Fixed bugreport:5745 WL_RECOGNIZED us now functional.
Fixed bugreport:5663 where HW_MAGICPOWER shows glitch in status window.
Fixed bugreport:6759 where items granting matk bonus didn't work.
Follow up r16980 small performance enhancement...:)
Done some TODO in skill_cast_db.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16981 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Minor fix to to Nosiege, follow up (r16969)
* Fixed RK_Refresh where it was not removing/protecting from the right debuffs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16979 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Applied old patch by Daegaladh on bugreport:6044 for mercenaries and elementals mimic master's speed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16974 54d463be-8e91-2dee-dedb-b68131a5f0ec
Automagically copy files from import-tmpl to import folder on Windows after building the project (only works with rAthena-10 and rAthena-12) (tid:74635).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16971 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Changed all commands in atcommands.txt to their defined names, not aliases, and added two more common aliases.
* Documented 'makerune' in script_commands.txt.
* Documented '@accinfo' in atcommands.txt.
* Follow-up r16965, database update for rune crafting formula.
* Updated Magic Mushroom DB according to 3CeAM revision 703.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16966 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Upd athena-start, save pid to not kill all other process with same name (annoying when multiple server)
-Harmonize setmapflag and @mapflag, flag value is always an int, and could be superior to 1 for some mapflag
-Fix bugreport:6923 for Windows
-Upd @zeny to remove rest of zeny if not enough money as requested
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16959 54d463be-8e91-2dee-dedb-b68131a5f0ec
A new field was added to homun_skill_tree.txt containing the minimum level of intimacy to unlock a skill.
This is used in some skills where the homunculus has to reach a amount of 910 of intimacy. The default value is 0 and it should only affect evolved homunculus.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16954 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Fix old fread, fgets warnings, displaying a msg errors when failed now
-Cleaning checkweight debug showinfo
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16952 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed something related to bugreport:1900 (but not only); added a new flag to status_change_clear to include some status as SC_WEIGHT50, SC_PUSH_CART, which shouldn't be removed by sc_end script command.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16948 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Fix and upd logzeny enumeration type bugreport:6897
-Upd @zeny to send a message when succed bugreport:6886
-Upd ChaosPanic to affect all bugreport:6893
-Upd bloodylust cooldown and disable endure effect bugreport:6547
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16940 54d463be-8e91-2dee-dedb-b68131a5f0ec
Improved the debugging of scripts when an amount greater than supported of arguments is used.
Follow up r16935 -- commit missed the script.c part of it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16936 54d463be-8e91-2dee-dedb-b68131a5f0ec
Before: whenever a guild emblem was changed it'd loop through all npcs looking for flags belongin to that guild
Now: whenever a guild emblem is changed it'll loop through a very small list which contains all guild flags, and from there it'll update the flags accordingly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16935 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a exploit on the creation char process, the hair color and style could be bypassed (bugreport:6916).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16930 54d463be-8e91-2dee-dedb-b68131a5f0ec
Prior to this change, if you changed a skill type from, say, ground to self, and reloaded the skill db, you'd need to relog (or force kick everyone in the server) in order for this to refresh in their clients; thanks to this change @reloadscript will refresh everyones skill tree.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16928 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Make @addwarp <npc name> parameter mandatory as per requests;
- Changed SCB_ALL to SCB_BASE on SC_INTRAVISION case, it should be enough.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16922 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6140 removed unused status icon SI_CLOUDKILL.
Fixed bugreport:6829 an animation problem in casting skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16921 54d463be-8e91-2dee-dedb-b68131a5f0ec
Otherwise it will use a name chosen by the emulator.
If there is already another warp with that name the generic name will be used instead.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16919 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Add UNLIMITED_HUMMING implementation, now increase sp requirement and make cast unbreakable
-Upd Group dance overlaping A and B, previous chk wasn't ending other properly (if fail was skipping other)
-Upd OdinPower effect
-Fix Cursed-Circle, shoudn't be able to cast near Emp,Stones bugreport:6457
-Fix Cursed-Circle wasn't remove when caster was being warped
-Small docs upd
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16918 54d463be-8e91-2dee-dedb-b68131a5f0ec