138 Commits

Author SHA1 Message Date
Aleos
c73e10cb30 Added new 2016 Wedding skills (#2479)
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
2017-10-19 13:22:55 -04:00
Aleos
6a2c1229d0 Updated Rebellion class (#1692)
* Updated Rebellion class
* Information based on Rebellion Awakening patch from kRO.
- http://ro.gnjoy.com/news/update/View.asp?seq=183&curpage=1
* Fixes #859 and fixes #1449.
Thanks to @RagnarokNova and Fyrus for their information!
2017-10-12 11:04:03 -04:00
Aleos
5f7a143d3e Updated Summoner class (#1965)
* Fixes #1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
2017-07-05 19:40:35 -04:00
Atemo
1e1d7e54f0 Merged Faceworm Instance from idathena https://github.com/idathena/tr… (#1889)
* Merged Faceworm Instance from idathena 20f71d8c62

Credits to @exneval !
2017-05-09 13:34:19 +02:00
aleos89
0b2e0cc3fd Adjusted Crush Strike duration (fixes #1900)
* Lowered Crush Strike's duration from 3 minutes to 30 seconds.
Thanks to @zackdreaver!
2017-01-25 10:38:30 -05:00
Atemo
c6ab72207e Horror toy factory (#1813)
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval

Todo : implement NPC_HELLBURNING skill
2017-01-18 03:25:12 +01:00
Playtester
08812e0523 Monster level 10 Frost Diver and Decrease Agi (fixes #1819)
* Freeze from monster level 10 Frost Diver will now last 30s in pre-re and 32.5s in re
* Fixed monster level 10 Decrease Agi in renewal lasting way too
2016-12-20 17:17:48 +01:00
Playtester
d5357c3e9f Hell Power, Hallucination, Gospel (follow-up to 74d577c, fixes #1816)
* NPC_HELLPOWER is now a "no damage" skill and works similar to NPC_HALLUCINATION
* NPC_HALLUCINATION now has a fixed duration
* Both skills have a max level of 5 (for activation chance)
* Fixed Gospel's activation chance being 1% higher than it should be
* Fixed a compiler warning (see #1816)
2016-12-20 15:49:49 +01:00
Playtester
74d577ce52 Gospel, Tarot, Curse, Poison, Hallucination, Hell Power, NPC skills
* Official Gospel chances, effects and duration (fixes #1812)
-- Chance of Gospel to trigger increased from 10%*skill_lv to 50%+5%*skill_lv
-- Gospel's Heal effect now heals 1000-9999 HP instead of 1-9999 HP
-- Blessing and Increase Agi effects now last for 4 minutes instead of 60 seconds
-- Increase Defense now only lasts 10 seconds instead of 60 seconds
-- Gospel's damage is now twice likely to trigger with one of two different effects
-- Fixed Gospel's damage not showing the Holy Cross effect
-- Gospel's first damage effect deals 3000-7999 damage which is reduced by DEF (percentual in pre-re)
-- Gospel's second damage effect deals 1500-5499 damage which cannot be reduced by DEF
-- Curse, Blind and Poison effect now last 30 minutes instead of 60 seconds
-- Provoke lasts infinite, but is removed when changing maps or logging out
-- Fixed Provoke's icon from disappearing whenever a status changes
-- DEF, ATK, Flee and Speed super debuffs now only last 20 seconds instead of 60 seconds
* Official status change base duration for curse (fixes #1811)
-- Curse base duration is 30 seconds in pre-re and 20 seconds in renewal
-- Napalm Vulcan, Tarot Card of Fate, NPC_HELLJUDGEMENT, NPC_WIDECURSE use this duration
-- NPC_CURSEATTACK has a fixed 30 seconds duration
* Official status change base duration for poison (fixes #1811)
-- Poison base duration is 60 seconds in pre-re and 20 seconds in renewal
-- Duration is no longer halved for monsters in pre-re
-- Envenom, Venom Dust, Venom Splasher, Tarot Card of Fate, NPC_POISON, NPC_ACIDBREATH use this duration
* NPC_STOP now has a duration of 15 seconds instead of 10 seconds
* NPC_HELLPOWER and NPC_WIDEHELLDIGNITY now have a duration of 180 seconds instead of 300 seconds
* Tarot Card of Fate uses base duration for Curse, Poison, Stone, Freeze and Stun
-- For Confusion and Stop the duration remains fixed to 30 seconds
* All NPC status skills now have a 20%*skill_lv chance to trigger instead of 50%+10%*skill_lv
-- NPC_HALLUCINATION and NPC_HELLPOWER now only affect you to 20% instead of 100%/60%
* Damage shown by Hallucination is now completely random instead of being multiplied by 6
* The animation is now shown when trying to resurrect someone affected by Hell Power

Special thanks to @mrjnumber1 and Luke for providing various information on these.
