139 Commits

Author SHA1 Message Date
Aleos
53d70b3e24
Corrected skills that lose mob targets (#3120)
* Fixes #2163, fixes #2720, and fixes #2761.
* Feint Bomb now closer mimics official behavior.
* Monsters now properly target the clone and refrain from attacking the Shadow Chaser.
* Shadow Chasers are now able to cast skills while in Feint Bomb hiding state.
* Removed extra skill cast value that wasn't used.
* Removed extra mob target release function as one already existed.
* Corrected Zanzou and Genwaku target release behavior as well.
Thanks to @ilovelemon, @redlightliu, and @MrAntares!
2018-05-17 15:58:55 -04:00
Aleos
14f6ce4c20
Fixed UF_RANGEDSINGLEUNIT skill interactions (#3098)
* Fixes #2969.
* Resolves unit skills that use UF_RANGEDSINGLEUNIT not being properly removed by other skills that clear unit types.
Thanks to @admkakaroto and @exneval!
2018-05-08 12:38:26 -04:00
Aleos
7f8b9c43c5
Corrected Demonic Fire and FE Acid behavior (#3088)
* Fixes #1086, fixes #2799, and fixes #3049.
* Fire Expansion Level 1 now lasts 10 seconds longer with stacked with Demonic Fire.
* Fire Expansion Tear Gas will no longer damage players on non-PvP type maps.
* Fire Expansion Acid is now misc type instead of magic.
* Corrected a possible map crash with Demonic Fire and Fire Expansion interactions.
* Demonic Fire can only have one instance on the ground at a time.
* Miscellaneous cleanups.
Thanks to @jamon18, @uddevil, and @LolyAll!
2018-05-03 12:11:03 -04:00
Lemongrass3110
d13d6a6e19
Changed SI_ enum to the official EFST_ enum (#2995) 2018-04-20 18:24:20 +02:00
Atemo
5a0b72a7d1
Initiale release of Instance isle bios (#3041)
Initial release of isle of Bios instance

* Implemented NPC_COMET
* Adjusted skillratio for NPC_COMET. Thanks to @secretdataz !
* Fixed typo, thanks to @Lemongrass3110 and @zackdreaver !
- Replaced Morroc -> Morocc and Reaper Yanku -> Grim Reaper Ankou
* Fixed typo in mob_db.txt, thanks to @talesofragnarok 

Thanks to https://www.divine-pride.net/ for a lot of information !
2018-04-16 16:54:53 +02:00
Aleos
e509930a67
Updated Shadow Chaser skills (#3014)
* Fixes #2972.
* Updated Auto Shadow Spell:
-- Will now trigger even on ranged physical attacks.
-- Increased spell cast level to 3/3/4/4/5/5/6/6/7/7.
* Updated Reproduce:
-- SP penalty for casting spells is now 30% extra.
Thanks to @zackdreaver!
2018-04-05 14:42:25 -04:00
Chisee
794f497914 Corrects Spirit/Charm absorption behaviour on Ninja Spirit Charm (#2980)
* Fixes #2087.
* The conditional was missing a check on Kagero/Oboro's Spirit Charm, therefore not removing the charms nor applying SP regeneration on caster.
Thanks to @Chisee!
2018-03-16 12:50:19 -04:00
Lemongrass3110
5c9d7a41a9
Added support for the second summer costume (#2942)
Fixed other costumes being able to be removed by Dispell

Fixes #2788

Thanks to @admkakaroto
2018-03-08 00:41:52 +01:00
Daegaladh
5f34efdf7a Fixed no reiteration unit skills fail message back to USESKILL_FAIL_LEVEL. 2018-03-01 19:49:26 +01:00
Aleos
5e354494b2
Corrected Disarm and Steal Coin formulas (#2890)
* Fixes #2889.
* Updated Disarm's strip chance.
* Updated Steal Coin's steal chance.
* Updated Steal Coin's zeny amount.
Thanks to @mrjnumber1and @Lemongrass3110!
2018-02-22 16:58:06 -05:00
Daegaladh
1e2032cc21 Fixed Endow skills to match official behavior. (#2918)
* Endows are now interchangeable.
* No longer break the weapon on failure and now unequips instead.
Thanks to @Daegaladh!
2018-02-22 16:23:11 -05:00
Lemongrass3110
3c41d4eeb0 Fixed item creation with full inventory (#2914)
* Fixes #2858.
* Prevented items from being created if adding them to the inventory failed for whatever reason.
* Introduced a new config that allows to keep the old behavior.
Thanks to @Artuvazro and @Daegaladh!
2018-02-21 19:42:49 -05:00
Atemo
6e0187bc2b
* Initial release of dimensional travel quest (access to flame bassin) (#2775)
* * Initial release of dimensional travel quest (access to flame bassin)

* Include misc npcs related to ep14.3

* Implementation of NPC_DEATHSUMMON - summon monsters at the location of master grave.

Thanks @ecdarreola, @rye305 for testing
Thanks to https://www.divine-pride.net/ !
2018-02-20 23:11:56 +01:00
Aleos
0e23f3fec0
Updated Tiger Fist stop duration (#2917)
* Updated Tiger Fist stop duration
* Fixes #2893.
* Updated the stop duration to match official values.
Thanks to @mrjnumber1!
2018-02-20 16:56:26 -05:00
Aleos
02983c4f63
Fixed Mystical Amplification and Chain Lightning (#2907)
* Fixes #2897.
* Mystical Amplification should only boost the damage for the first Chain Lightning attack.
Thanks to @admkakaroto!
2018-02-16 09:43:49 -05:00
Aleos
a40b1da4d0
Updated Cultivation plant spawn formula (#2910)
* Fixes #2892.
* Corrected level 2 Cultivation formula for spawning plants.
Thanks to @mrjnumber1!
2018-02-15 21:49:12 -05:00
Daegaladh
2ecb30abb2 Fixed AL_HOLYWATER behavior (#2860)
* Fixes #2853.
* Holy Water should not cast or consume SP when the player has no empty bottles, both in water (and water skills) and outside water.
Thanks to @Daegaladh!
2018-02-15 19:00:11 -05:00
flamefury
8258df6473 Chance to craft 2 runes starts at RuneMasteryLv5, not 6 2018-02-07 17:26:27 -08:00
flamefury
82035609d4 Correct the party member ATK bonus of RK_FIGHTINGSPIRIT (#2877)
Fixes #2876
2018-02-07 22:32:00 +01:00
Daegaladh
de9b4efd1a Fixed required weapon messages. (#2808)
Fixes #2804 

Thanks to @Daegaladh
2018-01-27 00:26:51 +01:00
Aleos
2e90136dc3
Corrected Reverberation behavior (#2758)
* Fixes #2757.
* Reverberation will no longer trigger the cast animation on the caster when a target walks into it.
Thanks to @MrAntares!
2018-01-12 10:45:52 -05:00
Technoken
15b6d5cc83 Corrected Cannibalize behavior (#2769)
* Fixes #2768.
* Fixes Cannibalize level 5 spawning multiple Geographer due to a typo.
Thanks to @technoken!
2018-01-04 10:38:28 -05:00
Lemongrass3110
fb966a12e0
Turned pet db into a dynamic map (#2727)
Thanks to @Jeybla, @lighta and @aleos89
2018-01-01 22:57:47 +01:00
lighta
716f6c0f29 Duel allocation (#2734)
* Duels are now dynamically created and no longer statically consumes memory.
* Removed max number of duel at once.
* Updated duel modules for multi-thread and safer management.
* Remove various statically allocated tab.
* Removed duplicate code for npc_movenpc.
* Fix few warnings.
Thanks for suggestions from @anacondaqq.
2017-12-27 19:39:45 -05:00
Aleos
ae69e50626 Cleaned up renewal ASPD calculations (#2244)
* Cleaned up renewal ASPD calculations
* Fixes #2067 and fixes #2224.
* Adjusted the ASPD table to match Aegis values.
* Angra Manyu now disregards base ASPD values (Pre-Renewal only).

* Relocated Angra Manyu check
* Moved Angra Manyu check to the front to avoid useless calculations.
Thanks to @Lemongrass3110!

* Corrected double weapon calculations
* Resolved wearing two weapons causing ASPD to drop significantly.
* Corrected some typos in the Assassin class ASPD table.
* Added a missing Shadow Arms equipment check.
Thanks to @Lilori!

* Removed some unneeded defines

* Removed the single handed and double handed weapon max defines.
Thanks to @Jeybla!

* Renamed constants to keep legacy values

* Update status.cpp
2017-12-23 16:00:54 -05:00
lighta
5ad35eb66b
Fix #2694 (#2732)
* Fix #2694

Move down skill_unit_move(bl,gettick(),4) of unit_remove_map_ to avoid conflict with duel changing realm.
The issue was that skill_unit_onleft was called before the duel_leave handling which was reapplying skill_unit_onplace causing an infinite status duration.
Other skill might had same issue.

* Small optimisation.
Avoid calling status_change_end when we have no status set yet (or no status_change holder).
Move down overrecurent call to status_change_end SC_ROLLINGCUTTER.
2017-12-22 14:29:44 -05:00
aleos89
1ae1e312da Minor cleanups
* Resolved some miscellaneous typos.
2017-12-19 14:42:15 -05:00
Aleos
947875d27b
Corrected Chain Lightning behavior (#2683)
* Fixes #2674 and fixes #2678.
* Chain Lightning will no longer bounce across Ice Wall.
* Chain Lightning damage should slowly decrease based on the number of bounces remaining.
* Removed the splash effect which was causing the damage to iterate faster on the first two hits.
* Removed the skill unit defines.
Thanks to @Sweet520!
2017-12-15 10:09:23 -05:00
Aleos
0f33de9b4d
Updated Sorcerer Insignia Skills (#2645)
* Updated Sorcerer Insignia Skills
* Fixes #2630.
* Added missing Elemental 20% damage bonus for level 1 Insignia.
* Adjusted the recovery bonus to only apply to Elementals.
* Adjusted 25% magic damage bonus calculation.
* Added the missing ASPD bonus for Wind Insignia.
* Insignias should not affect status immune.
* Removed the BATK addition.
* Miscellaneous cleanups.
Thanks to @admkakaroto and @exneval!
2017-12-12 18:33:08 -05:00
aleos
9766ec9489 Corrected Free Cast and Exceed Break walk speed
* Fixes #2599.
* Follow up to 1f7a314.
Thanks to @mazvi and @uddevil!
2017-11-14 20:08:49 -05:00
Aleos
805a6fb69a
Updated Heal formulas to match kRO (#2585)
* Fixes #2575 and fixes #2574.
* Adjusted the formula to properly account for bonuses which are additive of one another, not multiplicative.
* Added the global multiplier which is added on after MATK.
* Updated Highness Heal, Fresh Shrimp, and Bunch of Shrimp heal formulas.
Thanks to @Tokeiburu for his extensive research and code!
2017-11-13 13:02:39 -05:00
Aleos
da0883572d
Small cleanup of Rune Knight Runes (#2596)
* Small cleanup of Rune Knight Runes
* Stone Hard Skin weapon break chance only applies to physical melee attacks.
* Giant Growth's physical bonus damage only applies to Rune Knights.
* Corrected weapon break chance to only happen when damage is increased for Giant Growth.
Thanks to @Rytech2 and @Jeybla!
2017-11-13 09:59:24 -05:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Roman Kalashnikov
1f7a314c78 Fixed twice assigned values (#2560)
* Resolves the skill timer getting assigned twice.
Thanks to @lunixoid!
2017-11-09 14:50:11 -05:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00
Aleos
2c1df58ba4
Corrected Dark Claw behavior (#2548)
* Fixes #2537.
* The wound effect should be applied even if Dark Claw misses.
Thanks to @esu1214!
2017-10-27 14:25:03 -04:00
Aleos
c73e10cb30 Added new 2016 Wedding skills (#2479)
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
2017-10-19 13:22:55 -04:00
Aleos
db37fc7ddd Fixes required equipment check for skills (#2374)
* Fixes required equipment check for skills
* Fixes #2372.
* Required equipment check was allowing the skill to cast without the proper equipment.
* Adjusted the skill fail messages to their appropriate responses.
Thanks to @M4karov, @exneval, @Jeybla, and @Lemongrass3110!
2017-10-14 22:37:55 -04:00
Aleos
2606cf977f Migrated skill.c to C++ (#2500)
* Migrated skill.c to C++
* Needed in preparation for future projects.
2017-10-14 13:03:27 -04:00