* Fixes#2163, fixes#2720, and fixes#2761.
* Feint Bomb now closer mimics official behavior.
* Monsters now properly target the clone and refrain from attacking the Shadow Chaser.
* Shadow Chasers are now able to cast skills while in Feint Bomb hiding state.
* Removed extra skill cast value that wasn't used.
* Removed extra mob target release function as one already existed.
* Corrected Zanzou and Genwaku target release behavior as well.
Thanks to @ilovelemon, @redlightliu, and @MrAntares!
* Fixes#2969.
* Resolves unit skills that use UF_RANGEDSINGLEUNIT not being properly removed by other skills that clear unit types.
Thanks to @admkakaroto and @exneval!
* Fixes#1086, fixes#2799, and fixes#3049.
* Fire Expansion Level 1 now lasts 10 seconds longer with stacked with Demonic Fire.
* Fire Expansion Tear Gas will no longer damage players on non-PvP type maps.
* Fire Expansion Acid is now misc type instead of magic.
* Corrected a possible map crash with Demonic Fire and Fire Expansion interactions.
* Demonic Fire can only have one instance on the ground at a time.
* Miscellaneous cleanups.
Thanks to @jamon18, @uddevil, and @LolyAll!
Initial release of isle of Bios instance
* Implemented NPC_COMET
* Adjusted skillratio for NPC_COMET. Thanks to @secretdataz !
* Fixed typo, thanks to @Lemongrass3110 and @zackdreaver !
- Replaced Morroc -> Morocc and Reaper Yanku -> Grim Reaper Ankou
* Fixed typo in mob_db.txt, thanks to @talesofragnarok
Thanks to https://www.divine-pride.net/ for a lot of information !
* Fixes#2972.
* Updated Auto Shadow Spell:
-- Will now trigger even on ranged physical attacks.
-- Increased spell cast level to 3/3/4/4/5/5/6/6/7/7.
* Updated Reproduce:
-- SP penalty for casting spells is now 30% extra.
Thanks to @zackdreaver!
* Fixes#2087.
* The conditional was missing a check on Kagero/Oboro's Spirit Charm, therefore not removing the charms nor applying SP regeneration on caster.
Thanks to @Chisee!
* Fixes#2858.
* Prevented items from being created if adding them to the inventory failed for whatever reason.
* Introduced a new config that allows to keep the old behavior.
Thanks to @Artuvazro and @Daegaladh!
* * Initial release of dimensional travel quest (access to flame bassin)
* Include misc npcs related to ep14.3
* Implementation of NPC_DEATHSUMMON - summon monsters at the location of master grave.
Thanks @ecdarreola, @rye305 for testing
Thanks to https://www.divine-pride.net/ !
* Fixes#2853.
* Holy Water should not cast or consume SP when the player has no empty bottles, both in water (and water skills) and outside water.
Thanks to @Daegaladh!
* Duels are now dynamically created and no longer statically consumes memory.
* Removed max number of duel at once.
* Updated duel modules for multi-thread and safer management.
* Remove various statically allocated tab.
* Removed duplicate code for npc_movenpc.
* Fix few warnings.
Thanks for suggestions from @anacondaqq.
* Cleaned up renewal ASPD calculations
* Fixes#2067 and fixes#2224.
* Adjusted the ASPD table to match Aegis values.
* Angra Manyu now disregards base ASPD values (Pre-Renewal only).
* Relocated Angra Manyu check
* Moved Angra Manyu check to the front to avoid useless calculations.
Thanks to @Lemongrass3110!
* Corrected double weapon calculations
* Resolved wearing two weapons causing ASPD to drop significantly.
* Corrected some typos in the Assassin class ASPD table.
* Added a missing Shadow Arms equipment check.
Thanks to @Lilori!
* Removed some unneeded defines
* Removed the single handed and double handed weapon max defines.
Thanks to @Jeybla!
* Renamed constants to keep legacy values
* Update status.cpp
* Fix#2694
Move down skill_unit_move(bl,gettick(),4) of unit_remove_map_ to avoid conflict with duel changing realm.
The issue was that skill_unit_onleft was called before the duel_leave handling which was reapplying skill_unit_onplace causing an infinite status duration.
Other skill might had same issue.
* Small optimisation.
Avoid calling status_change_end when we have no status set yet (or no status_change holder).
Move down overrecurent call to status_change_end SC_ROLLINGCUTTER.
* Fixes#2674 and fixes#2678.
* Chain Lightning will no longer bounce across Ice Wall.
* Chain Lightning damage should slowly decrease based on the number of bounces remaining.
* Removed the splash effect which was causing the damage to iterate faster on the first two hits.
* Removed the skill unit defines.
Thanks to @Sweet520!
* Updated Sorcerer Insignia Skills
* Fixes#2630.
* Added missing Elemental 20% damage bonus for level 1 Insignia.
* Adjusted the recovery bonus to only apply to Elementals.
* Adjusted 25% magic damage bonus calculation.
* Added the missing ASPD bonus for Wind Insignia.
* Insignias should not affect status immune.
* Removed the BATK addition.
* Miscellaneous cleanups.
Thanks to @admkakaroto and @exneval!
* Fixes#2575 and fixes#2574.
* Adjusted the formula to properly account for bonuses which are additive of one another, not multiplicative.
* Added the global multiplier which is added on after MATK.
* Updated Highness Heal, Fresh Shrimp, and Bunch of Shrimp heal formulas.
Thanks to @Tokeiburu for his extensive research and code!
* Small cleanup of Rune Knight Runes
* Stone Hard Skin weapon break chance only applies to physical melee attacks.
* Giant Growth's physical bonus damage only applies to Rune Knights.
* Corrected weapon break chance to only happen when damage is increased for Giant Growth.
Thanks to @Rytech2 and @Jeybla!
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
* Fixes required equipment check for skills
* Fixes#2372.
* Required equipment check was allowing the skill to cast without the proper equipment.
* Adjusted the skill fail messages to their appropriate responses.
Thanks to @M4karov, @exneval, @Jeybla, and @Lemongrass3110!