2016-12-19 22:28:18 +01:00
Playtester
79e9afaff0 Fiber Lock / Spider Web (fixes #1782)
* Fiber Lock's duration now depends on the map and how many fiber locks have been stacked
-- PVM: 1st - 8s, 2nd - 16s (default - 8s)
-- PVP: 1st - 4s, 2nd - 8s, 3rd - 12s (default - 4s)
* Fiber Lock now always doubles fire damage, even in renewal
* When a unit affected by Fiber Lock takes fire damage, the Fiber Lock that lasts shortest is now removed
* A unit can now only move when all Fiber Locks on it were removed or have expired
* When a unit with multiple Fiber Locks on it dies, not all Fiber Locks are removed
* A unit can no longer be affected by more than 3 Fiber Locks at the same time
2016-12-11 19:25:48 +01:00
aleos89
031adff925 Updated Ranger Traps behavior
* Fixes #1611.
* Magenta, Cobalt, Maize, and Verdure Traps should permanently change the element of the target.
2016-10-18 21:54:46 +02:00
aleos89
ab576e9bf8 Corrected Warmer's effect (fixes #1097)
* Moved the healing effect to status change timer.
* Warmer's effect will now last the entire life of the unit.
* Warmer's effect will now be removed when a player leaves the unit.
* Corrected Cloud Kill unit flag not being applied.
2016-06-06 09:47:03 -04:00
Playtester
89f86b2533 Lunatic Carrot Beat, Catnip Meteor, Grand Cross (fixes #1219)
- Lunatic Carrot Beat and Catnip Meteor now deal 300% to 700% damage which is calculated once and split between multiple hits rather than calculating damage per hit; despite this, they can still hit plants
- Reduced cast time of Lunatic Carrot Beat from 3000ms to 1500ms and cooldown from 8000ms to 6000ms according to latest tests on kRO
- Fixed Catnip Meteor still having a fixed cast time
- Increased stun chance of Lunatic Carrot Beat from 10% to 20%
- Increased curse chance of Catnip Meteor from 10% to 20%
- Increased cast time of Grand Cross in pre-re to 3000ms (see #1140)
- Fixed Grand Cross sometimes having 4 intervals instead of 3 (see #1140)
2016-05-02 23:27:08 +02:00
Playtester
7e97b0db86 Summoner skill status changes
* Until tested, Summoner skills will now use the default renewal base duration for their status changes
-- Bleeding: 120s
-- Stun: 5s
* Moved status change durations to duration2 for these skills
2016-04-13 18:14:49 +02:00
Playtester
e3500093b1 Catnip Meteor Cast, AoE and Damage (fixes #1166)
* Catnip Meteor now has a variable cast time of 7500ms (previous 6000ms)
* Catnip Meteor now has a cooldown of 5000ms on all levels (previously 2000-6000ms)
* Each meteor now has an AoE range of 7x7 (previously 3x3)
* Each meteor now deals 5 hits regardless of level used (previous 1-5 hits)
* Each hit now only deals 40%+20%*level damage (previously 200%+100%*level)
-- Note: As damage is multiplied by number of hits (can hit plants), damage per meteor is now 200%+100%*level
2016-04-13 17:51:31 +02:00
Playtester
1365d9418e Meteor Storm, Catnip Meteor (fixes #983)
* Official implementation of Meteor Storm behavior
-- It deploys all units directly at castend
-- Each unit has a different expiration time
-- On the last interval of a unit the meteor will appear
-- When the unit expires, it will deal damage
-- If the unit gets removed at any time, no meteor will appear and no damage will be dealt
* It is now easily possible to configure Meteor Storm behavior via database files, no more extra coding required
* Fixed Meteor Storm sometimes dealing damage even though no meteor appeared
* Fixed Meteor Storm being able to hit through walls when the caster has moved in the meantime
* Catnip Meteor will now create 3-7 meteors depending on level
* Catnip Meteor now has an interval of 500ms instead of 1000ms
* Catnip Meteor now has a curse duration of 20s instead of 5s
2016-03-28 16:37:46 +02:00
aleos89
daa9e018f4 Release of Doram Race!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
2016-03-19 14:09:30 -04:00
Playtester
1ca9fb58f2 Decrease Agi, Adoramus (fixes #1067)
* The chance of Decrease Agi and Adoramus is now reduced by a fixed 1% per MDEF
* Decrease Agi can now overwrite itself with a lower level
* The base chance to cause blind when Adoramus activates is now 1000%
* Adoramus now has a blind duration of 7s+1s*level and an Adoramus duration of 10s+5s*level for both players and monsters
* Adoramus and Decrease Agi cancel each other out
* Adoramus no longer reduces speed (only AGI reduction and blind)
* Adoramus no longer cancels ASPD/Speed increasing buffs
* Adoramus can no longer be blocked/canceled by ASPD/Speed increasing buffs
* When Adoramus ends, it will no longer automatically end blind at the same time
2016-03-18 23:06:29 +01:00
Playtester
80e026433f Official status change base durations for Stun (fixes #1019)
* NPC_LICK now has a base chance of 20%*level and a base duration of 5s
* Excruciating Palm now has a base duration 5s
* Shield Press now has a base duration of 5s+0.5s*level
* Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level 4-5)
* Blind follow-up: Sightless Mind now has a base duration of 30s in pre-re and 20s in renewal
2016-03-06 19:46:45 +01:00
Playtester
e7150ee936 Gunslinger Mine / Ground Drift (fixes #998)
* Fixed knock back being 6 tiles instead of 3
* Stun duration is now 5 seconds
* Blind / Silence durations are now 30 seconds (pre-re) or 20 seconds (re)
* The damage is now delayed by aMotion; as the status effect kicks in immediately, damage will break Freeze
* The base chance for a status change is now 50% instead of 5%
* It is now a weapon skill, damage% increase/reductions are now considered, in renewal the skill can completely miss
* Damage in pre-renewal is 100% + fixed damage of 50*level
* Damage in renewal is 200%+20%*level
* Fixed sphere attack not being considered in the damage formula
* The ground effect disappears immediately after activation now
2016-03-06 12:09:46 +01:00
Playtester
61a48b9b0b Jack Frost, Status Traps, Stone Fling, Leap, Cannon Spear
* Fixed status base chances of Jack Frost and Status Traps (fixes #997)
-- Jack Frost: 200% freeze chance instead of 100%
-- Land Mine: 10% stun chance instead of 35%-55%
-- Flasher: 100% blind chance instead of 40%-80%
-- Freezing Trap: 100% freeze chance of instead 38%-50%
* Sandman Sleep and Throw Stone Blind base duration is now 30s in pre-re and 20s in renewal
* Leap now has a shorter distance when used diagonally (fixes #1007)
* Cannon Spear now shows the skill animation even if it doesn't hit anything (fixes #1004)
2016-03-03 22:11:41 +01:00
aleos89
1616e06b9e Corrected Chain Lightning skill delay (fixes #995)
* Should have a global cast delay of 3 seconds.
2016-03-01 12:55:46 -05:00
Playtester
b3b3e9cc71 Official status change base durations for Silence and Stone (fixes #990)
* The renewal default duration for Silence is now 20s (30s in pre-re)
* Items, NPC_SILENCEATTACK and NPC_WIDESILENCE and monster Lex Divina use the default silence duration
* Incubation time for Stone is now subtracted from the Stone duration
* Incubation time is now 100ms for all Stone skills except Stone Curse (5 seconds)
* The Stone timer is now more exact and now deal 1% HP damage exactly every 5 seconds, even if it's on the last tick
* Fixed Sienna Execrate missing its skill animation
2016-02-28 17:37:41 +01:00
Playtester
ec59446043 Official status change base durations for Freeze and Blind (fixes #988)
* Snowflake Draft now has a skill-specific duration of 5s*level
* All freeze durations (default and skill-specific) are increased by 2.5s in renewal
* The renewal default duration is now 27.5s (+2.5s)
* Items, Storm Gust, Frost Joke, NPC_ICEBREATH and NPC_WIDEFREEZE use the default freeze duration
* All items and skills that cause blind now have a base duration of 30s in pre-re and 20s in renewal
* Fixed NPC_DARKCROSS and NPC_GRANDDARKNESS not giving the blind status change
2016-02-28 01:03:14 +01:00
aleos89
2ad4972be8 Corrected Moon Slasher effect
* Now able to stop Boss monsters.
* Has a random duration of 1~3 seconds.
Thanks to @Playtester!
2016-02-22 09:14:54 -05:00
Playtester
de08a3677e Follow up to 9721dc9
* NPC_EVILLAND and Sanctuary effects will now be slightly longer visible (just a cosmetic improvement)
2016-02-21 19:52:22 +01:00
Playtester
3449b67abc Follow-up to 8d20393 and a63b031
* Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
* Fixed a problem with negative aftercast delay
2016-02-21 19:34:34 +01:00
Playtester
8d20393b10 Ninja Skills vs Land Protector (fixes #971)
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
2016-02-20 21:41:01 +01:00
Playtester
cac5b3cb1d Monster level 10 skills (Part 3), Fire Pillar, Storm Gust (fixes #973)
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
2016-02-19 23:25:05 +01:00
Playtester
7a62ab49dc Monster level 10 skills (Part 1), LoV (fixes #957)
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
2016-02-13 11:50:12 +01:00
Playtester
f5ea1dcb3e Several no-damage status change skills updated
* Scream and Frost Joke (fixes #945)
-- The delay until the status change kicks in was increased from 2s to 3s
-- Aftercast delay in pre-renewal was increased from 3s to 4s (already 4s in renewal)
-- Duration of Freeze from Frost Joke increased from 10-14s to 30s
* Hammer Fall, Lex Divina and offensive Status Recovery (fixes #945)
-- A delay of 1 second until the status change kicks in was added
-- Hammer Fall will hit the targets that are in the AoE before the delay (so you can't dodge)
-- Offensive Status Recovery's base duration reduced from 30s to 20s and base chance increased to 100%
-- Increased the maximum number of skill timers from 15 to 40 as they are needed for delayed status changes
* Stone and Freeze now remove Lex Aeterna (fixes #947)
-- For stone this refers to the second phase
* Scream, Frost Joke and Hammer Fall no longer make a target stop (fixes #948)
-- Similar behavior to e.g. Ankle Snare against bosses or in WoE
-- If the target was singing/dancing, it will still stop and the song/dance will be canceled
-- Fixed a bug that caused position lag when targets that are still moving but can't move anymore are hit
2016-02-07 18:58:53 +01:00
aleos89
31c5914bb2 Updated Stasis effect
* Fixes #830 and fixes #918.
* All players within the skills range (depending on level) are effected by Stasis.
-- Resolves issue with players behind walls not being effected.
* Duration is now 10 + (10 * skill_lv) seconds with a minimum of 10 seconds after being reduced by VIT + DEX.
* Status Recovery now removes Stasis and White Imprison.
* All players effected by Stasis are unable to cast any skill except Status Recovery, Dispell, Clearance, and Banishing Buster.
2016-02-03 15:16:23 -05:00
Playtester
9721dc94a5 NPC_EVILLAND and Sanctuary updates (fixes #927)
* NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee,
* NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10
* NPC_EVILLAND now ignores Devotion
* Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed
* Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires
2016-01-24 01:06:00 +01:00
Playtester
6ebcb67601 Waterball, Jupitel Thunder and Mystical Amplification behavior improved
- Implemented Waterball and Jupitel Thunder double cast (fixes #907)
* Waterball and Jupitel now won't apply a delay after they have been cast and won't notify the client about the spell until 150ms later, if another skill request is received, it will actually be cast as well
* To prevent exploits this behavior can only be used every 2 seconds
* This allows you to cast a spell after Jupitel that would not have enough range to be cast after knockback
- Finally implemented the official waterball unit behavior
* When casting Waterball, water, deluge and suiton units will be turned into waterball units
* These waterball units are then turned into waterballs one-by-one
* All unit behavior now also applies to waterball, special handling is now solved via db files
* If there are multiple waterball timers active at the same time, they will actually compete for the waterball units
* When waterball does not deal damage (100% resist), it will now cancel, allowing you to act and move again
* If this breaks anything, please notify me
- Mystical Amplification improved (fixes #908)
* Mystical Amplification will now toggle at cast begin rather than cast end
* When Mystical Amplification ends, spell damage will be immediately lower even for ongoing spells
2016-01-17 18:00:18 +01:00
aleos89
bda5b80ae6 Skill Cast Time Updates
* Follow up to df35f33.
* Updated times for 3rd class extended skills.
* Merged 3rd class and on changes to pre-renewal.
2015-11-05 09:22:46 -05:00
Cydh Ramdh
fc2c6a34ff * Fixed #625, autocast state wasn't reseted on failed. Thank @Jeybla.
* A little check for timer id on map_clearflooritem.
* A little clean up for RL_FALLEN_ANGEL's flow.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-07 21:42:56 +07:00
aleos89
df35f33480 Renewal Skill Cast Time Updates
* Updated a fair amount of skill cast times to official.
* Cold Slower will only give Freezing if the target wasn't given Frozen.
* Sound of Destruction will now Stun targets if a Performance/Chorus is removed for 5 seconds.
* Updated the Burning (15 seconds), Freezing (40 seconds), Bleeding (120 seconds), and Stun (5 seconds) durations for Tetra Vortex.
* Xeno Slasher will only cause Bleeding at SkillLevel%.
* Corrected a few issues with Reading Spell Book storage.
* Corrected Fire Walk and Electric Walk to only last for 12 seconds in a cell and the skill's duration to last for 30 seconds.
2015-09-03 12:46:25 -04:00
aleos89
d95f5d2db7 Bug Fixes
* Fixes #447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes #448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes #503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes #521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes #532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes #537 - Arms Cannon is now a single unit target skill.
* Fixes #541 - Cleaned up Ignition Break damage formula.
* Fixes #543 and Fixes #552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes #546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes #547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes #551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes #556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes #561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes #576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
2015-08-17 14:13:22 -04:00
Cydh Ramdh
5a4cd7426e Bug Fixes:
* Fixed #445, fixed Health Conversion cast time & cooldown.
* Fixed #404:
  * Added new item bonus `bonus2 bSubDefEle,e,x;` to reduce x% damage received from monster with element e.
  * Fixed item script for item 4442 until 4449.
  * Added config `subdef_ele` in conf/battle/items.conf to change bSubDefEle behavior.
* Follow up 111eb0c1c1a048219cb7c908cf8be0b0a24afdde, added state requirement for skill 'elementalspirit2' for skill that need summoned Elemental Spirit and removes it.
* Fixed monster that `is_infinite_defense` ignored Safety Wall && Pneuma effect.
  * Also fixed bugreport:6741.
  * But the effects are still ignored for Emperium when WOE time, and BG monsters in BG Arena (like previous).
* Item Updates:
  * Transformation chance to becomes Atroce as combo of Fidelity_Necklace (2959) and Black_Shiba_Inu_Hat (18756).
  * Transformation chance to becomes Eddga as bonus of King_Tiger_Doll_Hat (5497) and W_King_Tiger_Doll_Hat (18856).
  * Cooldown reduction for skill WL_RECOGNIZEDSPELL in Naqsh (2904).
  * Fixed bonus damage for WS_CARTTERMINATION as combo of Gigant_Helm (19021) and Giant_Axe (1387).
  * Changed `bonus3 bSPDrainRate` to `bonus2 bSPGainAttackRate` and `bonus3 bHPDrainRate` to `bonus2 bHPGainAttackRate` in db/re/pet_db.txt.
* Corrected calculation in `battle_calc_cardfix` for BF_MISC, it's should be `if( cardfix != 1000 )`!.
* Source documentation updates for `battle_calc_cardfix`.
* Typo at MOBID_GUARIDAN1 and MOBID_GUARIDAN2.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-10 12:03:52 +07:00
aleos89
2a04748bf4 Fixes #261
* Corrected the skill behavior of Elemental Shield to match official.
- Thanks to @exneval and @Barigas.
2015-06-08 10:53:41 -04:00
Cydh Ramdh
087d911354 Fixed #418, Magma Eruption behavior
* First hit damage: [450 + 50 * skill_lv]%, 90& causing Stun.
* Damage iteration: [800 + 200 * skill_lv] in every 0.5 second for 5 seconds, has chance to inflict Burning efect.
* Thanks to @reigneil and Rytech

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-08 20:28:54 +07:00
aleos89
ba1a1aec48 Bug Fixes
* Translated the Kagerou/Oboro skill names in the skill_db.
* Added Critical Food type for newer items.
* Water Barrier should only reduce Weapon ATK and Flee.
* Illusion - Bewitch should not be able to move MVPs.
* Spider Web will no longer be deleted when the target escapes from it. (bugreport:1358)
* Adjusted Absorb Spirits to work in duels. (bugreport:4085)
* Clementia, Canto Candidus, and Praefatio will now cast on the party even if someone is wearing a Holy-type armor. (bugreport:6835)
* Masquerade - Gloomy will now remove a Homunculus who have less than 80% HP. (bugreport:8886)
* Players under the effect of Illusion - Shock will now be able to move and attack. (bugreport:8903)
* Deadly Infection should only pass Guillotine Cross poisons through the Shadow Chaser's attacks only. (bugreport:8968)
* Unlimit now gives the proper statuses when reducing DEF and MDEF. (bugreport:9181)
* Water Screen will now heal 1,000 HP every 10 seconds. (bugreport:9184)
* Tinder Breaker will now properly lock targets. (bugreport:9202)
* Corrected Weapon Blocking SP drain timer from every 3 seconds to 5 seconds. Moved Combo timer to skill_cast_db. (bugreport:9203)
* Players under the influence of Kaite will receive a flat 400% more damage from melee attacks (renewal only). (bugreport:9231)
* Release will now check the preserved skill's SP requirement before releasing. (bugreport:9333)
* Fixes #417 - Charge Attack has a range of 14 cells and can do up to 500% damage.
* Fixes #419 - Magnum Break should not hit hidden targets.
* Fixes #421 - Tension Relax should only increase healing at 1x rate when overweight and 3x when not overweight. Also corrected icon getting removed after a few seconds while sitting.
* Fixes #427 - Auto Guard will force a player to stand when being targeted to avoid client desync.
* Fixes #436 - Corrected Super Novice Spirit not allowing any headgear to be equipped.
