* Added two new monster mercenaries.
- Added information for the three new mercenary skills.
- Added mercenary skills with cast times to castnodex.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14367 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Upped the max quest db entries allowed to 1500.
* Added remaining status icons to status.h (mostly 3rd job icons.)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14301 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added support for strcharinfo(3) to retrieve the player's map
- Added script command "searchitem" for name item searches.
- Moved PACKETVER to src/common/mmo.h as it's needed by the char-server now
- Changed the status valX from int to long so that it won't break for pointer-storage in other architectures.
- Moved the change party leader code to party.c
- A few bugfixes or packet field completions based on my past experience messing around with my server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14155 54d463be-8e91-2dee-dedb-b68131a5f0ec
- mob id no longer stores in sql.
- counts won't increase if you have killed sufficient mobs.
* Fixed Merchant's medalion wrong aspd bonus (bugreport:3554)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14036 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented a new saving mechanism. Now they can be saved every 'autosave_time' in case the char-server is not online when you get a quest.
- Improved 'changequest' code.
- Increase MAX_QUEST_DB to 1200.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13973 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added sql upgrade script to adjust the appropriate char table columns.
This is an enhancement to r5762.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13541 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed save crash related to non-guilded mercenaries.
* Removed job and level restriction on Mercenary ASPD potions.
* Added Monster Mercenaries using mobs original stats.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13192 54d463be-8e91-2dee-dedb-b68131a5f0ec
- caused by incorrect idb_ensure -> idb_get change (see r12950)
- removed redundant account_id variable from storage data
- cleaned up the very messy txt storage handling code
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13093 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added defines for mercenary skill ranges.
Added a mapping of mercenary skills to the skill db (700-799 atm).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13012 54d463be-8e91-2dee-dedb-b68131a5f0ec
* the login server storage, ipban and logging systems have been abstracted and now provide a common interface; the rest has been merged into a single login server core (no more login/login_sql duplicity)
* storage systems are now added via compiler options (WITH_SQL / WITH_TXT)
* multiple storage engines can be compiled in at the same time, and the config option account.engine defines which one will be used.
* due to MySQL autoincrement limitations, accounts with id '0' will not be supported; account IDs from this point on should start from '1'.
* login_log() functions now again record IP addresses in dotted format, not as 4-byte integers (undo from r6868).
* removed config options that defined column names in the login table
* removed `memo` and `error message` columns from login db/savefile
* moved `loginlog` table to the logs database
* added sql files upgrade_svn12975.sql and upgrade_svn12975_log.sql
* due to changes to the login table layout, I added an !optional! sql file (upgrade_svn12975_view.sql) that will provide a certain degree of backwards compatibility with existing software; read the instructions inside carefully!
* moved third-party includes/libs to a separate directory
* updated project files / makefiles
Changed the way GM levels are handled
* removed conf/gm_account.txt
* added the gm level column to the txt savefile (after 'email' column)
* gm level information is now transferred along with account data
For open problems see bugreport:1889.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13000 54d463be-8e91-2dee-dedb-b68131a5f0ec
* storage is now loaded/saved along with character status
* as a consequence, a lot of storage handling code was removed
* there is no more locking done within storage data
* mapservers no longer cache the data (solves muiltimapserver exploit)
* loading storage on char select may decrease charserver performance
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12950 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Hunter traps have 3500 HP, they are not removed by just one hit. (This also fix the bug you can't move traps with arrow shower).
- Some cleanups.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12549 54d463be-8e91-2dee-dedb-b68131a5f0ec
- known bug: ui components that are displaying the emblem at the time (emblem in flag npc and emblem over head in gvg maps) are not updated, but putting the mouse over the target shows the new emblem
* Modified script command 'guardian':
- returns the id of the guardian
- if guardian index isn't supplied, it generates a temporary guardian
* Implemented support for temporary guardians (not saved with castle).
* Added missing includes from r12520.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12525 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added a Sql patch to clear all deleted mails. (There is no need to keep that data)
- Added more code for Auctions. Not implemented but just for study.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12278 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added the @auction command to open the auctions. Just to start working on it and if someone wants to help.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12270 54d463be-8e91-2dee-dedb-b68131a5f0ec
Optimized the castle lookup functions (direct dbmap enumeration, and no redundant operations inside the searching loop).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11918 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec