Bug Fixes
* Adjusted script commands that use script_isstring and script_isint to use script_getdata to dereference if variable is given. (bugreport:8198)
* Removed the hardcoded password so that users can pass blank passwords through the config for MySQL. (bugreport:7787)
* Increased the hostname array to account for longer hostnames. (bugreport:8003)
* Fixed the CashShop not listing items correctly. (bugreport:7585)
* Fixed Offertorium not consuming the correct amount of SP. (bugreport:8266)
* Cart Boost effect stays even if the cart is removed. Revert of change in r16339. (bugreport:5808)
Fixing charban causing segfault on charserv
Fixing charban wrong target
Fixing charban not able to ban unconnected char
Fixing charblock being sent before unban_time was filled
Reset unban_time to 0 when < now.
-- Suggestion: http://rathena.org/board/topic/84169-specialty-shops/
-- Credits: Aleos & Akinari for first diff file that I used to finish this and testing/debugging (well, I don't know the original ones, just tell us or just do pull request if you know the first creator.)
-- How to use?
---> -%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>,<itemid>:<price>{,<itemid>:<price>...}
---> -%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>,<itemid>:<price>{,<itemid>:<price>...}
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
-Move charban and charunban packet out of 0x2b0e and mark that fonction
reserved for login request purpose.
(Charban and charunban now use 0x2b28 and 0x2b2a)
-Move chrif_savebankdata, chrif_datarequest, chrif_req_vipactive into
0x2b0e (as their some login operation request)
-Harmonize vip_time data type and fix some case where he would have get
INT_MAX value.
-Small revert on a3f0aedf @vip for vip_time alteration as the duration
should be able to get reduced.
-Fix vip_status(3) args of aFree 0x18E2777C is overflowed pointer
and incorect data returned, (altough dunno if we want this as returned
presentation string)
-fix bugreport:8289 where VIP_request anwser was broadcasted to all
mapserv
-Upd split_time month and year factor for a better approximation of
date. (splitting timestamp into years, month, days ...)
-Add loginif_isconnected to check if the loginserv is connected to char.
By default system is disabled (src/config/core.h).
This follows the iRO implementation VIP System. More information can be found on the iRO Wiki.
All settings also have individual configs.
Official VIP scripts will be implemented later.
Big thanks to lighta and Cydh for support and debugging.
Adding doxyconf as rA default conf for doxygen and for people if they
wish to build their doc.
Adding tools/build_doc to check app for building doc and to update
version number in documentation.
Fix few typo in src
-- 'bonus_script' is now by default will be store on 'bonus_script' table. CAUTION: Please import 'upgrade_20131111.sql' file or execute the query inside to make `bonus_script` table.
-- Updated bonus_script documentation following flag &8 (BONUS_FLAG_REM_ON_LOGOUT) behavior. By default, bonus_script will be stored when player logs out and will be continued when player logs in.
* And small changes.
-- bonus_script "<script code>",<duration>{,<flag>{,<type>{,<char_id>}}};
-- see 'doc/script_commands.txt' for more details.
-- Thank everyone who discussed it
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors)
** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom
** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131
** Some notes:
--> RL_RICHS_COIN, Rich's Coin
--> RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula
--> RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff
--> RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap
--> RL_FLICKER,Flicker
--> RL_S_STORM,Shatter Storm: Custom formula for success rate
--> RL_E_CHAIN,Eternal Chain
--> RL_QD_SHOT,Quick Draw Shot
--> RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it)
--> RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit)
--> RL_H_MINE,Howling Mine
--> RL_P_ALTER,Platinum Alter
--> RL_FALLEN_ANGEL,Fallen Angel
--> RL_R_TRIP,Round Trip
--> RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way)
--> RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly.
--> RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance
--> RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage)
--> RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so)
(I guess some lines and algorithm should be cleaner, cooler, and sexier. :P)
IMPORTANT for client side:
- You should have up-to-date grf files
- I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion
- Some items for Rebellion Skill's requirement(s) aren't added yet
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
-Add requiered equiped item to cast in skill_require_db.
-Fix SC_ASH not always giving 50% chance failing, wrong emplacement
-Fix SC_STYLE_CHANGE not being relaunch when eleanor resurected.
-Fix cardfix for target not being reseted and therefor using same value
as caster.
-Move ADJUST_SKILL_DAMAGE in battle_calc_weapon_final_atk_modifiers
(since it shuold alter the final dammage just like it do for magic and
misc)
-Add battle_do_reflect and skill_do_copy small function to encapsulate
code.
-Upd channel_clean and channel_delete to simplify autodelete case for
public chans
-Fix SC_FEINTBOMB that had a fixed blewcount and not 3*skilllv
-Fix SC_VACUUM_EXTREME where some scenario was setting scs_nomove to -1
and therefor blocking char forever.
-Fix SC_STRIKING where val1 was overwritten for sp cast but also used as
skilllv for critical bonus...
-Upd SC_GN_CARTBOOST, should be ending be DECREASE_AGI
-Upd SC_MAGNETICFIELD should be endend when getting earth dmg or
quagmire
-Mv SC_WARMER, SC_WHITEIMPRISON, SC_FREEZING ending other status section
in proper area.
-- Fixed bugreport:6994, Preseve only prevent to copy skill via Plagiarism, player still able to copy skill by Reproduce
-- Re-structure db/skill_reproduce_db.txt becomes db/skill_copyable_db.txt that allow you customize the avaiable skill to be copied
-- Removed 'copyskill_restrict' config from conf/battle/skill.conf, this setting can be set on db/skill_reproduce_db.txt
-- Enjoy structure of skill_copyable_db.txt! SkillName,Option{,JobAllowed{,RequirementRemoved}}
- This field value uses SC_STATUS (see db/const.txt)
- You may custom add more than 1 status required, example: SC_SIGHT:SC_ENERGYCOAT
- Removed some ST_ for 'e_require_state' list and move the value from 'RequireState' to 'RequireStatuses' field:
-- ST_HIDING -> SC_HIDING
-- ST_CLOAKING -> SC_CLOAKING
-- ST_CART ->SC_PUSH_CART
-- ST_SIGHT -> SC_SIGHT
-- ST_EXPLOSIONSPIRITS ->SC_EXPLOSIONSPIRITS
-- ST_CARTBOOST -> SC_CARTBOOST
-- ST_POISONINGWEAPON -> SC_POISONINGWEAPON
-- ST_ROLLINGCUTTER -> SC_ROLLINGCUTTER
* Fixed bugreport:8053, restricted equip should be put-off when player warped to restricted map (of the equip) if 'allow_equip_restricted_item' is 'no'
* Corrected db/const.txt value
- Added mf_skill_damage
- Sync some SC_STATUS with 'sc_type' on status.h
- Fix item restriction check that should only prevent the item script. ATK, DEF, and MATK for RE should be calculated (Thank Euphy)
- Added item restriction check for combo items
- Added some missing item restriction checks
- Disabled by default on src/config/core.h. Uncomment '#define ADJUST_SKILL_DAMAGE' to enable this skill damage adjustment
- Added skill_damage_db.txt (thank Lilith for 'Manage Skill Damage')
- Added new mapflag: 'skill_damage'. Please read 'doc/mapflags.txt' for more details
*Fixed bugreport:8029 (thank exneval for testing and reporting) (Akinari)
*Follow-up 647f99f (Akinari)
*Follow-up 15074d8: optimized item_isNoEquip check parts
*and some mirror changes
- Config naming changed: 'item_restricted_consumption_type' to 'allow_consume_restricted_item' (conf/battle/items.conf)
- Add 'allow_equip_restricted_item' config to allow/disallow player use item that restricted. Default is yes, restricted item can be equipped but gives no script effect (related r17119) (conf/battle/items.conf)
- Moves item_nouse check to itemdb_isNoEquip
- PC_PERM_USE_ALL_EQUIPMENT is now can be used to bypass item no_equip flag for equipment (also card) to run the item script
- PC_PERM_ITEM_UNCONDITIONAL is now can be used to bypass item no_equip flag for consumable item to run the item script
Fixed typo issue on ef4fd59
(ef4fd59996 (commitcomment-3962459))
-Add skill lists for :
--spell blocked by statis
--spell blocked by kagehumi
--spell range affected by
AC_VULTURE|GS_SNAKEEYE|NJ_SHADOWJUMP|WL_RADIUSRA_RESEARCHTRAP
--spell that can't be copied
--spell that can be using while riding warg|mado
-Add a boolean return value for delequip (script cmd)
-Fix monster (script cmd) hardcoded cap for ai. (was preventing to put
ai_faw)
- 1:Normal, 2:Trans/Upper, 4:Baby, 8:Third, 16:Trans.Third, 32:Third Baby (see 'doc/item_db.txt' for detail)
- Changed almost all items class on 'db/re/item_db.txt'
- Updated 'sql-files/item_db_re.sql', also fixed SQL error (bugreport:7998)
Added 'item_unconditional' as group permission, default is 'false' (see 'doc/permissions.txt' for detail).
-Add packet definition for (2013-06-18, 2013-06-26, 2013-07-03, 2013-07-10, 2013-07-17) thx Shaktoh
-Optimise a bit pc_useitem processing
--Fix bugreport:7760 (Added new ranklist packet for newer client)
--Fix bugreport:7739 (2013+ storelist had invalid offset)
--Fix bugreport:7806 (fix typo for 2013+ support and also fix breaking of old npc/merchants/cash_trader.txt)
Map crash fix when casting Kaihou - Fixes bugreport:7962
Update Songs/Dances for Land Protector - Fixes bugreport:7913
Show baseATK increases in status window - Fixes bugreport:7960
Revert damage to int64 - Fixes bugreport:7939
- Also removed limit on Acid Demonstration
Changed Camouflage to increase Equip Attack - Partially fixes bugreport:7941