- Corrected Spider Web casting around caster instead of target's position
- Corrected a possible crash during login due to checking for the incorrect variable (lets pc_calc_status be invoked when it shouldn't)
- Reenabled the base status aspd calculation for homunc (status_calc_bl calculates battle_status, status_calc_homunculus calculates base_status, they are not the same!)
- Corrected the meaning of "skill_display_fail&2", made 2 the default setting.
- Added bounds checking to map_foreachincell
- Opt2 values (poison, blind, and so on) are now resent on warp/map-change
- Corrected description of isloggedin script command.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9853 54d463be-8e91-2dee-dedb-b68131a5f0ec
I'd also like feedback of the new version, to either me, Trancid or Dj-Yhn, to see what should be changed or what is incorrect / missing.
~erKURITA.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9831 54d463be-8e91-2dee-dedb-b68131a5f0ec
Also fixed it so that it doesn't throw a 'args of aFree is not valid pointer' error (although I'm not at all sure that the fix is correct).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9787 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added script command npcshopattach to enable attaching/detaching your script from any npc shop.
- Updated doc/script_commands.txt with entries for npcshopitem, npcshopadditem, npcshopdelitem and npcshopattach
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9769 54d463be-8e91-2dee-dedb-b68131a5f0ec
* functions checking if a player is attached as soon as possible.
* functions that required a player attached and would crash if none was
there terminate the script now. (others keep the current behaviour to
maintain full backward compatibility)
* removed the unused flag argument in guildskill.
* bonus,bonus2,bonus3,bonus4 use the same function now (remains the same
script-wise)
* added an optional parameter to setcart,setfalcon,setriding so it's
possible to remove the cart/falcon/mount or select a specific cart
* other cleanups
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9636 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Completed adding of the new cities to @go
> that function is ugly and needs a complete rewrite, asap
- Updated thor volcano warps
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9615 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed getitem trying to get <character ID> from the wrong argument.
- Now getitem can be run on scripts without a player attached if <character ID> is specified.
- Now the two last arguments of guardian are optional and independant of each other ("<event label>" and <guardian index>). This way the previous implementation and script_commands definition are still valid code.
- Now buildin function names and argument definitions are checked for validity before adding the function to the script engine.
Argument definitions follow the pattern:
(v|s|i|l)*\?*\*?
v - value (string or int)
s - string
i - int
l - label
? - one optional parameter
* - unknown number of optional parameters
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9599 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode.
- NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details:
http://www.eathena.ws/board/index.php?showtopic=63606
- Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some cleaning of npc_final
- Made speed_add_rate a linearly stacking increase.
- Corrected a possible overflow when using show_mob_info to display the mob's up as a percent.
- Corrected the documentation for checkoption/checkoption1/checkoption2
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8792 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the mob-id check during pet_db loading, it will also now print when a pet is not loaded due to having an invalid mob class specified.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8587 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added script command jobname, retrieves a given's class name as per the appropiate msg_athena.txt entry (this command should had been added years ago)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8320 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added script command getpartyleader through which you can retrieve various information of a party's leader.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8162 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed itemhealrate to itemgrouphealrate, added a structure itemhealrate to allow storing item-healing bonuses per item.
- Modified bAddItemHealRate so it can receive both item-id and item-group values (since the first item-id is +500, there's no risk of mixing them up).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8136 54d463be-8e91-2dee-dedb-b68131a5f0ec
New version of buildin_query_sql which accept more than one column and can return the number of rows. See script_commands.txt for more details.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7975 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added support for bonus3 bAddEff/bAddEffWhenHit as follows:
bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
Target flag is 0: Self. 1: Enemy. 2: Both.
- Added these descriptions to doc/item_bonus.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7514 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack.
- Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified setoption so that flag 1 or no flag adds an option, and flag 0 removes it.
- Updated script_commands with the new behaviour.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6548 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Initialized w1/w2/w3/w4 before reading each npc line to avoid sending unread values to the parsers (for example, if w4 has a value in one line and none on the next, it will be parsed with the previous value of w4 on the following lines)
- Updated getpartymember to receive an int which specifies what to retrieve. 0: Character names (array $@partymembername$), 1 character char ids (array $@partymembercid), 2 character account ids (array $@partynameaid). By default it returns party member names.
- Updated script_commands.txt with the updated behaviour of getpartymember.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6182 54d463be-8e91-2dee-dedb-b68131a5f0ec