* Combines skill_cast_db, skill_castnodex_db, skill_copyable_db, skill_nonearnpc_db, skill_require_db, and skill_unit_db into skill_db.
* Introduces a cached YAML class for quicker lookups.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Added support for signed 64 bit integer value computation into the script engine.
This is required because newer official features require support for bigger numbers inside the scripts.
This also cleans up a lot of messy code and fixes a few issues like script stack corruptions.
Thanks to @aleos89 and everyone who supported me with this.
* Expanded Job_Baby_Rune -> Job_Baby_Rune_Knight, Job_Baby_Bishop -> Job_Baby_Arch_Bishop, Job_Baby_Cross -> Job_Baby_Guillotine_Cross, Job_Baby_Guard -> Job_Baby_Royal_Guard, and Job_Baby_Chaser -> Job_Baby_Shadow_Chaser.
* Expanded related MAPID/EAJ constants as well.
* Added deprecation notice for old constants.
* Updated database and NPC scripts to use new constants.
* Fixes#2497.
* Vacuum Extreme will now pull players into the center.
* Vacuum Extreme should only pull in players that stop within it's AoE.
* It will now ignore "no knockback" bonuses players have.
Thanks to @esu1214, @cydh and @exneval!
Fixed an issue with random calculation on abra in some cases.
Moved some commonly used functions into util and yaml database for global usage.
Thanks to @Daegaladh and @aleos89
* `bonus bVariableCast,t;` now works in pre-renewal to increase casting time
* `bonus2 bSkillVariableCast,sk,t;` now works in pre-renewal to increase casting time by skill name
* Item bonus documentation update
* Fixes#4122.
* Added missing rate and duration reduction based on the targets stats.
* Confirmed that double damage only applies to BREAK_NECK.
* Cleaned up skill to remove jb_flag from status_change struct.
Thanks to @mrjnumber1!
* Fixes#4191.
* Magnum Break should have an aftercast delay of 2 seconds which can be reduced by Bragi (like all other skills) and no cooldown.
Thanks to @Playtester!
* The items implementation is based on JRO description instead of IRO description
* Yinyang combo items will be implemented later when more infos will be available
* Firewall should check at cast begin if unit max count has been reached.
* Removed redundancy with the unit max count checks by merging into a single function.
Thanks to @mrjnumber1!
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format
Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
* Fixes#3810.
* Partial revert of eae1161.
* Removed the item database bonuses from Throwing Increase HP/SP Potions and moved them back to source as these items require the caster's Base Level.
* Concentrated White Potion Z should only increase HP regeneration rate (not the interval).
* Vitata 500 should increase SP regeneration rate (not the interval).
Thanks to @Everade!
* Fixes#3872.
* Added a couple more map data validity checks on block list counting functions.
* QD Shot should no longer remove the read status.
* Dragon Trail should no longer end the Crimson Marker status.
* Some other minor optimizations/cleanups.
* Fixed a va_arg corruption
Thanks to @attackjom, @Lemongrass3110, and @teededung!
* Fixes#3611.
* Corrected Gangster's Paradise not releasing the monster invulnerability state when standing up around multiple Rogue's that know Gangster's Paradise.
* Same fix goes for Taekwon's Peaceful Break and Happy Break.
* Cleaned up some various parts of these functions as well.
Thanks to @Indigo000!
* Fixes#3801.
* Fixed a timer type issue causing Reflect Damage to no properly distribute damage.
* Corrected some final tick leftovers that may cause issues with other skills.
Thanks to @Angelic234 and @rAthenaCN!