Fixed bugreport:5748 Masquerade-Groomy now removes Dragon and Warg.
Fixed bugreport:5751 Implemented script command in checking/mounting Dragon, Warg and MADO Gear, also made a clean up regarding MADO Gear and Warg conditions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16114 54d463be-8e91-2dee-dedb-b68131a5f0ec
Notice this revision onwards requires you to update your char sql table and add the elemental sql table (check sql-files/upgrade_svn15885_log.sql)
If you step by any bugs, let us know at http://rathena.org/board/tracker/ Thank you very much.
ARRIBA ARRIBA.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15885 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added CANNONBALL and THROWWEAPON item types as ammo types.
-IT_THROWWEAPON will be removed soon as all ammo equiptable
-items should be fully treated as ammo type in rAthena and
-not as a item type.
=Jobs
*Added a config to set max stat limit for baby 3rd's. Default is 108.
*Kagerou/Oboro stat limit is now set to whatever the limit is set to for 3rd jobs.
-Which is the default 120.
*Added item job masks for Gangsi, Death Knight, Dark Collector, and Kagerou/Oboro.
-Note: Backwards compatibility was added to allow Kagerou/Oboro to use all the equips
-the Ninja job can use to prevent needing to edit a chunk of the item database.
-The job also has its own exclusive mask which will be used on their exclusive equips soon.
*Kagerou/Oboro jobs can now duel weld daggers.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15882 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Did some cleaning up and enabled all job lines in job_db 1 and 2.
*Added some more jobs to the pre-re and re exp tables.
*Enabled all typeable job changing names for the job change command.
-Also did some more cleaning and organizing for the list that shows
-when typing the command by itself. This will be the final time I
-touch this until a new job is released.
*Increased MAX_SKILL_TREE to 84 as the Expanded Super Novice/Baby jobs needs it.
=Jobs
*Added 7 new jobs.
-Added jobs are Gangsi, Death Knight, Dark Collector,
-Expanded Super Novice, Expanded Super Baby, Kagerou, and Oboro.
-Note: Keep in mind that Gangsi, Death Knight, and Dark Collector
-are official jobs that were never completed and arnt fully playable
-like other jobs. Im just adding them in since their official and to
-let the curious people out there mess with them.
*Did some major skill tree updates.
-Corrected the required level of SM_RECOVERY needed for LK_CONCENTRATION.
-Fixed a few other trans skill requirements in the 3rd job skill trees.
-Added complete skill trees for Sorcerer, Genetic, Baby 3rd's,
-Expanded Super Novice/Baby, Kagerou, and Oboro.
-Note: Even tho Sorcerer, Genetic, and Kagerou/Oboro skills arnt in
-the server, the skills introduced in these jobs will still be read
-by the server, but will not appear on players skill window until entrys
-are added to the skill_db and skill_requirement_db.
-No error's will be generated when read. So its perfectly safe to leave
-them entirely enabled so skills will slowly appear 1 by 1 as their coded in.
-Also added a pre-tree for Gangsi, Death Knight, and Dark Collector
-jobs for now and added some extra tree lines. These will be worked with in the future.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15876 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some extra data here and there that will be used in the future.
-Mostly stuff for adding more jobs.
*Corrected how the server listed a few job names. Like Mage should be Magician.
-As the job name is seen hard coded in the client.
*Added support for all 3rd jobs in the pre-re exp table.
-Base levels use a copy of the Trans exp table. Job levels use a copy of the
-Trans 2nd job exp table.
*Added baby 3rd's to the renewal exp table.
*Did some cleaning and updating in the atcommand.c file for the jobchange command.
-Added a few job changes by job name typing.
-Spaced things out in the message strings to allow job names of up to 16 characters.
-If a name is bigger then 16 characters, it will need to be reduced to fit the space.
-No more then 4 jobs listed max per line
-Also removed unneeded text lines as the ID's they point to are dummy ID's.
-Finally, updated the list of dummy ID's to prevent changing to, as well as added a
-message to display if someone attempts to job change to one of those dummy ID's.
*Readded the spaces in the pc.c file as tabs in the middle causes unorganized viewing issues.
-The space gap is now big enough to allow everything to line up.
=Jobs
*Added 3rd job babys.
-Everything is working properly for them except the max stats and skill trees.
-I will add this stuff in the next update.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15873 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed 'checkvending' to return 2 if player is using @autotrade.
- Follow up to r15871: used spaces so everything lines up (people might use different Tab Size in their text editors).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15872 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some job coding to the source to prepare for the adding of baby 3rd's and other expanded jobs.
*Removed Baby Taekwon, Baby Star Gladiator, and Baby Soul Linker MAPID's code since their pointless.
-Gravity never released baby versions of these classes. If they do in the future then ill readded them.
