- Corrected Wolfhedin and Mithril Magic Mant. so they trigger properly.
- Added Several more cash shop items, granted a lot of them don't work.
- Added new headgear, using trans. proj. and some info care of Luanus.
- Corrected effects for blessing and Inc AGI scrolls.
* Small updates to the item trade database.
- Commented out Skull_ and organized it a bit better.
* Small update to create_arrow_db.txt.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11007 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Removed "Crusader quest monsters" from mob_avail (not used anymore)
* Updated the mapcache with data for moscovia maps
* Fixed one problem in map_delmap()
* Fixed a bad message in @disguise
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10988 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Testing and fixes courtesy of Barron-Monster and Samaury22.
* Corrected the second "Line" selling in the Comodo shop to "Whip".
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
- It is no longer possible for players helping in the last part to complete the quest at the same time.
* Fixed some bugs in various quests.
- Einbroch laboratory now correctly checks for players entrance
- Small fix with Laboratory device to make it more understandable.
- Fixed a misorder with some checkings of a Rachel quest.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10980 54d463be-8e91-2dee-dedb-b68131a5f0ec
- temporary fix until the real area calculation is added
- also started adding some of the 11.2 skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10978 54d463be-8e91-2dee-dedb-b68131a5f0ec
- added a missing \n to one login server warning
- silenced one "dc[4] might be uninitialized" warning
- fixed an apparently wrong abra_db.txt entry (venom splasher: 40000)
- removed .gat from the remaining npcs
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10974 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Because of a change of variables, players currently undergoing the job change quests may find themselves in a slightly different position in the quest.
- This update reverts the hunter job quest timer BACK to 3 minutes.
* Corrected some Acolyte job quest issues.
- Removed Priest quest specific text from acolyte quest file.
* Bard Pang Voice quest was checking for the wrong variable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10973 54d463be-8e91-2dee-dedb-b68131a5f0ec
- battle.c and pc.c formatting
- fixed one badly defined npc shop format string
- removed the "selling item for no buying price" warning when the item has a buying price of 20 (see topic:157465)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10971 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated the @homstats command to show evolution bonuses
- Cleaned up the homunculus db structure.
- Implemented the evolution stat growth bonuses.
- Some small cleanups in the mercenary.c file
- Corrected initial intimacy of a newly created homunculus (should be 21/1000)
- Incremented the size of mob.c:summon.class_[] since mob_pouch has almost 350 entries.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10965 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added mapindex_getmapname(_ext) to help with ".gat" adding/removing
- Moved related processing to the interface (prevents duplicity)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10963 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Expanded isloggedin script command to support an optional argument (char id)
- Expanded warpparty command to accept target "Leader", this will warp the party to the leader.
- Added a summon structure to handle non-dead-branch mob-groups since the current implementation totally fails for mob groups that don't have MANY integrants
- Fixed mobs not attempting an IDLE skill right before unlocking a target.
- Removed a useless variable in the pet_data structure
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10961 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Several bug-fixes to various Rachel quests (Gepard)
* Small fix to the level 4 weapon quest.
Trunk Only:
* Small fix to the Thief Job Quest
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10948 54d463be-8e91-2dee-dedb-b68131a5f0ec