- Added SC_LIFEINSURANCE and SC_BOSSMAPINFO to const.txt. (not implemented but i will work on it)
- Updated Field Manual and Bubble Gum in the itemdb.txt file.
- As L0ne Wolf reported to me and based on Doddler information, the Bubble Gum only do a second try of the item drop, and it don't increase the drop rates.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11356 54d463be-8e91-2dee-dedb-b68131a5f0ec
- now works on occupied squares (previously it disappeared)
- now you can walk out of an icewall square (removed code that blocked pathfinding if the origin cell was of a nonwalkable type)
- added back the hack where mapcell changes are broadcast to whole map (prevents client from leaving the cells non-walkable if you warp away)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11354 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed some nonsense code in skill_dance_switch() (from r8876)
- removed 'security system to prevent forgetting timer removal' (r1213)
- renamed some skill-related data structs (had same name as variables)
- commented out custom Venom Splasher countdown messaging code
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11347 54d463be-8e91-2dee-dedb-b68131a5f0ec
- fixed vending_tax not working at all (integer division in r10182)
- undid change from r8273 where pc_getzeny() treated zeny overflow as an error condition; officially, the value is just bounded to MAX_ZENY
- fixed stupid code that, instead of properly checking and filtering invalid items during shop setup, opted to 'hide' these items from the vending list instead...
- removed some custom error message packets related to vending
- fixed a glitch where the server would open a shop with no items when all entered items were tagged as invalid
- split zeny handling from trade_tradeadditem() into a separate func (trade_tradeaddzeny())
- removed loads of redundant code from vending.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11344 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Setting the item script variables to NULL when they are freed. (bugreport:142 ?)
(a double @reloaditemdb might result in a double free)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11328 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Increased MAX_GUILDCASTLE in mmo.h to 29 for future implementation of the 12.1 Guild Castles.
* Added constants for Summer Outfit and updated the Summer_Event_Suit item script.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11321 54d463be-8e91-2dee-dedb-b68131a5f0ec
* configure script using svn:eol-style LF and require mysql/pcre when --with-mysql/pcre is used.
Added a forgotten file from r11311. (script_commands.txt)
Note: charid's are globally unique, id's are equal for characters in the same account.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11312 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed buildin_gethominfo not being included in the script engine. (bugreport:124)
* homunculus_evolution -> homevolution in script_commands.txt.
* Deleted item DEFAULT from item_db.txt and regenerated item_db.sql. (bugreport:103)
* Skip empty lines and give more feedback (for invalid lines) when reading item_db.txt/item_db2.txt.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11311 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE)
- Mobs in passive AI no longer use skills.
- Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI).
- Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added a charid2sd database for fast charid searches.
* Reworked the nick cache to only contain offline characters.
Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Ignore %MDef bonuses now only reduce target's base MDEF, not MDEF2.
- Updated the 'skills that cause no damage are blocked now if the skill element is blocked by the target' to only apply if the skill has a status change associated (fixes Resurrection/Heal being blocked).
- Reverted the opt_flag2 change in status_change_start (clif_changeoption2) since it never served its purpose.
- Added a warning to prevent loading mobs with IDs that belong to the clone range.
- Changed MAX_MOB_DB to 3000, updated the definitions of the clone range defines so they are updated automatically with the change of MAX_MOB_DB.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11287 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed global chat logging always crashing on a null pointer
* Applied changes to clif_parse_globalmessage() from my WiP code
- clearer processing of the individual packet components
- proper code ordering, some more integrity checks
- fixes to some poorly chosen ShowWarning() format strings
- global chat logging no longer logs the entire string (w/ player name)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11271 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed a typo in the configure script that replaced CFLAGS with CPPFLAGS when -Wno-pointer-sign is supported by the compiler. [FlavioJS]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11259 54d463be-8e91-2dee-dedb-b68131a5f0ec
- cast time is between 100% and 300% (+ infinite waiting fixed)
- damage is also between 100% and 300% (doesn't increase past range 9)
- added knockback that's equal to the distance to target
- no longer causes teleportation on WoE grounds
- if target runs behind an obstacle, the skill will still teleport you, but will not perform the attack or do knockback
- this should be official behavior, so enjoy the weirdness!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11256 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Limited the number of packets parsed per cycle to 3. (packet spammers create less lag)
* Fixed sql login throwing an out-of-place debug message and escaping too much of the name string when creating a new login with _M/F.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11253 54d463be-8e91-2dee-dedb-b68131a5f0ec
Removed '4'-letter min. password length restriction.
Removed some code that (poorly) tries to cope with a broken database.
Removed pointless '-3' and '-2' account states ('dynamic ban' mechanism), since `ipbanlist` does that already.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11250 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Abstraction for the sql code (sql.c/h).
- New configure script and makefiles.
- Restored txt zeny logging code. (r10814)
- Rewrote mapserver's sql code - itemdb, mobdb, mapreg, logs. (r10814)
- Fixed a precedence issue (&& and ) in char_sql/char.c. (r10833)
- Improved db reading code a bit for consistency. (r11077)
- Added separate atcommand for mail deletion. (r11077)
- Corrected a few messages that said "new" instead of "unread". (r11077)
- Broadcast (*) messages now use "*" as the target's name (not ""). (r11077)
- Moved StringBuf code from utils.c/h to strlib.c/h. (r11084 r11117)
- Some misc login server cleanups (reformatting etc). (r11136)
- Corrected/modified some header entries. (r11141 r11147 11148)
- Adjusted VS project files. (r11147)
- Adjusted the way the sql charserver does item saving. (r11192)
- Corrected usage of reserved keyword 'friend' in mmo.h. (r11192)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11245 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected and simplified the skill_magic_reflect function. Fixed damage reflection being based on the caster rather than the target.
- Potions are now usable inside Gospel by the casting Paladin (as per Aegis tests done by AuronX)
- The unequip script command now takes a position from 1 to 10 rather than 0 to 9 (to make it consistant with all the other equip position related script commands)
- Added the EQI_* constants to db/const.txt in a format usable by the equip-position related script commands.
- Updated some items to use the new EQI constants.
- Also updated doc/script_commands.txt to refer to the EQI list.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11230 54d463be-8e91-2dee-dedb-b68131a5f0ec