- Added the actual skill delay of 1000ms to Triple Attack and Chain combo in skill_cast_db. Added Combo Finish and TigerFist as well with a delay of 700ms.
- Phantasmic arrow now knockbacks even if it misses.
- Adjusted the way Monk combo times work. The combo time is now always 300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER your current skill's canact-delay (which is why the particular skill delays were moved to skillcast_db)
- Modified skill_delayfix so it performs the can-act reduction from agi/dex for combos there.
- Modified pc_steal_item so that it behaves more closely to the way it does on Aegis.
- Commented out the monster_noteleport mapflag from the guild castles as this is the Aegis behaviour
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9012 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed SC_NOCHAT printing the "skills are now available" message twice on natural expiration.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8953 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated Land Protector to block absolutely every land-based skills with the exception of Encores/Dances.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8948 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The no_spawn_on_player setting will now also work for static mobs, but only if the setting is set to 100 or higher.
- Some small cleanups.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8887 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The double continuation error will now display both scripts that triggered it.
- Loading the storage from the char-server will fail if player is already tagged in final save state.
- Removed setting ban_spoof_namer, sending invalid global-talk packets will now just kick the player out of the server.
- Added BL_NPC support to status_get_name
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8812 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The new code includes support for two config settings (packet_athena.txt): frame_size, which can be used to alter the logic packet-size allowed by the code, and mode_neg, which when set to yes, sets TCP_NODELAY on all connections (defaults to yes).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8799 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Due to this, the max sc resistance settings (battle/status.conf) no longer apply to equipment/card-granted resistances.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8795 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off.
- battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time.
- NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
- md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class.
- Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0.
- Adjusted gvg long damage rate to 80%, magic damage rate to 60%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified main.sql to add 4 missing indexes (thanks to ErkDog): char_id on the tables memo/friends, and online/name on the char table. Added upgrade_svn8728.sql to add these indexes to already existing tables.
- Changed back the default of case-sensitive to ON since it shouldn't be such a bad performance hog now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8728 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the default of enable_baseatk to 9 (player + homun)
- Changed the default of enable_perfect_flee to 1 (players only)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8708 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified SG_FEEL so that it works the same way that in Aegis (packet-wise)
- Added a comment to explain how to "remove" a string variable from the msg_athena entries.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8707 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up the doridori parse clif function.
- Moved doridori_counter to state.doridori
- Merged some of mpeg's work on NJ skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8665 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added back the effect of /doridori to skill-SP regen
- Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low chance of triggering on doridori-boosted SP-regen events.
- Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers.
- Added unit_cancel_combo which takes care of ending a combo time and resuming normal attack 'inmediately'
- Cleaned up some the SG_HATE code, you can't change hate targets anymore.
- Increased duration of Miracle of the Sun/Moon/Stars to one hour.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8664 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added config setting "partial_name_scan", which specifies whether @ given names should use a partial string lookup or absolute name lookup. Defaults to no (gm.conf)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8578 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up a bit the summon script command.
- Fixed the clone script command's delete-timer being screwed up.
- Corrected battle config name max_walk_rate, it should be named max_walk_speed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8559 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected @hidenpc saying that it's command name was "@npcoff"
- Updated itemdb reading on the char-sql server so that it reads both item_db and item_db2 files (totally untested yet as I can't compile SQL here x.x)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8545 54d463be-8e91-2dee-dedb-b68131a5f0ec
- monster_ai&1 now only signals whether mobs should update their target cell while chasing more frequently (rather than being state-driven like Aegis)
- Changed the defaults of view_range_rate and chase_range_rate to 120 to aproximate better Aegis's view ranges (which are square areas and not circles)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8536 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added NPC_CRITICALSLASH to the list of skills that display as a normal attack.
- Changed the default of clear_skills_on_death to 0
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8473 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage.
- Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting)
- Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations.
- Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp)
- traps_setting &2 no longer does anything (handled now by blah blah)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points.
- Fixed WS_WEAPONREFINE always failing when at less than job 50.
- Fixed a compilation warning in char-txt/int_homun.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE
- Applied a correction to HVAN_EXPLOSION
- Fixed Homun ASPD calculation being able to underflow and give you min speed.
- Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer.
- Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec