- Corrected the change that made Coma not be reduced by mdef making Stone, Freeze and Decrease Agi be reduced by luck rather than mdef.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10090 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Note that due to the current coding of the sig plugin, do_abort will not be invoked if you use it! This plugin needs to be updated...
- Cleaned up a bit the change element code. val1 is the elemental level, val2 is the element now.
- Hardcoded the element and elemental level of SC_CHANGEUNDEAD.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10089 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added defines script_pushstr and script_pushconststr to have the same syntax as integers
Added defines script_getref, data_islabel, data_isfunclabel to increase code readability
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10088 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Applied mass replacing of text to enforce usage of script_hasdata, script_getnum, script_getstr and data_isstring defines where possible.
- Cleaned up the 'input' command code.
- Minor other cleanups in script.c
- Removed OPTION_SIGHTTRASHER as there's no indication this value exists.
- Corrected OPTION_XMAS since 2007 clients have split it up from OPTION_FLYING (on previous clients both were the same option value)
- Removed GRF_PATH_FILENAME references (it wasn't used anymore)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10085 54d463be-8e91-2dee-dedb-b68131a5f0ec
- pc_resetstate will now fail if you use the stat point table and your char has a level above MAX_LEVEL.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10084 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a #error "<malloc.h> has been replaced by <stdlib.h>" problem
- Fixed the msg_silent setting not being announced every time
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10077 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved skill db reading before loading mobs so that the new mob condition checks work.
- Cleaned up the warning/errors of the mob skill reading function. They are now warnings if the skill is read anyway (default conditions are used) and an error when the skill is not loaded.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10075 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Skills can be used now when the autoskill menu is open (since there's no packet sent by the client when you hit on cancel)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10074 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved the location of the clif_insight call in LoadEndAck to prevent the homunc/pet spawn packets from being sent twice to the owner.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10066 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected @unjail having the GM level check backwards.
- chrif_authok will now reject to store the newly received status data when the player it was received from is still online, should prevent losing data in certain situations.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10060 54d463be-8e91-2dee-dedb-b68131a5f0ec
- added definitions _DEBUG and NDEBUG to tune system-specific stuff
- reduced the build requirements (Pentium 4 was a bit too much)
- changed build settings and project structure to match the vs8 projects
- corrected some vs8 inconsistencies
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10055 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed unneeded sd variables cart_max_weight and cart_max_num
- Made ignore_mdef_ele/ignore_mdef_race/ignore_def_ele/ignore_def_race unsigned chars rather than ints.
- Made pc_dropitem check for inventory_data, to guarantee that the item will be deleted from the inventory after dropping it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10051 54d463be-8e91-2dee-dedb-b68131a5f0ec
- All weapon enchant levels now last 3 minutes.
- Corrected Ankle Snare/Spider Web having a 1% chance to trap rather than 100%
- Food boosts are now dispelled on death only.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10050 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up unitattack
- Made packet_ver_flag's description use hexadecimal values for the packet versions, and changed the default to 0xFFFF.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10047 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated msg_athena.conf so it no longer uses broken english on several entries. Thanks to Scerez for the updated file.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10044 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Autoloot will now only work on items dropped a certain distance from the player. The distance is defined by AUTOLOOT_DISTANCE in atcommand.h and defaults to AREA_SIZE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10039 54d463be-8e91-2dee-dedb-b68131a5f0ec