- added script command skillpointcount. Returns total amount of skill points a char has (the value returned is the same that SkillPoint would have after invoking a skill reset)
- Modified Defender. Speed reduction is 35-5*lv%, damage reduction on devoted chars is 5+5*lv%. These values are custom, but should be closer to "reality" than what we have.
- When you have the wrong ammo type equipped, the equip arrows first message will be sent, as suggested by Haplo
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6384 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist as enough preventive measures of hacking are already implemented.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6370 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Eliminated initializations for pointers returned by calloc.
* Moved grfio_final to do_init since it's not used after server boot.
* Optimized scripts to return CONSTSTR instead of allocating memory just to return a constant string. Some buildin functions still need work.
* Disabled graph since it doesn't work yet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6355 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected the unequip script of the wedding dress/tuxedo (it should be Class, not bClass)
- Changebase script command will also refresh the weapon sprites (in case you changed into Wedding/Xmas class)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6317 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated Full Buster so that the can't act delay carries on to the weapon attack delay and can't use item intervals.
- Added script command getbattleflag to retrieve the current value of a battle_config switch.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6296 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added constants to identify all groups to db/const.txt
- Cleaned up and updated item_db to use these new constants (warning: item_db.sql needs to be updated!)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6275 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the skill packet from TK_RUN as the client ignores the walkok packet sent right after it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6262 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Initialized w1/w2/w3/w4 before reading each npc line to avoid sending unread values to the parsers (for example, if w4 has a value in one line and none on the next, it will be parsed with the previous value of w4 on the following lines)
- Updated getpartymember to receive an int which specifies what to retrieve. 0: Character names (array $@partymembername$), 1 character char ids (array $@partymembercid), 2 character account ids (array $@partynameaid). By default it returns party member names.
- Updated script_commands.txt with the updated behaviour of getpartymember.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6182 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Applied jA's patch to fix a bug in the scripting engine in regards to priority of operators. Thanks to End of Exam for the information.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6161 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed mapflag nopvp
- Added support for disabling mapflags on a mapflag line:
comodo.gat mapflag nomemo <- turns on nomemo mapflag
comodo.gat mapflag nomemo off <- turns off nomemo mapflag
- Cleaned up and optimized the restricted/zones mapflag. Restricted cards will just not work in disallowed maps rather than blocking the compounded equipement from being used.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6159 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the clif_change_class packet (it should check for non players classes, not a class above MAX_PC_CLASS), it fixes morphing enemies.
- Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
- Fixed the npc_item_flag thing (enable_items/disable_items script command)
- Rewrote the disguise implementation to be bandwidth friendly.
- Modified the hide options to change your class to INVISIBLE_CLASS, since such classes don't even get their view packets sent around.
- Rewrote several clif functions to adapt to the new view_data class;
- Added class 139 to npcdb_checkid which was required by some npcs in the swordman quest? o.O
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5833 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable"
- Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type
- Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it.
- Cleaned up/rewrite of the pet ai, same for pet_calc_pos
- Implemented use of mob variable attacked_players as it is used on jA
- Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs.
- Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fix on initnpctimer not attaching rid.
* Fix on OnTouch ignoring -1 NPCs.
* Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl.
* Added area NPC detection in clif_parseLoadEndAck.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5638 54d463be-8e91-2dee-dedb-b68131a5f0ec