3514 Commits

Author SHA1 Message Date
zackdreaver
9c994e0986 Added new costumes and fix item name translation
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
2016-05-11 19:45:30 +07:00
Lemongrass3110
3132b6060d Added bonus for Purple Cowboy Hat(5816)
Thanks to @zackdreaver
2016-05-10 13:26:24 +02:00
Daegaladh
b76dea774e Fixed Classic_Hat_J and Cowboy_Hat_J names swapped 2016-05-08 23:12:05 +02:00
Daegaladh
5c64185abe Fixed Classic_Hat_J and Cowboy_Hat_J names swapped 2016-05-08 23:10:51 +02:00
Aleos
62d9a9b040 Add Requiem weapon set
Added Requiem weapons
* Implemented two item bonuses bMagicAddRace2 and bIgnoreMdefRace2Rate.
Thanks to @secretdataz!
2016-05-08 08:53:03 -04:00
Playtester
8a37f1b2a9 Marionette Control, Mechanic Back/Front Slide
- Marionette Control now has a range of 7 (fixes #1239)
- Mechanic Back/Front Slide skills are no longer blocked by gear that makes you knock-back immune (fixes #1227)
2016-05-03 22:04:43 +02:00
Lemongrass3110
6a43804f98 Fixed airship combo
It now gives the correct HP bonus.
Fixes #1237, thanks to @Asheraf.
2016-05-03 18:00:30 +02:00
aleos89
79ba46c9a0 Fixed Champion Monster modes (fixes #1226)
* The monster modes were stored in decimal format so the converter created invalid hexadecimal modes.
* Resolved a few issues with the Monster Converter tool.
-- Fixed some run time errors.
-- Added support to check for decimal format when converting.
2016-05-03 10:48:51 -04:00
Lemongrass3110
b14b3e2888 Used weapon type constants where possible
This commit makes those item scripts a little more readable and decreases the chance of mistakenly using an incorrect weapon type id.

Follow up to c6187fa.
2016-05-02 23:30:04 +02:00
Playtester
89f86b2533 Lunatic Carrot Beat, Catnip Meteor, Grand Cross (fixes #1219)
- Lunatic Carrot Beat and Catnip Meteor now deal 300% to 700% damage which is calculated once and split between multiple hits rather than calculating damage per hit; despite this, they can still hit plants
- Reduced cast time of Lunatic Carrot Beat from 3000ms to 1500ms and cooldown from 8000ms to 6000ms according to latest tests on kRO
- Fixed Catnip Meteor still having a fixed cast time
- Increased stun chance of Lunatic Carrot Beat from 10% to 20%
- Increased curse chance of Catnip Meteor from 10% to 20%
- Increased cast time of Grand Cross in pre-re to 3000ms (see #1140)
- Fixed Grand Cross sometimes having 4 intervals instead of 3 (see #1140)
2016-05-02 23:27:08 +02:00
Lemongrass3110
c6187fa5c1 Corrected weapon types for Daehyon Card
Fixes #1230.
Thanks to @joelolopez
2016-05-02 23:17:42 +02:00
Jittapan Pluemsumran
6620c3dcec
Item database update - Requiem weapons 2016-04-26 00:36:12 +07:00
aleos89
10bac969ee Added DIR_* to script constants
* Adjusted a few location in source to use the constants.
Thanks to @Lemongrass3110!
2016-04-22 23:12:47 -04:00
aleos89
55e4df14c2 Overhaul of the mob mode system
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
2016-04-18 14:49:27 -04:00
Lemongrass3110
c796a77a72 Fixed position of Costume RWC Shouting Mouth
Fixes #1184
2016-04-17 15:46:48 +02:00
Playtester
33efbd0869 Summoner, Novice and Level 151+ HP/SP updated (fixes #1181)
* Summoner HP/SP values are now accurate for both HP/SP tables and the automatic calculation
* Summoner HP/SP adjustments in the code are now at the correct place and only used when the HP/SP tables are not used
* Super Novices now gain +2000 HP at both level 99 and level 150 and the bonus stays even on level 100-149 and 151+ (fixes #979)
* Normal Novices no longer get a HP boost
* Updated HP/SP tables to official values for level 151-175 and extrapolated new values for up to level 500
* Removed 3rd classes from the HP/SP tables in pre-re and replaced them with dummy data (using Novice values)
-- Note: This way updates like this one don't need to be done twice. If you want to use 3rd classes in pre-re just copy over the lines you need from the re folder or even better, use the import folder. You should use it for all customizations you do for easier updating.
2016-04-17 01:08:44 +02:00
Lemongrass3110
5731eca3b0 Fixed two item's weapon type
Thanks to @admkakaroto
Fixes #1172
2016-04-15 21:39:37 +02:00
nanakiwurtz
a85a907df6 Item DB Update
* Added more Doram items and combo
* Thanks to @Darkelfen, @secretdataz, @Daniel4rt

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-15 09:49:24 +07:00
nanakiwurtz
fdf67ed119 Follow up to ad9df23
* Added padding to job bitmask to prevent confusion

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-15 02:02:25 +07:00
Playtester
7e97b0db86 Summoner skill status changes
* Until tested, Summoner skills will now use the default renewal base duration for their status changes
-- Bleeding: 120s
-- Stun: 5s
* Moved status change durations to duration2 for these skills
2016-04-13 18:14:49 +02:00
Playtester
e3500093b1 Catnip Meteor Cast, AoE and Damage (fixes #1166)
* Catnip Meteor now has a variable cast time of 7500ms (previous 6000ms)
* Catnip Meteor now has a cooldown of 5000ms on all levels (previously 2000-6000ms)
* Each meteor now has an AoE range of 7x7 (previously 3x3)
* Each meteor now deals 5 hits regardless of level used (previous 1-5 hits)
* Each hit now only deals 40%+20%*level damage (previously 200%+100%*level)
-- Note: As damage is multiplied by number of hits (can hit plants), damage per meteor is now 200%+100%*level
2016-04-13 17:51:31 +02:00
nanakiwurtz
2874b76b98 Removed excess right curly brackets on item_db_re
* Thanks to @Yuchinin

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-13 18:19:01 +07:00
Lemongrass3110
2bf64c9773 Refactored the EQI constants
The EQI constants of the constants database did not match the ones used in the source up to now.
For whatever reason long long ago an array was created which mapped the const_db EQI constants to the source's EQP constant(aegis bitmasks).
With this commit we now use the already existing array from pc.h(which was moved from pc.c to be accessible).

This merges and closes #1147 due to follow up changes with 1cd3741.
2016-04-13 11:11:42 +02:00
Lemongrass3110
ad9df23d91 Merge pull request #1153 from secretdataz/db/item/vicious
Item database update - Vicious Mind weapons

Thanks to @secretdataz for the updates and @nanakiwurtz for reviewing!
2016-04-12 20:02:24 +02:00
Jittapan Pluemsumran
ade6b2ae98
Follow up to 3ba54ff 2016-04-12 13:36:06 +07:00
nanakiwurtz
c8ee48ab10 Follow up to cee4081
* Reverted MATK value of Eden Group Foxtail I (1699)
* Thanks to @zackdreaver and @julia40124009

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-12 11:40:44 +07:00
Jittapan Pluemsumran
3ba54ffa34
Item database update - Vicious Mind weapons 2016-04-09 01:21:47 +07:00
aleos89
5e58149bbc Added support for 2015-11-04aRagEXE
* Added support for this client to replace the 2015-10-29aRagEXERE which had issues with unknown packets causing random disconnects.
Thanks to @icxbb-xx and @renniw!
2016-04-08 12:36:46 -04:00
nanakiwurtz
cee4081364 Follow up to a40b0e5 (Updated Doram items)
* Updated item_db.txt, item_db.sql, item_combo_db.txt
* Thanks to @cydh, @Darkelfen, @julia40124009, @secretdataz

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-04-06 13:07:24 +07:00
Atemo
d53a294a19 Merge pull request #1135 from secretdataz/db/item/update-1
Minify item scripts
Thanks @secretdataz
2016-04-04 18:27:13 +02:00
Jittapan Pluemsumran
5a4ed0d206 Follow up to 97e8891
I goofed hard.
2016-04-04 22:44:02 +07:00
Jittapan Pluemsumran
97e8891550 Fix typo in Big_Eggring_Card script 2016-04-04 21:37:06 +07:00
Jittapan Pluemsumran
691866ba34 Follow up to a266d5aa22148f8a14f00ba24b327ff8728deb64
Fix unmatched ')'
2016-04-04 21:34:02 +07:00
Jittapan Pluemsumran
f6254b8706 Follow up to a0619d72c5e90ba2b36c74b69ba670b026abde64
Update combo scripts to use min/max
2016-04-04 18:58:44 +07:00
Jittapan Pluemsumran
80ff2e3893 Update Pre-Re item db to use min/max 2016-04-04 18:53:49 +07:00
Cydh Ramdh
29f66186cd Fixed #1131 - Corrected KO_MAKIBISHI item required.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-04-04 08:11:14 +07:00
Playtester
35bcde65d4 Copy Blaze Shield (fixes #1129)
* Blaze Shield can now be copied by Plagiarism and Reproduce
2016-04-02 19:43:58 +02:00
Jittapan Pluemsumran
a0619d72c5 Item database update.
Made some item script utilize the new min/max command.
2016-03-30 22:55:48 +07:00
Playtester
1365d9418e Meteor Storm, Catnip Meteor (fixes #983)
* Official implementation of Meteor Storm behavior
-- It deploys all units directly at castend
-- Each unit has a different expiration time
-- On the last interval of a unit the meteor will appear
-- When the unit expires, it will deal damage
-- If the unit gets removed at any time, no meteor will appear and no damage will be dealt
* It is now easily possible to configure Meteor Storm behavior via database files, no more extra coding required
* Fixed Meteor Storm sometimes dealing damage even though no meteor appeared
* Fixed Meteor Storm being able to hit through walls when the caster has moved in the meantime
* Catnip Meteor will now create 3-7 meteors depending on level
* Catnip Meteor now has an interval of 500ms instead of 1000ms
* Catnip Meteor now has a curse duration of 20s instead of 5s
2016-03-28 16:37:46 +02:00
Cydh Ramdh
0f41f98716 Item DB Update
* Follow up 7a7ba75369595459438248ad028b67b294759fcb for pre-renewal.
* Fixed wrong variable usage in autobonus script. Thank @Darkelfen in #1006
* Updated sql files.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-27 14:18:50 +07:00
Cydh Ramdh
cbfa9c9ea1 Merge branch 'feature/exp-giving-script'
Merge pull request #1032 from rathena/feature/exp-giving-script

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-26 01:45:36 +07:00
Cydh Ramdh
7a7ba75369 Merge pull request #1099 from rathena/bonus/bCriticalLong
Implemented Official Long Range Critical Bonus
* Fixed #1098
* Added bonus `bonus bCriticalLong,n;`.
* Add critical rate for normal long range attack.
* Bonus value won't be showed in status window.
* Updated item script following official (Aegis) script for:
  * Sharp Arrow (1764/Incisive_Arrow)
  * Drosera Card (4421/Drosera_Card)
  * Upd Bow Guardian Card (4550/Upd_Bow_Guardian_Card)
2016-03-25 19:15:37 +01:00
Playtester
a4aad69750 Exp tables updated (fixes #1102)
* Fixed a problem that many of the exp requirements were 1 level off
* Removed custom level requirements from the default pre-re/re rAthena files
* Optimized the structure of these files; no more redundant data
* Added a few custom exp rows to import-tmpl/job_exp.txt that can optionally be used
* Updated 1st and 2nd trans job exp requirements to the new official values from 2015
* Fixed a bug that caused monsters to still give 1 base/job exp even though their exp in the db is 0
* Updated Summoner EXP requirements according to latest test results; as Summoner has exactly the same base exp requirements as 3rd classes starting at level 99, it will now use the same row
2016-03-25 18:36:16 +01:00
nanakiwurtz
107a724ed9 Merge pull request #1087 from secretdataz/itemdb
Item database update - Doram
* Thanks to @secretdataz
2016-03-25 21:38:18 +07:00
nanakiwurtz
ad49794428 Fixed #1088
* Thanks to @Paoly28 and @secretdataz

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-03-25 21:24:39 +07:00
aleos89
18b50f46a9 Corrected Power Swing weapon requirement (fixes #1079)
* Power Swing should only cast while wearing a 1H Axe or 2H Axe.
2016-03-25 09:33:04 -04:00
aleos89
c6720b21a6 Added placeholders for Summoner class in pre-renewal databases (fixes #1095)
* This is a temporary fix until a more in-depth fix is applied.
2016-03-24 12:42:44 -04:00
aleos89
960007a88e Updated FAW Removal item requirement (fixes #1075)
* FAW Removal should consume 1 Monkey Wrench on use.
2016-03-24 10:32:49 -04:00
Cydh Ramdh
9e82454a79 Implemented Official Long Range Critical Bonus
* Added bonus `bonus bCriticalLong,n;`.
* Add critical rate for normal long range attack.
* Bonus value won't be showed in status window.
* Updated item script following official (Aegis) script for:
  * Sharp Arrow (1764/Incisive_Arrow)
  * Drosera Card (4421/Drosera_Card)
  * Upd Bow Guardian Card (4550/Upd_Bow_Guardian_Card)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-03-24 21:03:32 +07:00
Jittapan Pluemsumran
901495ca27 Follow up 10651ee
Fix typo in Elegant_Doram_Manteau item script
thanks to @julia40124009
2016-03-23 14:02:46 +07:00