultramage for reporting and pinpointing the error as always!

Commiting this one for @aleos89, he fixed it for you guys.
2015-12-30 21:20:25 +01:00
Napster
71c6896541 Add New Skill(Pushcart Decoration)Packet Implemented
* This feature require the client support before 2015-08-26 or newer
  user can select cart for change to new design
​  Make sure you data&lub support for this

  Special Thanks you @Lemongrass3110, @renniw
  This is a Christmas gift for the rAthena people.
2015-12-24 16:29:40 +07:00
lighta
09ddcdfe2a Merge pull request #731 from lighta/master
Type enforcement
2015-11-15 19:14:39 -04:00
Lemongrass3110
085cd98bfd Merge pull request #748 from rathena/feature/pincode_extension
Feature/pincode extension
2015-11-09 23:47:18 +01:00
lighta
05aa1ffc8c Type enforcement
Change the type of
father_id,mother_id,child_id
mail.zeny,mail.send_id,mail.dest_id
from int to uint32, as this is their DB representation anyway and most
of those are mapped to char_id which is uint32.
This should remove the need of implicite cast and improve security
overall.
2015-10-29 23:43:48 -04:00
lighta
b480cb3d47 Valkyrie example
Move valkyrie sample config into conf/
Change path for relative path so that it could be applied for all.
tested with : 'valkyrie -f valkyrie_sample.cfg'
Change include in common, true that complicate move for those file but
will facilitate the parsing for some ide.
2015-10-21 01:59:32 -04:00
aleos89
ce7aacb9a4 Base Status Stats Fix
* Fixes #562 - Fixes Crystallization not taking base VIT into account correctly.
* Confirmed on Aegis that Base Status Stats are NOT affected by job, skill, or item bonuses. These bonuses are stored in Battle Status.
2015-10-19 14:28:06 -04:00
Lemongrass3110
bba5e4f425 Added compile time checks whether to enable or disable pincode system code 2015-10-07 20:57:37 +02:00
aleos89
039e1b65a3 Quest System Update
* Added support for the new quests that grant item drops from mobs.
2015-09-17 13:24:42 -04:00
Cydh Ramdh
2fc20c460d Follow up f669072e854ae5b67606788b81e16a5f6b92d236 and fa40773e8222cb5d6ac66782f8136b9833c8760d
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-16 20:00:49 +07:00
Cydh Ramdh
f669072e85 Fixed #638
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-16 16:06:09 +07:00
Napster
e56f329d5d Follow up fa40773 :
* Revert change some code
2015-09-13 08:48:53 +07:00
Cydh Ramdh
e933db556f Checked some preprocessors on mmo.h and core.h
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-09 21:05:07 +07:00
Aleos
6295c77d39 Merge pull request #457 from rathena/feature/script_engine_upgrade
Script Engine Upgrade
* More information here: https://rathena.org/board/topic/102946-script-engine-upgrade/
2015-08-31 14:26:15 -04:00
Napster
e444270b0a Follow up to 53868d5
* Fixed #600, Hotkey Rotate Packet Implemented, Thank You @dastgir

Credits : Hercules 2b4b33b06a
2015-08-28 16:32:23 +07:00
aleos89
0696125b82 Script Engine Upgrade
* Upgraded the script engine variables to no longer be limited.
* Increased array limit from 127 to 2 billion.
* Improvement in overall speed and storage size.
* All variable types now support arrays.
- Merge from HerculesWS/Hercules@82b583b. Thanks to those who worked on it.
2015-06-11 10:44:13 -04:00
Cydh Ramdh
5ed75dc877 * Merge pull request #294 and its clean up
* Moved Bank Vault from `login` table (login-server level) to `global_reg_value` as #BANKVAULT (char-server level)
  * IMPORTANT: Read & import upgrade_20150408.sql
* Follow up cbdc0127, another fix for Point Shop NPC.
* Follow up 022d7289, corrected picklog initial for bound items that removed when member of guild/party or guild/party is broken. Please import upgrade_20150408_log.sql

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-09 01:26:17 +07:00
aleos89
bae469e6c6 Follow up to 9d247d8
* Disable Packet Obfuscation if it's enabled and client version is below 2011-08-17.
2015-03-14 14:31:04 -04:00
Cydh Ramdh
f05119b36c Packet Obfuscation support
* Enable it by uncomment `#define PACKET_OBFUSCATION` in mmo.h
* Obfuscation keys are defined in db/packet_db.txt, each packet_ver has their own default keys (for temperory lookup) in `packet_keys:` right after `packet_ver:`
* Keys can be refined (user-defined keys) by defining the keys in `packet_keys_use:` in file db/[import/]packet_db.txt
* This feature only for client 20110817 or newer
* `@reloadpacketdb` won't changes the keys, so make sure define everything before run the map-server.

Thank to @icxbb-xx, @aleos, 5a942993dd

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-03-01 15:16:56 +07:00
Cydh Ramdh
714e670327 Follow up 20695d629a59310a9e6a04c2234bbf4870609d90
* Fixed #304
* Fixed #308

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-27 02:49:19 +07:00
aleos89
d3625e5c10 Cleaned up merge issues. 2015-02-21 15:43:58 -05:00
Cydh Ramdh
bf6d2f0197 Merge pull request #263 from rathena/cleanup/bonus_script
Bonus Script clean up
* Removed fixed array size (MAX_PC_BONUS_SCRIPT) of bonus_script on players, changed to link list.
* Changed fixed script string on player's bonus_script to StringBuf, reduce memory usage for each connected player.
* Added new flags to expand duplicated script and flag to allow duplicate script.
* Reduced buf length from 1024 to 512 on bonus_script_data (used for saving/loading bonus_script from char-server). Still, MAX_PC_BONUS_SCRIPT is used to gives limit data can be loaded.
* Merged 'pc_bonus_script_clear_all' to 'pc_bonus_script_clear'
* Now bonus script will be saved on auto-save timer or other save request, prevent losing the bonus when "something" happen. But, saving when player is quitting will removes the bonus that won't be saved on logout.
* Fixed Superstar_Snack (22843) and Sealed_Dracula_Card (22846) fields

NOTE:
Please import 'upgrade_20150131.sql' for `bonus_script` table changes

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-13 16:37:28 +07:00
Cydh Ramdh
9d3d34205f Skill DB clean ups
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed #277
* Changed 'skill' script command flag to constant value

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>

NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-12 15:50:50 +07:00
aleos89
083cf5d962 Bug Fixes
* Fixed Severe Rainstorm not being able to be copied by Reproduce. (bugreport:9361)
* Fixed #137 - Updated Homunculus S Race and Element values to official.
* Fixed #163 - Proper renewal calculations for Homunculus. Merge from HerculesWS/Hercules@8faef4f
* Fixed #254 - Corrected King's Grace cooldown to be 60 seconds.
* +20 Foods cannot be dispelled or removed by death.
2015-02-10 12:13:08 -05:00
Aleos
0e533fa7ab Revert "Skill DB clean ups" 2015-02-10 09:33:00 -05:00
Cydh Ramdh
72617ac98b Skill DB clean ups
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.

Summary:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.

NOTE:
* Please import upgrade_20150131_skillset.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-31 19:45:52 +07:00
Cydh Ramdh
95705d41be Bonus Script clean up
* Removed fixed array size (MAX_PC_BONUS_SCRIPT) of bonus_script on players.
* Changed fixed script string on player's bonus_script to StringBuf, reduce memory usage for each connected player.
* Added new flags to expand duplicated script and flag to allow duplicate script.
* Reduced buf lenght from 1024 to 512 on bonus_script_data (used for saving/loading bonus_script from char-server). Still, MAX_PC_BONUS_SCRIPT is used to gives limit data can be loaded.