*Did some clean up in pc.c in the job management code. All unnecessary spaces were replaced with tabs
-to lower the file size and make it easier to keep things tighty.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15871 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some jobs with ID's and MAPID's masks to prepare for the adding of more jobs in const.txt
*Fixed a typo on JOBL_THIRD check in const.txt
*Added all currently known tags and ID's support for NPC's, skills, status, and units.
*Changed SI_SITTING to official name SI_SIT.
*Increased MAX_SKILL to 3040.
=NPC
*Corrected a typo in the jobmaster script.
-Fixed required job level for changing to 3rd to 50.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15836 54d463be-8e91-2dee-dedb-b68131a5f0ec
- No one use versions as old, besides being advised to keep up to date.
- Informations of packets will be maintained, the cleanup is just for conditions. Please do not remove old packet information, it is useful for future searches.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15828 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Before you could only have MAX_ITEMDELAYS (10) items with delays. Now: you can have up to MAX_ITEMDELAYS (10) concurrent delays. and of course you can always increase MAX_ITEMDELAYS in src/map/itemdb.h as much as you may need.
- Item delays are no longer lost on logout, they're persistent until server restarts.
- When a item use is denied due to delay still up a message now tells the user why he can't use the item (before would leave the user wondering wtf was going on. it had no response)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15762 54d463be-8e91-2dee-dedb-b68131a5f0ec
Dev Note: I didn't put it under session data cause only bard/gypsy classes use it, I found it to a be a waste. I'm not very comfortable with the dbmap either, however, so if you got any idea on how to make it more efficient lets talk :3
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15708 54d463be-8e91-2dee-dedb-b68131a5f0ec
* fixed a couple typos
* replaced duplicate function clif_status_load with a macro
* normalized and documented status change table related getter abstraction
* put some checks that were previously in multiple places into clif_status_change
* packets are now used as they are on official servers:
- ZC_MSG_STATE_CHANGE for ending statuses and starting them on non-pcs
- ZC_MSG_STATE_CHANGE2 for starting *all* statuses on players
- tick = 9999 for statuses of indeterminate duration
- for non-pc units, a packet is only sent if it has a visual impact on the client; if you notice any missing visual effects, please report them!
* fixed hidden GM characters leaking certain status packets
* fixed hidden GM characters not displaying timers for newly gained statuses
* fixed status end packet never being sent for non-pc, non-mercenary units
* fixed SC_CLOAKING displaying a time bar on the client
* fixed tick being an unsigned int, yet used as a signed int
* removed hard-coded status length exceptions in clif_status_change
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15688 54d463be-8e91-2dee-dedb-b68131a5f0ec
* replaced some hard-coded constant values in the vicinity with DB lookups
- removed semi-sensible special scenarios for borked GM character's skill trees in pc_calc_skilltree_normalize_job
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15625 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated VS9/10 project files.
- Updated `configure` & `Makefile`s.
- New GM, Commands & Permissions system:
- '''This is a backwards compatibility breaking update''', please read tid:58877
- Replaced GM levels with Player Groups.
- Commands permissions & other privileges now depend on group, not GM level.
- `@help` command improvements: requires "commandname" param and shows more detailed info about commands.
- Modified GM whisper system to deliver messages basing on permissions, not GM level.
- Remote trade request is now possible only if player is allowed to use `@trade` command as well.
- Added a proper permission to use `/changemaptype` command.
- `clif_displaymessage` is now capable of displaying multiline messages.
- All `ACMD_FUNC`s are static now, and the only way to invoke them is with `is_atcommand()`; all client commands (starting with `/`) are now translated into corresponding atcommands (with exception of `/kick` used on monster, as there is no atcommand to kill single monster).
- Removed nonsense "bot check" triggering when player blocked (`/ex`) Server.
- Merged `@monster`, `@monsterbig` and `@monstersmall`.
- Improved flow of atcommand execution to avoid revealing info about online players or existing commands to non-privileged players.
- Merged `atcommand` and `charcommand` script functions (`charcommand` is aliased to `atcommand`).
- Fixed `atcommand` script function reading unknown memory area (possible access violation).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15572 54d463be-8e91-2dee-dedb-b68131a5f0ec
Kill a monsters on a aoe, with 10 drops looking up a empty autolootitem array -- 100 times ? -- (10 per loot with AUTOLOOITEM_SIZE as 10).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15556 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added @showzeny tracking to pc_payzeny so that it's messages are more consistent when zeny is earned/reduced. credit to gepard for his concept
both from bugreport:1138
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15550 54d463be-8e91-2dee-dedb-b68131a5f0ec
* skill_tree.txt is split into re and pre-re folder. In renewal version only level 5 spear mastery is required for spiral pierce.
* Removed an unnecessary new line on a message.
* Enabled mechanic summons in pre-re/mob_db.txt to avoid some startup error messages.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15546 54d463be-8e91-2dee-dedb-b68131a5f0ec