* Fixes #438 - Soul Linker's Rebirth Spirit should have a fixed cast of 1 second.
2015-05-22 10:08:16 -04:00
Cydh Ramdh
cb2ffa24c8 Merge pull request #288 from 'hotfix/issue139'
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-05-01 19:29:04 +07:00
Cydh Ramdh
2fdcd92336 Bug Fixes:
* Fixed #371, missing entry for Solid Skin (EL_SOLID_SKIN) in skill_cast_db.txt, causing the skill gives effect only for a ms.
* Follow up f19e2dc6 `pc_mapid2jobid` gives wrong value and revert `JOBL_SUPER_NOVICE` flag that was introduced in 82561947.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-17 01:33:29 +07:00
Cydh Ramdh
0f5050de20 Bug Fixes
* Follow up 46f010cb, cleaned up skill fail checks on `skill_castend_id`. This is should fixed #385
* Fixed #395, changed `mode` field for monster from `smallint` to `int`. Thank @LyndisRain
* Fixed #391, added `0` in fixed cast time field for SM_SELFPROVOKE. Thank @DriwFS

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-13 17:03:41 +07:00
Cydh Ramdh
20c6149b60 Bug Fixes
* Fixed #376, status def for Voice of Siren effect (WM_VOICEOFSIREN) is calculated twice
* Fixed SC_DEEPSLEEP effect from Deep Sleep Lullaby (WM_LULLABY_DEEPSLEEP) and Arrullo (SO_ARRULLO)
* WM_VOICEOFSIREN & WM_LULLABY_DEEPSLEEP give effect for all targets except self
* Typos

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-11 00:27:46 +07:00
aleos89
231710c0fa Bug Fixes
* Fixed #119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed #148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed #341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
2015-03-18 15:12:02 -04:00
aleos89
9f6f55c07c Bug Fixes
* Fixed #167 - Dragon Breath burning chance is now 15% for all levels. Also corrected damage calculation. Thanks to @exneval.
* Fixed #270 - Cleaned up Reverberation and how it's triggered.
* Fixed #321 - Follow up to 1b6be4e. Fixed MATK calculation for for all player, monster, homunculus, mercenary, etc.
* Fixed #332 - Camouflage now hides player from targeting skills. Added missing DEF/DEF2 bonus.
* Fixed #335 - Check to make sure script has data before trying to free null values.
* Fixed Full Throttle SP drain amount and movement speed increase value. Updated cooldown value to 30 minutes.
* Fixed Bloody Lust skill type from magic to none.
* Fixed Mix Cooking, Make Bomb, Special Pharmacy, Change Material, and Rune Mastery success and fail animations.
* Cleaned up some more compile warnings.
2015-03-13 17:49:38 -04:00
Playtester
ad8e22139f Kaahi and Arrow Shower RE fixes
- Removed Kaahi timer system (fixes #320)
* Kaahi will now heal BEFORE the damage is dealt
* Heals will no longer get lost due to timer system
* Decreased Kaahi duration 1800->350 seconds
- Implemented recent Arrow Shower Renewal updates (fixes #310)
* Arrow Shower now has 3x3 AoE on level 1~5 and 5x5 AoE on level 6~10
* Arrow Shower now has a fixed after cast delay of 500ms
* Note: The bug that causes the skill to hit twice is still present (couldn't fix it)
2015-03-07 19:27:49 +01:00
aleos89
083cf5d962 Bug Fixes
* Fixed Severe Rainstorm not being able to be copied by Reproduce. (bugreport:9361)
* Fixed #137 - Updated Homunculus S Race and Element values to official.
* Fixed #163 - Proper renewal calculations for Homunculus. Merge from HerculesWS/Hercules@8faef4f
* Fixed #254 - Corrected King's Grace cooldown to be 60 seconds.
* +20 Foods cannot be dispelled or removed by death.
2015-02-10 12:13:08 -05:00