- VIP players gain two more badges after Battleground matches.
- VIP players pay ten times less for transportation to Brasilis and Dewata.
- VIP players get free buffs and mercenary rentals in the Eden Group Headquarters. (iRO only, disabled)
- Non-VIP players must use a Reset Stone to begin the third job quests.
- Non-VIP players must have a Marriage Covenant to get married.
- Non-VIP players pay double for Kafra and Cool Event Corp. Teleport Services.
- Non-VIP players pay considerably more for refining equipment.
- Non-VIP players gain less quest reward items in Port Malaya quests.
- Non-VIP players gain less EXP rewards in Brasilis quests.
- Non-VIP players cannot access all towns in Acolyte Warpers script. (iRO only, disabled)
- A Reset Stone is required for Bossnia entry.
Note that official servers run different VIP/premium systems; the changes above are based on euRO, unless otherwise stated.
* Other script changes:
- Adding Marriage Covenant item in marriage script.
- Fixed some EXP values in Brasilis quests.
- Minor updates to Kafra functions.
- Turned Cool Event Corp. scripts into a basic function.
- Turned Battleground badge rewards into basic functions.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
-> Applied follow-up for using monster IDs with the commands (ead2a83)
Merged revert of r15787 where character must face north (5188b69)
Merged bug fix for visual effects on relog (f304c36)
-> This fixes the Warlock Sphere issue on relog as well as many other visual effects
Applied a possible map crash fix - Credits ivanyan
http://rathena.org/board/tracker/issue-8212-server-crash-guild-retrieveitembound/
Started working on some source code documentation
Renamed bank update SQL file to upgrade_20131105.sql
** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors)
** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom
** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131
** Some notes:
--> RL_RICHS_COIN, Rich's Coin
--> RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula
--> RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff
--> RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap
--> RL_FLICKER,Flicker
--> RL_S_STORM,Shatter Storm: Custom formula for success rate
--> RL_E_CHAIN,Eternal Chain
--> RL_QD_SHOT,Quick Draw Shot
--> RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it)
--> RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit)
--> RL_H_MINE,Howling Mine
--> RL_P_ALTER,Platinum Alter
--> RL_FALLEN_ANGEL,Fallen Angel
--> RL_R_TRIP,Round Trip
--> RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way)
--> RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly.
--> RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance
--> RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage)
--> RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so)
(I guess some lines and algorithm should be cleaner, cooler, and sexier. :P)
IMPORTANT for client side:
- You should have up-to-date grf files
- I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion
- Some items for Rebellion Skill's requirement(s) aren't added yet
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
-- Updated item_db.txt, makes Rebellion can use Gunslinger weapons and ammos
-- Updated item_db.sql and item_db_re.sql
-- 3CeAM 2.0 merger: r13
-- idAthena merger: r1057, r1077
* Follow up 3f6d4b6
-- Update the const.txt for SC_MOONSTAR and SC_SUPER_STAR. SC_EXTREMITYFIST2 should be always on the end of SC number
* Hercules merger: 1375af7d00
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
- This field value uses SC_STATUS (see db/const.txt)
- You may custom add more than 1 status required, example: SC_SIGHT:SC_ENERGYCOAT
- Removed some ST_ for 'e_require_state' list and move the value from 'RequireState' to 'RequireStatuses' field:
-- ST_HIDING -> SC_HIDING
-- ST_CLOAKING -> SC_CLOAKING
-- ST_CART ->SC_PUSH_CART
-- ST_SIGHT -> SC_SIGHT
-- ST_EXPLOSIONSPIRITS ->SC_EXPLOSIONSPIRITS
-- ST_CARTBOOST -> SC_CARTBOOST
-- ST_POISONINGWEAPON -> SC_POISONINGWEAPON
-- ST_ROLLINGCUTTER -> SC_ROLLINGCUTTER
* Fixed bugreport:8053, restricted equip should be put-off when player warped to restricted map (of the equip) if 'allow_equip_restricted_item' is 'no'
* Corrected db/const.txt value
- Added mf_skill_damage
- Sync some SC_STATUS with 'sc_type' on status.h
-Add restriction for atcommand to prevent possible mapcrash from script
or console usage while waiting full portability.
-Upd athena-start for new default binname.
-Remove petstat as it was similar to getpetinfo and copy only missing
attribute level atribute into getpetinfo.
-Merge useatcmd and atcommand as they shared quite the same code, also
properly differenciate useatcmd from normal player call.
--Upd script-documentation about it thx Euphy.
--Update of script documentation
--Readd "instance_announce" (Broadcasts to all maps inside an instance)
--Add "is_clientver" (Checks if a player's client version meets a required version or date.)
--Add "getserverdef" (Retrieves server definitions.)
