- removed `MAX_GUILDCASTLE` limit
- char-server now caches guild castles in `DBMap`
- improved guild castle SQL queries to support non-default values of `MAX_GUARDIANS`
- disallowed declaring guild castles on maps that are on other map-servers
- map-server now requests data for all guild castles from char-server on initial connect (bugreport:287)
- removed ''guildcastleinfo events'' as they were esentially duplicated ''OnAgitInit''
- optimized castle data load packets (bugreport:287)
- updated WoE scripts to reflect source changes (scripts no longer need or should request castle or guild data)
- updated related docs
- Added `db_size` macro.
- Replaced manual counting of castles occupied by a guild with `guild_checkcastles()` calls.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15657 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed typo of a check in god_weapon_creation.txt (bugreport:3613).
- Fixed missing changequest in Knight Job Quest (bugreport:3757).
- Fixed placement of Control Device01#aru04 (bugreport:3716).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14178 54d463be-8e91-2dee-dedb-b68131a5f0ec
- "Conquered" messages can now be effectively toggled off in Battle log
- Added fontsizes for WoESE messages. (At least the non-default sizes.)
* Added font weight constants, although they don't seem to do anything.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14122 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a bug on Yuno Castle 2 and 3, not killing guardians.
- Moved battleground team leave on unit remove map to prevent a crash on multimap servers.
- Fixed a bug on checking range with the wrong target. Fix a crash on Item 2002 at refine >= 9.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13979 54d463be-8e91-2dee-dedb-b68131a5f0ec
- A lot of files still remain, but they don't have the proper effect names in commented in beside the ID. ;P
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13238 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Not investment per day reset bug.
* Not stop the emperium respawn if you take it in less than 10 seconds and woe ends.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12886 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed typos in the acolyte nad mage skill quests. (bugreport:1531)
* Fixed issue with a removing a Keil Hyre cutin. (bugreport:1593)
* Corrected a few oversights in the WoESE scripts.
* Added dummy "OnMyMobDead" label to a Niflheim NPC.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12718 54d463be-8e91-2dee-dedb-b68131a5f0ec