NOTE:
Please import 'upgrade_20150131.sql' for `bonus_script` table changes

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-31 15:07:13 +07:00
Cydh Ramdh
4d97e9adf2 Typo on a683e005d73f37b57e625046168e9f3282131a81
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-15 10:29:08 +07:00
aleos89
a683e005d7 Merge pull request #197 from rathena/hotfix/bug9338
* Changed Guild/Party Bound Item Retrieval Methods:
- Fixes bugreport:9338
- Now resend the list to map-server from char/inter-server to avoid "weird" item allocation on guild storage. Example, previously you will meet stacked item like GUID does, but it shouldn't!
- Also will check the maximum amount that can be store in guild store. If guild storage is full (the slots or item stack limit is reach) the rest value/item will be dropped.
- Account of kicked guild member won't be kicked from server any more if the player idle on character select window (just prevents player to login when retrieving items are in progress)
- Delete guild bound items from guild master when guild is disbanded! Previously, the bound type just changed to NONE. Also for party bound item.
- If kicked guild/party member is trading bound item when be kicked, the trade will be cancelled!
- If the guild member is being kicked when open guild storage, storage will be closed first waiting for next item retrieval.
- Now when guild storage is opened, storage_status (changed the var to 'opened') will be used to hold char_id who opens it.
* Misc:
- Cleanup guild storage prefix functions, changed them to "gstorage_*"
- Added picklog type 'B' for logging deleted bound item because of kicked from guild/party.
- Updated documentation for new used packet 0x3857
2015-01-13 12:59:19 -05:00
Cydh Ramdh
022d72891e Changed Guild/Party Bound Item Retrieval Methods:
* Bug Fixes bug:9338
* Now resend the list to map-server from char/inter-server to avoid "weird" item allocation on guild storage. Example, previously you will meet stacked item like GUID does, but it shouldn't!
* Also will check the maximum amount that can be store in guild store. If guild storage is full (the slots or item stack limit is reach) the rest value/item will be dropped.
* Account of kicked guild member won't be kicked from server anymore if the player idle on character select window (just prevents player to login when retriving items are in progress)
* Delete guild bound items from guild master when guild is disbanded! Previously, the bound type just changed to NONE. Also for party bound item.
* If kicked guild/party member is trading bound item when be kicked, the trade will be canceled!
* If the guild member is being kicked when open guild storage, storage will be closed first waiting for next item retrieval.
* Now when guild storage is opened, storage_status (changed the var to 'opened') will be used to hold char_id who opens it.
Misc:
* Cleanup guild storage prefix functions, changed them to "gstorage_*"
* Added `picklog` type 'B' for logging deleted bound item because of kicked from guild/party.
* Updated documentation for new used packet 0x3857

NOTE: Please import upgrade-20150103_log.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-03 20:37:38 +07:00
Cydh Ramdh
0987aeeb5d Official Item BindOnEquip Support
* Added item flag value: 8 to init default item with BindOnEquip. Item with this flag will be character bound item once equipped.
* Added optional config 'default_bind_on_equip' in conf/battle/items.conf to set default bind type. By default the type is character bound.
* Hercules merge 1f5161a2bd

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-02 14:44:49 +07:00
lighta
8066bdef46 Data alignement
Align account_id and char_id to uint32 as this is the value they can be
in DB.
Remove src/test folder, unused
Remove useless #include to speedup compilation.
2014-12-19 21:31:04 -05:00
Cydh Ramdh
9b4d922ef4 Bug Fixes:
* Follow up 2d2991a, remove trailing spaces in inter_athena.conf
* Added `bound` field on `picklog` table (bugreport:9240) Thank @icxbb-xx (Napster)
* Fixed Randomize Spell infinite loop. Failure of skill improvise db reading. (bugreport:9288)
* Added **max_extended_aspd** for caping max ASPD for KO/Rebellion, default is 193. Pointed by @raynra & Ziu
* Mail attachment
  * Added `bound` field on `mail` table, since group with PC_PERM_TRADE_BOUNDED can put bound item into attachment
  * Fixed wrong data type causing wrong zeny amount (bugreport:9291)
* Fixed item color issue for bound item (bugreport:9238)
  * Stackable item shouldn't be displayed as yellow color
  * Equip doesn't shown as yellow after relog or item is moved
* Silence status immunity for Renewal (bugreport:9227)
  * Bleeding (SC_BLEEDING): Vit -> Agi
  * Silence (SC_SILENCE): Vit -> Int
  * Sleep (SC_SLEEP): Int -> Agi
  * Thank @Playtester, @Lilith-, partial merge of Hercules:6f26451
* Fixed status check when cast a skill to hidden target
  * Stone Curse shouldn't be casted to hidden enemy when the caster has intravision (bugreport:9266)
  * Added **INF3_HIT_HIDING** for skills that *maybe* have effect to/can hit the hidden target. Previously, every Earth Element skills *always* had it, doesn't matter ground skill or single-target skill
  * **!TODO: Confirm other skills that have ability for this!**
  * **!FIXME: For now, I rely as the previous check did, I put some Earth Element skills (and) with area/ground effect**
* Correcting Devotion behavior (Hercules:e7be725, 41f28c0)
  * Failing to cast Devotion to the 6th player
  * Only player who devotes other that 'shout' Auto Guard when it active also with the walk delay
  * Status icon that inherited from devoter won't be displayed at devoted player
  * Reflect Damage on devoted player won't reflect normal attack, only melee skill attack
  * Added config **devotion_rdamage_skill_only** for backward compability, ignore the behavior above

**IMPORTANT**
  * Please import sql-files/upgrades/upgrade_20140915_log.sql
  * Please import sql-files/upgrades/upgrade_20140915.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-09-15 18:02:49 +07:00
aleos89
2d2991a1fd TXT reference removal from emulator.
- Removed any remaining TXT and SQL references from files.
- The 'make sql' command is now replaced by 'make server'.
- Removed account.engine feature as it is no longer needed.
- Moved login and IP ban configs to inter_athena.conf.
- Cleaned up cmake files.
- Miscellaneous clean ups.
2014-09-03 17:44:35 -04:00
aleos89
c0ed836e87 * Changed how the Unique ID System saves and creates IDs for items. (Hercules dd49dbc)
- System is now enabled by default.
- All non-stackable items that previously existed will get unique IDs if items::item_check is enabled.
- Added 'getequipuniqueid' script command to get the unique ID of an equipment on a player.
- Don't forget to apply the SQL update!
* Renamed SQL update file that applied to logs.
2014-08-22 17:52:15 -04:00
aleos89
c8758478b4 Bug Fixes
* Fixed the stun effect from Berkana Rune. (bugreport:9057)
* Adjusted Thorn Wall to be a placeable skill and to ignore caster's % damage cards.
* Field Manuals (SC_EXPBOOST and SC_JEXPBOOST) now increase EXP gained from NPC quests (through the getexp script command). (bugreport:9091)
* Lif's Mental Change no longer fully restores her HP and SP upon activation.
* Fixed fakename atcommand not working while disguised. (bugreport:8896) (Hercules 1e492e3)
* Fixed speed atcommand resetting when swapping equipment/changing maps. (bugreport:8915) (Hercules 37fdcba)
* Cleaned up some compile warnings.
2014-07-24 11:45:57 -04:00
aleos89
62a2813adc Bug Fixes
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
2014-06-27 15:45:35 -04:00
Cydh Ramdh
0fca530278 * Fixed bugreport:9034 (Hercules aff9c14)
* 'bonus_script' improvement:
-- Added flag values (partial merge from sc_config branch):
-- * 16  : Removeable by Banishing Buster.
-- * 32  : Removable by Refresh.
-- * 128 : Removable by Luxanima.
-- * 256 : Remove when Madogear is activated or deactivated.
-- * 512 : Remove when receive damage.
-- * 1024: Script is permanent, cannot be cleared by bonus_script_clear
-- Added 'bonus_script_clear' command to remove active bonus_script from player (works like sc_end) Thank Napster to mention this. (bugreport:9042)

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-06-20 15:12:42 +07:00
aleos89
7cd82d00db Increased item ID array size.
- Increased limit from 32,767 to 65,535.
- Still uses same amount of memory with doubled usable size.
- Adjusted CARD0_PET from -256 to 256.
- Please run both SQL files after applying this update to avoid values becoming corrupt.
- Tested and works on clients 2012-04-10 and up thanks to Cydh.
- Removed an unused SQL file.
2014-06-12 11:29:10 -04:00
Cydh Ramdh
a8a44254e1 * Bug Fixes & Misc
-- Compiling errors when VIP_ENABLE (bugreport:9013)
-- Taekwon skills leftover when player was in Taekwon Ranker then changes to other job (bugreport:8973)
-- Follow up f511107.Fixed parentheses statement.
-- Follow up 6afcdeb. Updated check for char table.
-- Follow up 794c1a8. Wrong SC constanta order.
* Battle Config Updates
-- 'transcendent_status_points', stat point bonus for trans classes.
-- 'revive_onwarp', disable/enable to revive a dead player when set new position (warping).
-- 'taekwon_ranker_min_lv', minimum level bonus of Taekwon Ranker.
-- 'fame_taekwon_mission', fame point gained when complete Taekwon Mission.
-- 'fame_refine_lv1', fame point when success to refine to +10 forged weapon level 1.
-- 'fame_refine_lv2', fame point when success to refine to +10 forged weapon level 2.
-- 'fame_refine_lv3', fame point when success to refine to +10 forged weapon level 3.
-- 'fame_forge', fame point when success to forge level 3 weapon with 3 additional ingredients.
-- 'fame_pharmacy_3', fame point when success do pharmacy 3 times in a row.
-- 'fame_pharmacy_5', fame point when success do pharmacy 5 times in a row.
-- 'fame_pharmacy_7', fame point when success do pharmacy 7 times in a row.
-- 'fame_pharmacy_10', fame point when success do pharmacy 8 times in a row.

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-06-08 17:04:37 +07:00
lighta
214176ab1b Merge remote-tracking branch 'upstream/master'
Conflicts:
	src/char/char.c
	src/char/int_storage.c
2014-06-05 02:51:01 -04:00