--Overload of @item to allow @item <id1:name2:name3:..> <amount> (for lazy people =)
* Updates to SC_BURNING and SC_FREEZING durations. (Hercules 0395610)
* Minor fixes to Eden Quests 41-55.
* Fixed incorrect documentation for 'instance_id()'.
* Added Malaya instances to custom Warper.
* 'getmonsterinfo' no longer outputs an error when the supplied mob doesn't exist. (bugreport:7792)
* Follow-up r17410, fixed a typo in a label name.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17416 54d463be-8e91-2dee-dedb-b68131a5f0ec
Script commands 'sit' and 'stand' now work only when character is in required state. (Euphy)
~ Hercules Merges ~
* Added extra support to GM unload NPC via right-click [credits: Ind]
* Implemented real-time server stats (in and out data and ram usage). [credits: Ai4rei, mkbu95]
* Fixed chatrooms disappearing after using @disguise. [credits: MatiasSW]
* Implemented 'notomb' mapflag for Bossnia maps. [credits: CairoLee]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17404 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added 7 new item groups (equipment card albums).
* Some minor updates to Renewal item database. (incl. bugreport:7761)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17400 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Reformatted permissions documentation.
* Corrected some mistakes in script_commands.txt - a huge thanks to JaBote for finding them! (Hercules d0c5018)
* Re-added mob_boss entries deleted in r17330.
* Code by Lighta:
-- Added hook for 0x44A and 0x447 (unfinished).
-- Added timestr for DumpUnknow packet and moved to proper function for visibility.
-- Fixed VCC compile error with r17333.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17334 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- capped CAMOUFLAGE effect, (defs should be lower then 0, atk bonus max 300, fix cri bonus (base is 1000 not 100))
-- fix bugreport:7601 and add new mapflad for clif_maptypeproperty2 (nomineeffect, nolockon, noitemconsumption, nousecart, nosumstarmiracle) still investgating full effect
-- harmonize script_ref source
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17297 54d463be-8e91-2dee-dedb-b68131a5f0ec
Updated Basilica to finally act more official - Related to bugreport:171
Small restructure of disabling skill checks - Fixes bugreport:7411 and bugreport:7577
Updated 3rd class weight limit bonuses to official (thanks Baalberith) - Fixes bugreport:7019
Some skill tree cleanup as ALL_INCCARRY and ALL_BUYING_STORE aren't necessary anymore
Fixed Hanbok and Reins of Mount issue in newer clients (aleos) - Fixes bugreport:12622
Some small fixes to the MVP Arena script (aleos) - Fixes bugreport:7592
Fixed standard channels being removed (lighta) - Fixes bugreport:7590
Fixed some compiler warnings (lighta) - Fixes bugreport:7589
Attempt to fix disappearing carts on reboot (lighta) - Concerning bugreport:7591
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17292 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added the latest NPC's tags and ID's.
*Added place holders for all of the latest existing monster tags and ID's.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17230 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed a couple minor issues with r17220 (incl. bugreport:7427).
* Added documentation and constants for costume slots where missing.
* Removed references to TXT save files in script_commands.txt.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17221 54d463be-8e91-2dee-dedb-b68131a5f0ec
If you happen to find any errors feel free to report them, I tested it for some hours now and it should be working as intended.
"the packets used by this feature are still unknown to us", I guess not. :P
Thanks again Yommy and enjoy it Ind.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17194 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Updated a bunch of enum tables and other things.
-New NPC's, skill tags, status tags, equip masks, etc. are added with this update.
-Equip masks for costume robe and floor, will remain disabled until support for them is added.
-Shadow equips will require a newer client before they can be coded in.
-Hanbok costume job is added but is currently unusable since not all the coding to handle
-them is in.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17188 54d463be-8e91-2dee-dedb-b68131a5f0ec
> Hercules merges:
* c69e4b6:
Added new item bonuses bFixedCast, bVariableCast & bFixedCastrate (see 'doc/item_bonus.txt' for info).
Added new conf for max_walk_path.
* bb61951:
Getting rid of unused indexes.
If the table has a multiple-column index, any leftmost prefix of the index can be used by the optimizer to find rows. For example, if you have a three-column index on (col1, col2, col3), you have indexed search capabilities on (col1), (col1, col2), and (col1, col2, col3).
Source: http://dev.mysql.com/doc/refman/5.5/en/multiple-column-indexes.html
* 7e4c578, 90eefa0:
Allow unsigned int values for guild exp (as it was before the change).
Atoll was introduced in a 2011 lib and vc9 and 10 don't have that, dropping to atol since we dont need the int64 and using a tricky conversion to get it to unsigned.
* a4802ea:
You no longer can dispell guild mates in non-pkable areas. (bugreport:6803)
* 54d0583:
Hells Plant no longer can be stacked on the ground. (bugreport:6825)
* 6fb7161:
Fire Pillar is now removed by land protector, and no longer can be cast over land protector. (bugreport:2177)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17123 54d463be-8e91-2dee-dedb-b68131a5f0ec
1. Fixed a behavior which allowed devotion to be bypassed when the caster was under Reflect Damage Buff.
2. Fixed the reflected magic damage to always hit the target and not the paladin when it's not reflected by kaite.
- Implemented bonus2 bMagicAtkEle which increases/decreases the caster magic damage based on its element.(bugreport:6943)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17030 54d463be-8e91-2dee-dedb-b68131a5f0ec
Update Elemental summon to its official behavior
- Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511)
- Note: upgrade_svn17014.sql
- And other elemental skills are to follow :)
Fixed bugreport:6889 updated const.txt where it cause error to some items.
Fixed bugreport:6999 where matk damage deals miss atk to plant type targets.
Fixed status calculation where it doesn't give accurate result or how official calculation does.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:5745 WL_RECOGNIZED us now functional.
Fixed bugreport:5663 where HW_MAGICPOWER shows glitch in status window.
Fixed bugreport:6759 where items granting matk bonus didn't work.
Follow up r16980 small performance enhancement...:)
Done some TODO in skill_cast_db.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16981 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Moved a few remaining isequipped() entries to item_combo_db.
* Follow-up r16940: applied change to SQL and pre-re files, and renamed Size constants to Size_ for consistency.
* Follow-up r16947: fixed mob modes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16955 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Fix and upd logzeny enumeration type bugreport:6897
-Upd @zeny to send a message when succed bugreport:6886
-Upd ChaosPanic to affect all bugreport:6893
-Upd bloodylust cooldown and disable endure effect bugreport:6547
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16940 54d463be-8e91-2dee-dedb-b68131a5f0ec
* More updates to effect list documentation (doc\effect_list.txt)
* Uncommented a status change in Ranger job quest, bugreport:6551 (npc\re\jobs\3-1\ranger.txt)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16731 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed the following items in the /db/*re/item_db.txt and /sql-files/item_db.sql: Increase HP Potion (Small), Increase HP Potion (Medium), Increase HP Potion (Large). bugreport:5790
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16454 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6182 Cloaking skills should now be reveal by AOE skills and additional to that is TF_HIDING should now be only reveal by ground skills(earth) and revealing skills.
Fixed bugreport:6188 Leech End should now show flinching damage and updated its damage formula
Fixed Guillotine Cross poisons where the effect should not stack to each other, updated Oblivion Curse status def formula and Pyrexia's blinding effect.
Fixed Fighting spirit's ASPD bonus thanks to Igniz for pointing it out..
Fixed WM_REVERBERATION display animation when triggers and activated by WM_DOMINION_IMPULSE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16399 54d463be-8e91-2dee-dedb-b68131a5f0ec
- bSkillCooldown,n,x;
- bSkillFixedCast,n,x;
- *bSkillVariableCast,n,x;
- bFixedCastrate,x;
- *bVariableCastrate,x;
*Pending until RE Casting system is fully implemented.
ATM bCastrate is used to manipulate variable cast time where it should not.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16355 54d463be-8e91-2dee-dedb-b68131a5f0ec
e.g. bonus2 bUseSPrateSkill,"AL_BLESSING",50; -> increases AL_BLESSING sp usage by 50% (e.g. if its 50 it goes to 75)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16273 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added more /emotions to pet emotion processing.
- Removed the clif_skill_fail so it doesn't spam them with a message
(the client limits spamming clif_parse_Emotion, but not spamming @commands).
- Follow up to r15009: used clif_emotion constants (see r14518).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15916 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed 'checkvending' to return 2 if player is using @autotrade.
- Follow up to r15871: used spaces so everything lines up (people might use different Tab Size in their text editors).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15872 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some job coding to the source to prepare for the adding of baby 3rd's and other expanded jobs.
*Removed Baby Taekwon, Baby Star Gladiator, and Baby Soul Linker MAPID's code since their pointless.
-Gravity never released baby versions of these classes. If they do in the future then ill readded them.
*Did some clean up in pc.c in the job management code. All unnecessary spaces were replaced with tabs
-to lower the file size and make it easier to keep things tighty.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15871 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some jobs with ID's and MAPID's masks to prepare for the adding of more jobs in const.txt
*Fixed a typo on JOBL_THIRD check in const.txt
*Added all currently known tags and ID's support for NPC's, skills, status, and units.
*Changed SI_SITTING to official name SI_SIT.
*Increased MAX_SKILL to 3040.
=NPC
*Corrected a typo in the jobmaster script.
-Fixed required job level for changing to 3rd to 50.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15836 54d463be-8e91-2dee-dedb-b68131a5f0ec